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Now since V5.01 worked it must be included with that one. Did you try try Installing V5.01 and then Install V5.02 over it to see if it works that way - if so then its definitely a missing file in V5.02 Appreciate the Bug reports - helps me to track down the issue. :up: Quote:
E.g Sextant 2nd clock for GMT etc ;) |
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Hi Reaper I tried installing 5.02 over 5.01 and got the same as before.
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Hey Reaper, great Idea. Still also thinking about implementing a Real Navigation. If you want to we can work together on it. Best Regards so far DrJones:salute: |
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Oh my goodnes....this topic will never die.... are you afraid again that someone steals your laurels? instead of thinking everybody will steal your ideas and work, i would await from someone like you to offer support and readiness to answer some questions about that. The only way to create an implementation like that is to learn how the mechanism are working in sh5 for real navigation. It can't be copied. It has to be done by ourself. The way here is understanding and not copy it. No One will steal your work or use it as a reference. I don't do it and i think reaper also does not something like that. Best Regards DrJones:salute: |
Reaper7,
as suggested I have tried installing v 5,01 and then 5.02 over the top, but the issues discussed previously remain. Sorry I can offer no further insight. |
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I have figured out my own solution to the same problems you solved in my own way - completly different but the same outcome :03: I'm not here for glory or fame, but to share what I learn with a community but I enjoy to hang out and to give back what I can. :up: |
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Thanks Lewis, I'll Investigate the change I made in the page.ini files etc to see if somethings up. :up: |
Any idea if this mod can be used with OH II v1.7, as I get the following errors when enabling it through GME.
"NF_Boat_1_sil.dds" has already been altered by the "OPEN HORIZONS II_full v1.7" mod. "NKMSS_HogIsland.cfg" has already been altered by the "OPEN HORIZONS II_full v1.7" mod. "NKSCS_N3SA1.cfg" has already been altered by the "OPEN HORIZONS II_full v1.7" mod. |
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I have PM'ed Mav87th about some ideas he had about creating a working Navigation that I believe I can bring to fruition. Will let you know when I hear back - In the meantime I'll PM you his ideas for you to look over :up: |
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If I had put everything I've done to this game python wise into dlls majority of you all would still be trying to figure out the menu editor... |
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Thats ok, will work no problem :up: May need to use the V4.14 though - seems to be an issue with V5.02. Will update once I figure out the problem. |
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With the v5.02 I have ran into this graphical problem. http://s13.postimage.org/ftghknw7b/s...0_09_12_79.png & http://s16.postimage.org/i2aqw3k6d/s...0_09_31_73.png I get this crazy UI when ever load the mod, with and without other mods. Any clue what might be causing this? |
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