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By the way kriller I am using "Real Fleet Boat v1-4 031408" for 1.4. I understand if it too much to fix the problem for 1.4 and 1.5 but if its similar enough maybe its still possible. thanks.
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Just wondering if anyone else experienced or has an explanation to the glitch I ran across in post#788 in this thread?:hmm:
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Hiya Fish40,
I have seen a few smoke glitches but i am sure K2 and the "Crew" are trying to sort compatable issues with PE:3 with TMO/RFB/RSRDC etc No doubt after these glitches are done we can chip in better with eye-candy issues and they will be sorted I've got a memory like a sieve, Deleted my jsgme screenshot and redid some mods, Now i either have unsinkable ships or 1 torp mirracle sinkings lol DB has sent K2 some SFX patch to be checked so maybe this could address your smoke prob (doubtful but hey optomism sometimes pays off) No doubt in the grand scheme of things like always it ends up all working 100% :up: Have Fun Happy Huntings Ciao Def |
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ETA: If I'm not mistaken, this is what Fish40 means: http://img142.imageshack.us/img142/4...5844968zh1.jpg |
:hmm: Look like something Nisgeis could take a look at maybe, it looks like the smoke have a wrong x - coordinate / position in the ships data file?
BTW a new patch have been added on page 1, to those who had issues with the shell hits and using PE3 with TM. |
If memory serves, when I posted this question a while ago, whoever replied said he didn't see this problem. So I wonder if it's anything in NSM or RSRDC that's causing it, since both I and Fish40 use those mods :hmm:
ETA: a quick scan of both the aforementioned mods doesn't reveal any modified .dat file for the ships, only .zon (NSM) and .sns (RSRDC). The plot thickens... ETA #2: The ship in question is most probably the NKLCS_Nagara. Hope this helps. |
A few days ago I was messing around with the Type XVIII in a mission. I had the caustics, bubbles, and roll pitch enabled. What followed was some very weird and comical behavior. A screenshot won't help much because you really gotta see it for yourself. The Type XVIII almost behaves like a cork when surfacing. Also, it has trouble maintaining depth control.
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You don't have to keep the mods uninstalled, just long enough to see if that ship goes back to having proper smoke. |
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Otherwise I'd have chosen this: :gulp: :rotfl: |
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On to topic again, ok Nisgeis, then it's the same thing we have run into with the reflection mod, a stock 3d-issue, which we can't change :damn: Quote:
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That's it exactly Dr. Beast:yep: Not a real show stopper, heck at this point I'm overjoyed that this mod is running better than expected for me. :up: So far, no real loss of FR! I'm happy because in the past I was useing Dave's original stuff, and didn't want to give that up! Kriller and the rest, my hat's off to you guys. Great job:rock: |
Ok now i am totaly confused :cry: i have been away fro a week and now.......... i am runing the lastest version of TMO + RSDC + now the awesome ROW PE 3_3 + the
3_3a patch.............. I just read the read me and it says if i am running TMO plus RSDC this is what i should activate on top of PE 3_3 2d pe3 special effects for TMO 3b pe3 submarine bubbles and caustics 4 pe3 ship_debries_with bodies 5 pe3 real reflections for harbour trafic 6 pe3 patch for TM is this true do i need to activate these through JSGME or do i just go with my ROW 3.3 plus the patch......some help would be great im sorry for being such a noob... Also my FPS seam to be up on the surface but under water they have droped somewhat some times to 10-12 fps when near other ships or land....is ther an option to install a less fps hit looking under water........... Awesome effort one and all keep up hte great work i love this mod and i cant live with out TMO RSRDC and PE:up: :up: :up: i have had a few wines so forgive my slllluuurrrrring... |
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