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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

THE_MASK 10-15-11 04:00 AM

Quote:

Originally Posted by TheDarkWraith (Post 1767722)
They would be easy to add (since they would be like supermarks). They would act like supermarks. Problem is how do I determine when to add one? Add one everytime you take a depth under keel reading or ? :hmmm:

I guess the same as a supermark except that the X would be a number that i could change on the map .

TheDarkWraith 10-15-11 01:06 PM

Quote:

Originally Posted by sober (Post 1767741)
I guess the same as a supermark except that the X would be a number that i could change on the map .

Okay but do I make a new icon for this then? Add it above say the supermarks icon?

THE_MASK 10-15-11 03:27 PM

Quote:

Originally Posted by TheDarkWraith (Post 1768129)
Okay but do I make a new icon for this then? Add it above say the supermarks icon?

As far as i know there is no way to save a mark on a map and have it appear after a reload so dont worry about it . Thanks anyway .

TheDarkWraith 10-16-11 01:27 AM

Quote:

Originally Posted by sober (Post 1768227)
As far as i know there is no way to save a mark on a map and have it appear after a reload so dont worry about it . Thanks anyway .

You're saying my supermarks and destroyed marks don't show up on map after reload? :hmmm:

kylania 10-16-11 01:37 AM

Quote:

Originally Posted by TheDarkWraith (Post 1768463)
You're saying my supermarks and destroyed marks don't show up on map after reload? :hmmm:

Mine haven't, however after getting another kill post reload they all show up again. Do we need to save a Journal first, then load it after reloading the save?

I'll test with a super mark right now.

Just killed a ship, then placed a SM on the map. Saved the game. Exit to main menu. Load save, and loaded what I just saved.

SH5 went 'Not responding' during loading (which it never does, takes foooorever, but doesn't lock up) after a bit it came back loaded the game and all the marks were gone. Placed a new SM and it was SM1.

TheDarkWraith 10-16-11 02:00 AM

Quote:

Originally Posted by kylania (Post 1768468)
Mine haven't, however after getting another kill post reload they all show up again. Do we need to save a Journal first, then load it after reloading the save?

I'll test with a super mark right now.

Just killed a ship, then placed a SM on the map. Saved the game. Exit to main menu. Load save, and loaded what I just saved.

SH5 went 'Not responding' during loading (which it never does, takes foooorever, but doesn't lock up) after a bit it came back loaded the game and all the marks were gone. Placed a new SM and it was SM1.

I'll have to look into that then. Can you try something? Place a few supermarks on the map. If you're using real nav then ask for some celestial fixes and dead-reckoning fixes also. Save the journal and exit game. Open up \data\Applications\ShipsJournalEditorViewer.exe and open up your saved journal in it. There are boxes for supermarks and all. Do you see your marks in the boxes?

kylania 10-16-11 02:23 AM

Yup, saving the journal worked fine and they were visible on the viewer.

Reloading the saved game cleared the marks. However when I went into Journal and Opened the one I saved, they marks reappeared.

I'm guessing that's what you expect to happen. So from a user standpoint can the journal save itself and load itself based on save somehow? Or do we need to manually save/load journals?

And how do the destroyed marks reappear like they do?

Just shot down a plane. Didn't get any message about killing it, but I did get the message about the ship I sunk earlier and that DM reappeared on my map. The other two and the plane did not, because of a campaign issue I think.

TheDarkWraith 10-16-11 04:53 AM

Quote:

Originally Posted by kylania (Post 1768475)
Yup, saving the journal worked fine and they were visible on the viewer.

Reloading the saved game cleared the marks. However when I went into Journal and Opened the one I saved, they marks reappeared.

I'm guessing that's what you expect to happen. So from a user standpoint can the journal save itself and load itself based on save somehow? Or do we need to manually save/load journals?

And how do the destroyed marks reappear like they do?

Just shot down a plane. Didn't get any message about killing it, but I did get the message about the ship I sunk earlier and that DM reappeared on my map. The other two and the plane did not, because of a campaign issue I think.

The journal will ask you if you want to save changes if you exit the game normally (to main menu and not to desktop - hence the warning box I made). This is the 'automatic' saving part of it. When you load a save game it all depends on a couple of things:
- are you loading the previous game you saved?
- if so and under Ship's Journal in main menu if it doesn't say None then it will have already loaded the journal specified under Ships Journal before showing the main menu.
- If you're loading some other save game and the date is earlier than your last saved one then anything after the current date will be erased (provided you save changes when you exit the game).

So this 'automatic' loading should render all your previous marks. If this is not happening then I have a bug I need to figure out.

The destroyed marks are saved to your journal also. They are loaded/saved just like the other marks are. You can view the destroyed marks in the ShipsJournalViewer app also to verify they are being saved.

ETsd4 10-16-11 05:10 AM

Supermarks work fine. I am using it extensively. If a log is further used, the SMs stay on the map.

Edit: typo

kylania 10-16-11 09:39 PM

Ok, I see what I was doing wrong. I hadn't selected a Journal from the main menu. That's why it wasn't loading properly. :) Now that I've saved and selected one to use it's working just great!

I also deleted the draggables.TDW files and that fixed my "stuck" clock thing. Yay!

chopped50ford 10-17-11 12:00 AM

Okay, im lost on this one...which downloads do you need for this mod, so many and a link to a german web page...ugh.

Thanks for the help!:O:

kylania 10-17-11 01:13 AM

This is basically the only one: http://www.gamefront.com/files/20784...eDarkWraith_7z

Inside that 7zip file is a folder called NewUIs_TDC_6_8_0_ByTheDarkWraith, inside that is a folder called MODS.

It's in MODS that you'll find the folders you'll want to move into your JSGME MODS folder. The only one you need is NewUIs_TDC_6_8_0_ByTheDarkWraith which is the main mod.

For realism I'd highly suggest the NewUIs_TDC_6_8_0_Real_Navigation folder be included as well. Removes all marks from the map and makes you sextant it up to figure out where you are (your Navigator can help with that too!) so it a lot more difficult than stock.

All the others are basically optional I'd say.

Also don't forget to use the SH5 Patcher. That and the NewUIs are critical mods in my opinion. Also that sober says below! :)

THE_MASK 10-17-11 01:36 AM

If you use real navigation you will also want Trevally auto scripts.
http://www.subsim.com/radioroom/showthread.php?t=174400

kylania 10-17-11 01:52 AM

Happy 5000th post sober! :woot:

Silent Steel 10-17-11 02:32 AM

Gee, 5000 posts :o

:woot:


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