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I keep getting this dialogue; http://www.subsim.com/radioroom/pict...pictureid=5059 |
Yup, looks like the same "culture specific" error from a few pages ago. Just PM TheDarkWraith and he can send you the fix. He's got a fix for that error, just doesn't look like he's released it publicly yet.
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Thanks for the reply.
Yes I have the new icons etc... But I can't see my boat on the map. Also I think I found that application and looked into the file but file looks fine. Please look at the picture http://koyot.pl/pics/1.png PIC 1 PIC 2 Thanks |
You're using Real Navigation. The point of that mod is that you won't see your sub on the map! :) With Real Navigation not only is your ship not displayed but you cannot use waypoints like normal. You need to just issue a command to head in a certain direction and keep track of how long you've been traveling to know when to turn again. The new alarm clock feature (left click on the face of the watch) is extremely helpful for that.
You can talk to your Navigator to get an approximate location of your sub at anytime really. I also HIGHLY suggest using Trevally's scripts for RN. That way every 2 hours your navigator will automatically plot your location. |
Yes I know it is real navigation but though you can turn that option as per attached image 1 and 2.
Now you said that Real Navigation, I have looked again into mods that I have installed and noticed this as a seperate MOD. Disbaled and job done :) Time to sink some tonnage Thanks |
I found the reason of error (why not worked the mod).
This mod contained multiple directory structure, and the JSGME not copied the files to destination locations (SilentHunter5\data dir) !!! (Another mods by simple directory structure are working.) The soulution is simple: manual copy of files... and its work... (I think may be if the mod use the simple directory structure than the JSGME will be work... or was this error only for me? Quote:
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http://img850.imageshack.us/img850/9770/probq.jpg
Thought this might have been a screen resolution thing..... First time trying new version. Selecting an option does not do anything. Also you will notice the overlap in the bottom left-hand corner. NDB,NDH OM#1 - No Dialog Indicator MightyFine Crew Mod 1.2.1 Stock w beards MCCD_1.04_MFCM_1.2.1_compatible AilClouds 3.0 AilDeckwave 1.0 AilMoon 1.5 AilRain 1.0 Grossdeutscher Rundfunk DBSM_Music_1_0_4 A Fistful of Emblems v1.51 (Weathered) IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting sobers real trees sobers chimney smoke V2 Enhanced FunelSmoke1.2_by HanSolo78 SKIN_SH5_Type-VIIC_North_Atlantic_Grime_Weathered Sub_Exhaust_1_0_5_byTheDarkWraith Lite Campaign LC 1.2 German Intro German U-Boat Crew Language Pack Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 HOTFIX 3 SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.1 Patch NewUIs_TDC_6_8_0_ByTheDarkWraith NewUIs_TDC_6_8_0_ByTheDarkWraithPatch |
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If so replace it with a default one from your download. :hmmm: |
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This is a common error - where something is wrong with your :- C:\Ubisoft\Silent Hunter 5\data\Scripts\Menu\TheDarkWraithUserOptions.py Try re-placing it with the original one from your downloaded file. EDIT: At Silent Steel:up: |
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C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_8_0_ByTheDarkWraith\data\Scrip ts\Menu \UserOptions.py Or? |
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The path I posted is for when the UI is installed :doh::D |
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But, shouldn't you always disable a mod in JSGME when making any changes to it, e.g. this one? |
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Thanks Trevally and Silent Steel, I'll try that :up:
Edit: Seemed to do the trick, just have to re-set some of the options. But the base file you mentioned worked fine. |
I have a question on the TDC Dials within the NewUI.
I'm doing manual targeting without the XO Screen. Finding my firing solution with the RAOBF and Attack Disk. After I have turned on the TDC for input (The Green/Red button) I enter my values for Target Speed and AOB and submit those by clicking the red arrow button next to the dials, last I turn the range dial and lock the TDC again. If I turn my Persicope/UZO now the dials for AOB,Bearing and Gyro change accordingly, but my range dial stays at the range I entered. Is that the correct behaviour or shouldn't the range dial turn/update as well? |
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