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Downloaded the mod again today and watched the Youtube video on the install, got it working finally. Nice, its like a whole different game with the SH3 dials & interface.
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You did it! It's playable!
Thanks 100 times TDW.
I thought I made a serious mistake buying SH5. The game seemed too clunky and slow with the horrid ui, and I have enough 30$ beer coasters around my table. Thanks 100 times more., just for good measure.:yeah: |
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And, you did the right thing joining this community! :up: Thanks to all marvellous modders around here SH is contiuously developing at an incredible pace. All your questions are welcome, any time. Welcome to the forum :salute: |
Key Q or E is right for rotating attack disk? When I use the Q it seems to activate for 'ship's journal', not attack disk, and E is for 'toggle charts visiblity'. How should I do for using the attack disk?
Sorry for what I couldn't have many searching for my bad english. |
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All you need to know about new versions of this mod you always find in post #1 of the thread that is updated with every new release; New UIs TDC by the Dark Wraith Anyway here is the description; v6.8.0 - changed how the attack disc is used. Now all discs are rotated using the mousewheel. If the front side is visible and mousewheel is rotated and: - no key pressed: rotates Compass rose - shift pressed: rotates Target disc - ctrl pressed: rotates bearing and lead angle - alt pressed: rotates attack course pointer - shift + ctrl pressed: rotates relative bearing if backside is visible and mousewheel is rotated and: - shift pressed: rotates Speed and distance - ctrl pressed: rotates time - alt pressed: rotates degrees - added tooltips to the attack disc that informs the user how to rotate the discs and how to switch sides - revised tooltip on the nav map draggable compass - added ability to rotate attack discs faster by pressing and holding right mouse button (also added info to attack disc tooltip on this) :up: |
Thanks Silent Steel.
I've used old version 6.7.1 so far, I don't know why I didn't see the new updated 6.8. :oops: |
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I was looking for the u-jagd changes TDW mentioned earlier - 4 weeks ago => http://www.subsim.com/radioroom/show...postcount=7857 - Is this already in the v6.8.0-patch? |
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Those changes mentioned in that link are not yet there, WIP. As TDW said, it will be an add-on but at least I don's see it included anywhere. Yet. BTW, which patch do you mean? / |
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So we will see these nice features somehow and sometime later. |
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I think the updated clock is in v6.8.0 Right click on the edge of the clock to get the alarm clock. Click in the centre of the clock to turn it into the U-Jag:up: |
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... - added an alarm clock to the game. This alarm clock is accessible by clicking the chrono face. The alarm clock can be set to alarm continuously (it will rearm itself when it alarms so that it can alarm again) or alarm once. You can also specify to alarm at a certain time or a time interval (span of time). Use mousewheel to set hour and minute boxes. See the file \Documentation\How_To_Use_Alarm_Clock.txt for more info - removed add-on mod NewUIs_TDC_6_8_0_U-Jagd_Chrono due to chrono given the ability to switch from stock chrono to u-jagd chrono by right mouse clicking dial face ... |
Hi TDW,
as you can see in the hahd thread in the sh3 forum, the speedfinder-clock was a 100 seconds one. can you change this? |
Is this mod included in the mega-mod? Or do I need to download this separately? In the latter case, I enable the mega-mod first, right?
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