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-   -   [REL]ROW Pacific Environments 3.3 (https://www.subsim.com/radioroom/showthread.php?t=133365)

fireship4 05-15-08 01:12 PM

By the way kriller I am using "Real Fleet Boat v1-4 031408" for 1.4. I understand if it too much to fix the problem for 1.4 and 1.5 but if its similar enough maybe its still possible. thanks.

Fish40 05-15-08 07:09 PM

Just wondering if anyone else experienced or has an explanation to the glitch I ran across in post#788 in this thread?:hmm:

Defiance 05-15-08 08:04 PM

Hiya Fish40,

I have seen a few smoke glitches but i am sure K2 and the "Crew" are trying to sort compatable issues with PE:3 with TMO/RFB/RSRDC etc

No doubt after these glitches are done we can chip in better with eye-candy issues and they will be sorted

I've got a memory like a sieve, Deleted my jsgme screenshot and redid some mods, Now i either have unsinkable ships or 1 torp mirracle sinkings lol

DB has sent K2 some SFX patch to be checked so maybe this could address your smoke prob (doubtful but hey optomism sometimes pays off)

No doubt in the grand scheme of things like always it ends up all working 100% :up:

Have Fun

Happy Huntings

Ciao

Def

DrBeast 05-16-08 03:31 AM

Quote:

Originally Posted by Fish40
One little glitch I did notice. While playing the Growler single mission, I noticed that the smoke comeing from the merchant was flowing from the bridge superstructure just forward of the funnel. The smoke from the destroyers was fine. Also, the merchant's reflection (large composite if I'm not mistaken) seemed alittle white.


In case it matters, I'm also useing RFB, RSRD, NSM, OM, and various skins. All mods were installed in the reccomended order, useing the appropriate PE options. Once again, looking real good!:up:

Sorry for not noticing this earler! I take it this is the post you were referring to, Fish40? Yeah, I've seen this glitch too, many moons ago in fact; it's one of the Large something Merchants that exhibits this odd behavior. I had also brought it up some time ago. What causes this glitch is unknown, but it's certainly nothing that can be solved in the file I'm working on (more likely we'll have to dig into that ship's .dat file, and that's uncharted territory for me).

ETA: If I'm not mistaken, this is what Fish40 means:

http://img142.imageshack.us/img142/4...5844968zh1.jpg


kriller2 05-16-08 07:45 AM

:hmm: Look like something Nisgeis could take a look at maybe, it looks like the smoke have a wrong x - coordinate / position in the ships data file?

BTW a new patch have been added on page 1, to those who had issues with the shell hits and using PE3 with TM.

DrBeast 05-16-08 07:48 AM

If memory serves, when I posted this question a while ago, whoever replied said he didn't see this problem. So I wonder if it's anything in NSM or RSRDC that's causing it, since both I and Fish40 use those mods :hmm:

ETA: a quick scan of both the aforementioned mods doesn't reveal any modified .dat file for the ships, only .zon (NSM) and .sns (RSRDC). The plot thickens...

ETA #2: The ship in question is most probably the NKLCS_Nagara. Hope this helps.

Syxx_Killer 05-16-08 08:32 AM

A few days ago I was messing around with the Type XVIII in a mission. I had the caustics, bubbles, and roll pitch enabled. What followed was some very weird and comical behavior. A screenshot won't help much because you really gotta see it for yourself. The Type XVIII almost behaves like a cork when surfacing. Also, it has trouble maintaining depth control.

Nisgeis 05-16-08 08:48 AM

Quote:

Originally Posted by kriller2
:hmm: Look like something Nisgeis could take a look at maybe, it looks like the smoke have a wrong x - coordinate / position in the ships data file?

BTW a new patch have been added on page 1, to those who had issues with the shell hits and using PE3 with TM.

To make smoke, the funnel 3d object has the 'obj_Funnel' sim controller attached to it,. There are no positions for the particle effect (all effects in particle.dat are uniform for each ship). I can only assume the location for the effect is worked out as a certain offset inside the game from the funnel's origin, which is on a model by model basis. I think this is a bug with some of the stock ships - only way to be sure is to uninstall the mods.

DrBeast 05-16-08 08:57 AM

Quote:

Originally Posted by Nisgeis
I think this is a bug with some of the stock ships - only way to be sure is to uninstall the mods.

Uninstall the mods...? No thank you, I'll pick this instead: :/\\chop

Nisgeis 05-16-08 08:58 AM

Quote:

Originally Posted by DrBeast
ETA: a quick scan of both the aforementioned mods doesn't reveal any modified .dat file for the ships, only .zon (NSM) and .sns (RSRDC). The plot thickens...

I wonder, does the .zon file contain the zone information for the funnel? If the game is reading the funnel position from the zone file, then that may explain it.

You don't have to keep the mods uninstalled, just long enough to see if that ship goes back to having proper smoke.

DrBeast 05-16-08 09:01 AM

Quote:

Originally Posted by Nisgeis
You don't have to keep the mods uninstalled, just long enough to see if that ship goes back to having proper smoke.

Yes I know, that's why I chose this: :/\\chop

Otherwise I'd have chosen this: :gulp:

:rotfl:

kriller2 05-16-08 01:22 PM

:rotfl: :rotfl:

On to topic again, ok Nisgeis, then it's the same thing we have run into with the reflection mod, a stock 3d-issue, which we can't change :damn:
Quote:

Originally Posted by DrBeast
Quote:

Originally Posted by Nisgeis
You don't have to keep the mods uninstalled, just long enough to see if that ship goes back to having proper smoke.

Yes I know, that's why I chose this: :/\\chop

Otherwise I'd have chosen this: :gulp:

:rotfl:


DrBeast 05-16-08 01:35 PM

Quote:

Originally Posted by kriller2
On to topic again, ok Nisgeis, then it's the same thing we have run into with the reflection mod, a stock 3d-issue, which we can't change :damn:

Oh...bummer that.

Fish40 05-16-08 05:29 PM

Quote:

Originally Posted by DrBeast
Quote:

Originally Posted by Fish40
One little glitch I did notice. While playing the Growler single mission, I noticed that the smoke comeing from the merchant was flowing from the bridge superstructure just forward of the funnel. The smoke from the destroyers was fine. Also, the merchant's reflection (large composite if I'm not mistaken) seemed alittle white.


In case it matters, I'm also useing RFB, RSRD, NSM, OM, and various skins. All mods were installed in the reccomended order, useing the appropriate PE options. Once again, looking real good!:up:

Sorry for not noticing this earler! I take it this is the post you were referring to, Fish40? Yeah, I've seen this glitch too, many moons ago in fact; it's one of the Large something Merchants that exhibits this odd behavior. I had also brought it up some time ago. What causes this glitch is unknown, but it's certainly nothing that can be solved in the file I'm working on (more likely we'll have to dig into that ship's .dat file, and that's uncharted territory for me).

ETA: If I'm not mistaken, this is what Fish40 means:

http://img142.imageshack.us/img142/4...5844968zh1.jpg









That's it exactly Dr. Beast:yep: Not a real show stopper, heck at this point I'm overjoyed that this mod is running better than expected for me. :up: So far, no real loss of FR! I'm happy because in the past I was useing Dave's original stuff, and didn't want to give that up! Kriller and the rest, my hat's off to you guys. Great job:rock:

NKVD-crazyivan 05-17-08 04:01 AM

Ok now i am totaly confused :cry: i have been away fro a week and now.......... i am runing the lastest version of TMO + RSDC + now the awesome ROW PE 3_3 + the
3_3a patch..............

I just read the read me and it says if i am running TMO plus RSDC this is what i should activate on top of PE 3_3

2d pe3 special effects for TMO
3b pe3 submarine bubbles and caustics
4 pe3 ship_debries_with bodies
5 pe3 real reflections for harbour trafic
6 pe3 patch for TM


is this true do i need to activate these through JSGME or do i just go with my ROW 3.3 plus the patch......some help would be great im sorry for being such a noob...

Also my FPS seam to be up on the surface but under water they have droped somewhat some times to 10-12 fps when near other ships or land....is ther an option to install a less fps hit looking under water...........

Awesome effort one and all keep up hte great work i love this mod and i cant live with out TMO RSRDC and PE:up: :up: :up:

i have had a few wines so forgive my slllluuurrrrring...


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