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Check your PM for my e-mail address |
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I've just tried to send it to you but it wont let me :down: Keeps saying not enough memory....the file is 200MB zipped!! Ah well, worth a try. |
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Yes - it is too bid to email. You can upload it to tinternet with any of these sites (free to reg and no hassle) Gamefront.com mediafire.com 4sync.com Just reg with any of these and upload. When uploaded you can the give us a link and we can then get the file:yeah: |
@ Bart
I have had a look at what was missing and it was all sound file - I can make these from my list so no need to upload that file.:up: Other may want it:hmmm: |
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http://www.mediafire.com/file/6j7rf4...AIO.part03.rar |
Could you please upload part 2 as well?
Edit: Nevermind! The download works now. :up: |
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:up: I am testing the new version AIO v0.6 Will let you guys know son if it is working |
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What changes have you made? |
Original MMM 0.5 AIO available
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Been away a longish while from SH5, but skimming through the forum, there seems a lot of mod development having been going on, so I'm pondering to reinstall SH5 and possibly polish it up beyond spring 2012 status, when I was "washed overboard".:lost: Can you tell me what is the difference between MMM 0.5 and 0.6? I just checked my SH5 Mod archive and found that I have the full MMM v0.5 AIO in one 1.76 GB folder, which I just zipped down to one 7z-file of a mere 521 MB. If there still is interest, I might upload it to one of those mentioned places for others to download. It really is the original 0.5 AIO with everything in it as originally distributed by Pedrobas. :yeah: Update: I'm actually uploading MMM v0.5 AIO.7z (one file 521 MB) right now to GameFront. Will post the link when ready. |
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If you could upload that file - that would be great. I still do not have the full version that Perdo made |
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Will post the link asap.:arrgh!: Update: Link: http://www.gamefront.com/files/22848985/MMM+v0.5+AIO.7z |
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Update:ping:
I am sorry guys but I am not going to update this mod. Volodya is making a mega mod and I am very much looking forward to using it when it comes out. Also - Sobers mega mod has been added to subsim download as an all in one pack. Download (all mods within one download) and use his mep file to install with jsgme. To download this huge pack - see the download section where you will have to support the site with a donation (worth every penny):up: |
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I just uploaded it, because it seemed some guys had trouble getting a working download of MMM 0.5 these days.:up: Volodya's mega mod to come: Has that something to with "Schleichfahrt", based on Magui, incompatible with TDW's UI? :06: Sober's mega mod: Is that really an AIO pack, which I understand per definition to be a single d/l file? I thought it is rather a mod list with d/l links to all the individual mods and detailed instructions how to install them. :hmm2: Pls correct me if I'm wrong. I've been out of the loop for a while and trying to catch up.:yep: |
Does it work?
Just out of curiosity: does the MMM 0.5 AIO I recently uploaded work for those of you guys, who have downloaded it?:06:
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Jog! 1.0h ============== As mtns with some mod combinations unfortunately unstable runs, I have a ready-mod compilation created thereby. This includes, among other works by: Quote: Ailandt AilWhiteInterior AilClimateZones AilClouds AilMoon real-size AilBubbles AilDeckwave AilSmoke AilImpurity 1.2 Corrected Depth Charge Projector 1.0 Conus00, SteelViking Compatible Conus00's Graphic Mod + SV's work Danevang Danevangs Paint Shop 1.0 Type VII C Pack (parts only) Darkreaver1980 Critical hits 1.1 Torpedos Echolot Smaller trees etheberge A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) Frank "Seeadler" Kaun SD_MapLocationNameFix 1.2 HanSolo78 Harbour_Addition_Environment_Enhancement MOD v0.5 Enhanced FunelSmoke1.2_by HanSolo78 ImprovedWaves Heretic MightyFine Crew Mod 1.2.1 Alt w Beards Iambecomelife, Rubini, Privateer, Racerboy Wooden_Lifeboats_Mod Lethrion Lethrions Ladebildschirme 1.0 MrChris Loading Screens Mod v2. 0 Nauticalwol f Nauticalwolf's_Damage_and_Torpedo_UI (g) _Mod_v1.1 Pascal Pascal's Uniforms '12 2011 Pedrobas Sobers TDW FX Fix for chimney smoke V2 by pedrobas Raven_2012 AMMO_v1.0_SH5_by_Raven_2012 Rongel SH 5 Longer Repairs v.1.0 sober Amanda Mode 2 sobers Darker ship bow spray sobers green crew training V3 SH5 sobers chimney smoke V2 Steel Viking SteelViking's Interior Mod V1.2.2 (here was Also Involved: Privateer, BIGREG, Sober, Conus00, NauticalWolf, Naight, Vickers03) Shadow Improvement Mod Stormfly Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional-6db damped Sonarguy Stormys DBSM SH5 v1.3 optional engine Louder sounds Stormys DBSM SH5 v1.3 Hotfix 3 TheBeast Equipment_Upgrades_Fix_v1_4_byTheBeast (parts TheDarkWraith IRAI_0_0_37_ByTheDarkWraith FX_Update_0_0_19_ByTheDarkWraith TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Sub_Exhaust_1_0_5_byTheDarkWraith Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith AI_sub_crew_1_0_2_TheDarkWraith sober, Zedi, Rongel and Some other OPEN HORIZONS II_full uekel Mtns - more traffic, nations and ships Smaller flags for Warships Yoram777/Torpedo Main Menu "Das Boot" (video) themes ( Theme Departure ) möchte Ich auch noch diese DASS ausdrücklich darauf hinweisen Mods, Mods eigenständige Autoren und sind das Eigentum derjenigen. Auch die Lauffähigkeit läßt dieser Kombination, keinerlei Rückschlüsse STABILITY die auf der zu Einzelnen im Mods! Installation as follows: first Schleichfahrt_1_0a_part1 http://www.gamefront.com/files/21487..._1_0a_part1_7z second User Interface I personally use here: Quote: CSPMagui by DrJones Beta v 2.0 http://www.subsim.com/radioroom/show...43&postcount=1 IO_StrategicMap_4_2_Beta_for_CSPMagui by DrJones Beta v 2.0 IO_MapCourseLine_normal pencil_mod http://www.subsim.com/radioroom/show...55&postcount=1 MineField Map for IO_StrategicMap_for_CSPMagui http://www.subsim.com/radioroom/down...o=file&id=3476 with other UI's I have not tested it yet, but should work most likely. third Schleichfahrt_1_0h_part2 (important: current version is 1_0h) http://www.gamefront.com/files/22159..._1_0h_part2_7z then possibly Schleichfahrt_1_0h_deutschpatch http://www.mediafire.com/?b89u5nl29zh2jg7 Magui So with the total: Quote: Schleichfahrt_1_0a_part1 CSPMagui to DrJones Beta v 2.0 IO_StrategicMap_4_2_Beta_for_CSPMagui to DrJones Beta v 2.0 IO_MapCourseLine_normal pencil_mod Minefield Map for IO_StrategicMap_for_CSPMagui Schleichfahrt_1_0h_part2 Schleichfahrt_1_0h_deutschpatch A new campaign needs to be started because some modifications are only active in. The tutorial need not necessarily be skipped if you can live with a few limitations to this. In lediglichem update this mod combo has a new campaign to start. Well then have fun with it, of course I'm willing to consider suggestions. greetings from uekel __________________ http://www.subsim.com/radioroom/album.php?albumid=473 |
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Well....I've run into soup problems again... This mod list :- Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] DBSM_Music_1_0_4 Grossdeutscher Rundfunk MMM v0.5 Base Mod OPEN HORIZONS II_full v2 OHII v2 Mission Fix WA TDW_Mines_Subnets_Detectable_in_hydro (OH II v2) OH II Minefield map for TDWs Ui EQuaTool 01.01 by AvM - Kriegsmarine Regular Style Manos Scopes-patch for 16x9 gap - HD 1 deg Scope Bearing v 1.0 Dynamic Environment - Winter hotfix 1 sobers see thru wake fix sobers more trees SH5 sobers better terrain v3 SH5 sobers green crew training V4 SH5 sobers waves mod V9 09012013 gap - Sonar Sound Collection v 1.0 for SH5 - Das Boot NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0 silentmichals interior mod 1.2.1 Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz Date & No Renown Cost Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 was running stable then for no apparent reason started CTD. It even CTD in the bunker now when starting a new campaign (using the silentotto option). It was running rock solid stable for around a couple of days, probably around 4 hrs playing time. Any ideas on the culprit? |
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