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-   -   SH3 Newbie Guide, FAQs, Tactics & Tips, Links, & other helpful stuff (https://www.subsim.com/radioroom/showthread.php?t=96026)

Jimbuna 06-18-20 02:08 PM

Quote:

Originally Posted by FUBAR295 (Post 2678530)
Teimo Pielinen,

First off, welcome to Subsim.

The link provided only gives a screen shot of the hydrophone in game with the game paused. I see no way to have your sound played.

Could you also give the mods you are using, it may help.

Good hunting,
FUBAR295

Hover your cusor over the picture and the sound controls etc. should be viewable.

FUBAR295 06-18-20 03:13 PM

Thanks for the heads up. It is almost a "doah" moment. :oops:

FUBAR295 06-18-20 03:17 PM

Your weird sound is dolphins. They are in some of the major mega mods like GWX and WAC.

Good hunting,
FUBAR295

Jimbuna 06-19-20 01:04 PM

Quote:

Originally Posted by FUBAR295 (Post 2678577)
Thanks for the heads up. It is almost a "doah" moment. :oops:

I thought you were doing it on porpoise :03:

FUBAR295 06-19-20 03:53 PM

Quote:

Originally Posted by Jimbuna (Post 2678754)
I thought you were doing it on porpoise :03:


:har:

Aktungbby 06-24-20 11:28 AM

Quote:

Originally Posted by Jimbuna (Post 2678754)
I thought you were doing it on porpoise :03:

You R learning grasshopper!:O::|\\:()1:

bigbear 07-24-20 08:31 PM

Need your help installing SH3 or LSH3
 
I was advised to install SH3 GWX 3.0 (since the SH5 TWoS doesn't work with SH5 from Ubisoft), but the links seemed to take me to something called "Living Silent Hunter 2015".

Now I am confused as to what the best route to take with SH3 because after successfully downloading LSH3 supermod, the LSH3-EDITION-2015-STARTER.EXE gives me an error saying that it can't find a valid sh3.exe when installing it -- even though the file is indeed in the correct folder.

What game/supermod combination can be installed and that actually works? I spent hours at this and getting nowhere. I am really looking to exploring sub sims again after many years away from them. Please help.

Nerazzurri 08-03-20 03:34 PM

KM Grids
 
Several years ago I downloaded a map overlay that you could pull down on the navmap, and you could gain the full KM reference from it. Does anyone know if that's still around somewhere, and if it's compatible with wide-screen please?

blackswan40 08-03-20 04:33 PM

GridXXXX(Tycho) (2.20 MB) for use with stock SH3 and GWX


https://www.subsim.com/radioroom/dow...o=file&id=4196


https://www.subsim.com/radioroom/pic...ictureid=11410


its also built into ARB wide Gui 1920 x 1080 Mod screenie above Link Below

https://www.subsim.com/radioroom/sho...d.php?t=232178

Nerazzurri 08-03-20 04:45 PM

Brilliant, thank you.

Kapitän 08-08-20 02:58 AM

Quote:

Originally Posted by blackswan40 (Post 2686960)
GridXXXX(Tycho) (2.20 MB) for use with stock SH3 and GWX


https://www.subsim.com/radioroom/dow...o=file&id=4196


https://www.subsim.com/radioroom/pic...ictureid=11410


its also built into ARB wide Gui 1920 x 1080 Mod screenie above Link Below

https://www.subsim.com/radioroom/sho...d.php?t=232178


Is there also a JSGME compatible version available?

Anvar1061 08-08-20 05:17 AM

Quote:

Originally Posted by Kapitän (Post 2688037)
Is there also a JSGME compatible version available?

This is "Do it yourself"!

Nerazzurri 08-11-20 08:17 AM

Quote:

Originally Posted by blackswan40 (Post 2686960)
GridXXXX(Tycho) (2.20 MB) for use with stock SH3 and GWX


https://www.subsim.com/radioroom/dow...o=file&id=4196

its also built into ARB wide Gui 1920 x 1080 Mod screenie above Link Below

https://www.subsim.com/radioroom/sho...d.php?t=232178

I have a problem here, unfortunately. I'm not keen on ARB and the other version is for stock GWX. I'm currently running GWX3.0 and Conus' widescreen mod. So I'm presuming it won't be compatible? If anybody knows a solution it'd be great.

Question 2 :oops: -

Is there a crew file I could extract and save from SH3 or Commander that I could then paste somewhere for a future save, keeping the same crew?

Gavin.

Sugardust 09-02-20 09:58 PM

Difficulty identifying flags/markers
 
Howdy. Bit of a newby SH3 player still, been playing off-and-on for about a year now with GWX. I've got manual targeting down and procedures down pretty well and I can reliably sink a ship at this point, but my biggest hurdle I haven't been able to pass is correctly identifying ship nationality. It's all too common for me to spot a ship, be unable to identify it 100% due to the honestly pretty low-resolution flags, and the fact that the flags are quite small. Also, many commonwealth flags seem to appear exactly the same unless you're directly ontop of it, due to them having very minor differences. I mostly just end up having to let the ship pass by due to not knowing.

Are there any tips to this? Maybe even a mod to help out per-chance? I use GWX with MFM. Thanks guys.

Fifi 09-02-20 11:25 PM

Quote:

Originally Posted by Sugardust (Post 2693461)
I use GWX with MFM.

Plenty MFM ships doesn’t even show any flags...
If they are zigzagging they are enemies :D
But you have to show your nose to be sure :)
In convoys, that’s an other story!


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