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-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

simsurfer 09-27-11 10:47 PM

Downloaded the mod again today and watched the Youtube video on the install, got it working finally. Nice, its like a whole different game with the SH3 dials & interface.

soopaman2 09-29-11 08:01 AM

You did it! It's playable!
 
Thanks 100 times TDW.

I thought I made a serious mistake buying SH5. The game seemed too clunky and slow with the horrid ui, and I have enough 30$ beer coasters around my table.

Thanks 100 times more., just for good measure.:yeah:

Silent Steel 09-29-11 09:23 AM

:up:
Quote:

Originally Posted by soopaman2 (Post 1757630)
Thanks 100 times TDW.

I thought I made a serious mistake buying SH5. The game seemed too clunky and slow with the horrid ui, and I have enough 30$ beer coasters around my table.

Thanks 100 times more., just for good measure.:yeah:

You made no mistake.
And, you did the right thing joining this community! :up:
Thanks to all marvellous modders around here SH is contiuously developing at an incredible pace.

All your questions are welcome, any time.

Welcome to the forum :salute:

teyjay 10-05-11 01:58 AM

Key Q or E is right for rotating attack disk? When I use the Q it seems to activate for 'ship's journal', not attack disk, and E is for 'toggle charts visiblity'. How should I do for using the attack disk?

Sorry for what I couldn't have many searching for my bad english.

Silent Steel 10-05-11 07:29 AM

Quote:

Originally Posted by teyjay (Post 1761153)
Key Q or E is right for rotating attack disk? When I use the Q it seems to activate for 'ship's journal', not attack disk, and E is for 'toggle charts visiblity'. How should I do for using the attack disk?

Sorry for what I couldn't have many searching for my bad english.

Hi teyjay,
All you need to know about new versions of this mod you always find in post #1 of the thread that is updated with every new release; New UIs TDC by the Dark Wraith

Anyway here is the description;

v6.8.0 - changed how the attack disc is used. Now all discs are rotated using the mousewheel. If the front side is visible and mousewheel is rotated and:
- no key pressed: rotates Compass rose
- shift pressed: rotates Target disc
- ctrl pressed: rotates bearing and lead angle
- alt pressed: rotates attack course pointer
- shift + ctrl pressed: rotates relative bearing
if backside is visible and mousewheel is rotated and:
- shift pressed: rotates Speed and distance
- ctrl pressed: rotates time
- alt pressed: rotates degrees
- added tooltips to the attack disc that informs the user how to rotate the discs and how to switch sides
- revised tooltip on the nav map draggable compass
- added ability to rotate attack discs faster by pressing and holding right mouse button (also added info to attack disc tooltip on this)


:up:

teyjay 10-05-11 10:59 AM

Thanks Silent Steel.

I've used old version 6.7.1 so far, I don't know why I didn't see the new updated 6.8. :oops:

ETsd4 10-05-11 11:36 PM

Quote:

Originally Posted by Silent Steel (Post 1761247)

v6.8.0 - changed how the attack disc is used. Now all discs are rotated using the mousewheel. If the front side is visible and mousewheel is rotated and:
- no key pressed: rotates Compass rose
- shift pressed: rotates Target disc
- ctrl pressed: rotates bearing and lead angle
- alt pressed: rotates attack course pointer
- shift + ctrl pressed: rotates relative bearing
if backside is visible and mousewheel is rotated and:
- shift pressed: rotates Speed and distance
- ctrl pressed: rotates time
- alt pressed: rotates degrees
- added tooltips to the attack disc that informs the user how to rotate the discs and how to switch sides
- revised tooltip on the nav map draggable compass
- added ability to rotate attack discs faster by pressing and holding right mouse button (also added info to attack disc tooltip on this)

These are nice features.
I was looking for the u-jagd changes TDW mentioned earlier - 4 weeks ago => http://www.subsim.com/radioroom/show...postcount=7857 -
Is this already in the v6.8.0-patch?

Silent Steel 10-06-11 02:29 AM

Quote:

Originally Posted by ETsd4 (Post 1761855)
These are nice features.
I was looking for the u-jagd changes TDW mentioned earlier - 4 weeks ago => http://www.subsim.com/radioroom/show...postcount=7857 -
Is this already in the v6.8.0-patch?

Nope, don't think so.
Those changes mentioned in that link are not yet there, WIP.
As TDW said, it will be an add-on but at least I don's see it included anywhere. Yet.

BTW, which patch do you mean?
/

ETsd4 10-06-11 02:44 AM

Quote:

Originally Posted by Silent Steel (Post 1761891)

BTW, which patch do you mean?
/

Of course i mean the v6.8.0-patch.

So we will see these nice features somehow and sometime later.

Trevally. 10-06-11 04:22 AM

Quote:

Originally Posted by Silent Steel (Post 1761891)
Nope, don't think so.
Those changes mentioned in that link are not yet there, WIP.
As TDW said, it will be an add-on but at least I don's see it included anywhere. Yet.

BTW, which patch do you mean?
/

Quote:

Originally Posted by ETsd4 (Post 1761893)
Of course i mean the v6.8.0-patch.

So we will see these nice features somehow and sometime later.

Hi Guys:salute:

I think the updated clock is in v6.8.0

Right click on the edge of the clock to get the alarm clock.
Click in the centre of the clock to turn it into the U-Jag:up:

ETsd4 10-06-11 05:25 AM

Quote:

Originally Posted by Trevally. (Post 1761907)
Hi Guys:salute:

I think the updated clock is in v6.8.0

Right click on the edge of the clock to get the alarm clock.
Click in the centre of the clock to turn it into the U-Jag:up:

Wow, that would be great. Thanks for the info.

TheDarkWraith 10-06-11 10:57 AM

Quote:

Originally Posted by ETsd4 (Post 1761855)
These are nice features.
I was looking for the u-jagd changes TDW mentioned earlier - 4 weeks ago => http://www.subsim.com/radioroom/show...postcount=7857 -
Is this already in the v6.8.0-patch?

Yes it is. Post #1 has these listed in the change log:

...
- added an alarm clock to the game. This alarm clock is accessible by clicking the chrono face. The alarm clock can be set to alarm continuously (it will rearm itself when it alarms so that it can alarm again) or alarm once. You can also specify to alarm at a certain time or a time interval (span of time). Use mousewheel to set hour and minute boxes. See the file \Documentation\How_To_Use_Alarm_Clock.txt for more info
- removed add-on mod NewUIs_TDC_6_8_0_U-Jagd_Chrono due to chrono given the ability to switch from stock chrono to u-jagd chrono by right mouse clicking dial face
...

Jaeger 10-06-11 01:27 PM

Hi TDW,

as you can see in the hahd thread in the sh3 forum, the speedfinder-clock was a 100 seconds one. can you change this?

Philipp_Thomsen 10-06-11 02:33 PM

Is this mod included in the mega-mod? Or do I need to download this separately? In the latter case, I enable the mega-mod first, right?

vlad29 10-06-11 02:46 PM

Quote:

Originally Posted by Philipp_Thomsen (Post 1762239)
Is this mod included in the mega-mod? Or do I need to download this separately? In the latter case, I enable the mega-mod first, right?

Mega-mod (Magnum Opus) contains the very old version of TDW NewUI, and v.6.8.0 is the last to be released and has all the improvents that were in previous versions and some new important feachers as well. So U had to install MO first and then NewUI v.6.8.0 + some important mods such as IRAI 0.0.30, FX_Update v.0.0.19:salute:


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