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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

Silent Steel 10-27-11 03:00 AM

Quote:

Originally Posted by kylania (Post 1774960)
If you're going to adjust options use the new application that's included for that:
Silent Hunter 5\MODS\NewUIs_TDC_6_8_0_ByTheDarkWraith\data\Appli cations\OptionsFileEditorViewer

Kylania, I'm sorry to say but it seems I need some tutorial on this.
I keep getting this dialogue;

http://www.subsim.com/radioroom/pict...pictureid=5059

kylania 10-27-11 03:38 AM

Yup, looks like the same "culture specific" error from a few pages ago. Just PM TheDarkWraith and he can send you the fix. He's got a fix for that error, just doesn't look like he's released it publicly yet.

rabiej 10-27-11 10:55 AM

Thanks for the reply.

Yes I have the new icons etc...

But I can't see my boat on the map.
Also I think I found that application and looked into the file but file looks fine.

Please look at the picture

http://koyot.pl/pics/1.png

PIC 1

PIC 2

Thanks

kylania 10-27-11 12:06 PM

You're using Real Navigation. The point of that mod is that you won't see your sub on the map! :) With Real Navigation not only is your ship not displayed but you cannot use waypoints like normal. You need to just issue a command to head in a certain direction and keep track of how long you've been traveling to know when to turn again. The new alarm clock feature (left click on the face of the watch) is extremely helpful for that.

You can talk to your Navigator to get an approximate location of your sub at anytime really. I also HIGHLY suggest using Trevally's scripts for RN. That way every 2 hours your navigator will automatically plot your location.

rabiej 10-27-11 12:23 PM

Yes I know it is real navigation but though you can turn that option as per attached image 1 and 2.

Now you said that Real Navigation, I have looked again into mods that I have installed and noticed this as a seperate MOD. Disbaled and job done :)

Time to sink some tonnage

Thanks

Zs4zet 10-28-11 04:44 PM

I found the reason of error (why not worked the mod).

This mod contained multiple directory structure, and the JSGME not copied the files to destination locations (SilentHunter5\data dir) !!!
(Another mods by simple directory structure are working.)

The soulution is simple: manual copy of files... and its work...

(I think may be if the mod use the simple directory structure than the JSGME will be work... or was this error only for me?


Quote:

Originally Posted by Zs4zet (Post 1773001)
Hi!

Don't work at me... I don't understand...
I serach the reason, and I run the OptionsFileEditorViewr.exe program.
1. Set the menu.txt to c:\Program Files (x86)\GAMES\Silent Hunter 5\MODS\NewUIs_TDC_6_8_0_ByTheDarkWraith\data\Menu\ menu.txt
2. Open the c:\Program Files (x86)\GAMES\Silent Hunter 5\MODS\NewUIs_TDC_6_8_0_ByTheDarkWraith\data\Scrip ts\Menu\TheDarkWraithUserOptions.py

And I get the error message:
See the screenshots:
https://picasaweb.google.com/Zs4zet/...29157354107970
https://picasaweb.google.com/Zs4zet/...29155775082786
After I try to set the 110 .row the #VALUES= (as 100. row)
the checker program acceptable, but I get the identical error at 114. row.

I have Windows7 x64 SP1.


ReallyDedPoet 10-28-11 08:27 PM

http://img850.imageshack.us/img850/9770/probq.jpg

Thought this might have been a screen resolution thing.....
First time trying new version. Selecting an option does not do anything. Also you will notice the overlap in the bottom left-hand corner.

NDB,NDH OM#1 - No Dialog Indicator
MightyFine Crew Mod 1.2.1 Stock w beards
MCCD_1.04_MFCM_1.2.1_compatible
AilClouds 3.0
AilDeckwave 1.0
AilMoon 1.5
AilRain 1.0
Grossdeutscher Rundfunk
DBSM_Music_1_0_4
A Fistful of Emblems v1.51 (Weathered)
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
sobers real trees
sobers chimney smoke V2
Enhanced FunelSmoke1.2_by HanSolo78
SKIN_SH5_Type-VIIC_North_Atlantic_Grime_Weathered
Sub_Exhaust_1_0_5_byTheDarkWraith
Lite Campaign LC 1.2
German Intro
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraithPatch

Silent Steel 10-29-11 04:09 AM

Quote:

Originally Posted by reallydedpoet (Post 1776187)
Thought this might have been a screen resolution thing.....
First time trying new version. Selecting an option does not do anything. Also you will notice the overlap in the bottom left-hand corner.

Have you done any settings/changes in the NewUIs_TDC_6_8_0_ByTheDarkWraith\data\Scripts\Menu \UserOptions.py file?
If so replace it with a default one from your download. :hmmm:

Trevally. 10-29-11 04:18 AM

Quote:

Originally Posted by reallydedpoet (Post 1776187)
Thought this might have been a screen resolution thing.....
First time trying new version. Selecting an option does not do anything. Also you will notice the overlap in the bottom left-hand corner.

Hi Reallydedpoet:salute:

This is a common error - where something is wrong with your :-
C:\Ubisoft\Silent Hunter 5\data\Scripts\Menu\TheDarkWraithUserOptions.py

Try re-placing it with the original one from your downloaded file.

EDIT: At Silent Steel:up:

Silent Steel 10-29-11 04:24 AM

Quote:

Originally Posted by Trevally. (Post 1776279)
This is a common error - where something is wrong with your :-
C:\Ubisoft\Silent Hunter 5\data\Scripts\Menu\TheDarkWraithUserOptions.py

Hmm, I thought it was:
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_8_0_ByTheDarkWraith\data\Scrip ts\Menu \UserOptions.py
Or?

Trevally. 10-29-11 04:38 AM

Quote:

Originally Posted by Silent Steel (Post 1776281)
Hmm, I thought it was:
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_8_0_ByTheDarkWraith\data\Scrip ts\Menu \UserOptions.py
Or?

Yes Silent Steel your path is correct when you make changes to it when the UI mod is un-installed.

The path I posted is for when the UI is installed

:doh::D

Silent Steel 10-29-11 04:49 AM

Quote:

Originally Posted by Trevally. (Post 1776286)
Yes Silent Steel your path is correct when you make changes to it when the UI mod is un-installed.

The path I posted is for when the UI is installed

:doh::D

Hi Trevally,
But, shouldn't you always disable a mod in JSGME when making any changes to it, e.g. this one?

Trevally. 10-29-11 05:29 AM

Quote:

Originally Posted by Silent Steel (Post 1776288)
Hi Trevally,
But, shouldn't you always disable a mod in JSGME when making any changes to it, e.g. this one?

Yes, that is best practice:up:

ReallyDedPoet 10-29-11 08:00 AM

Thanks Trevally and Silent Steel, I'll try that :up:

Edit: Seemed to do the trick, just have to re-set some of the options. But the
base file you mentioned worked fine.

oakdesign 10-29-11 05:28 PM

I have a question on the TDC Dials within the NewUI.
I'm doing manual targeting without the XO Screen. Finding my firing solution with the RAOBF and Attack Disk.

After I have turned on the TDC for input (The Green/Red button) I enter my values for Target Speed and AOB and submit those by clicking the red arrow button next to the dials, last I turn the range dial and lock the TDC again.

If I turn my Persicope/UZO now the dials for AOB,Bearing and Gyro change accordingly, but my range dial stays at the range I entered. Is that the correct behaviour or shouldn't the range dial turn/update as well?


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