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-   -   MMM - MyMegaMod (https://www.subsim.com/radioroom/showthread.php?t=192236)

bart 01-14-13 10:48 AM

Quote:

Originally Posted by Trevally. (Post 1992576)
Sorry guys, but I am not going to make a mega mod or support this one.:wah:


I only hope to give it a small update to this one for all the new uses to subsim and sh5 untill volodya makes his one.
I can assure you that volodya will be better at this than me:yep:

Anyway - this may be short lived as mediafire will not let me download :-
MMM v0.5 AIO.part3.rar:arrgh!:


I have parts 1,2 and 4:hmmm:

That is a 200MB file zipped. I've got it here. Would it be possible to attach it to an email and send it to you?.

Silent Steel 01-14-13 11:01 AM

Quote:

Originally Posted by bart (Post 1992797)
That is a 200MB file zipped. I've got it here. Would it be possible to attach it to an email and send it to you?.

Or - send me an e-mail so I can upload it :D
Check your PM for my e-mail address

bart 01-14-13 11:59 AM

Quote:

Originally Posted by Silent Steel (Post 1992806)
Or - send me an e-mail so I can upload it :D
Check your PM for my e-mail address


I've just tried to send it to you but it wont let me :down:

Keeps saying not enough memory....the file is 200MB zipped!!

Ah well, worth a try.

Trevally. 01-14-13 12:34 PM

Quote:

Originally Posted by bart (Post 1992827)
I've just tried to send it to you but it wont let me :down:

Keeps saying not enough memory....the file is 200MB zipped!!

Ah well, worth a try.

Hi Bart - you have the file, great:sunny:

Yes - it is too bid to email.
You can upload it to tinternet with any of these sites (free to reg and no hassle)

Gamefront.com
mediafire.com
4sync.com

Just reg with any of these and upload.
When uploaded you can the give us a link and we can then get the file:yeah:

Trevally. 01-14-13 12:58 PM

@ Bart

I have had a look at what was missing and it was all sound file - I can make these from my list so no need to upload that file.:up:

Other may want it:hmmm:

bart 01-14-13 01:12 PM

Quote:

Originally Posted by Trevally. (Post 1992849)
@ Bart

I have had a look at what was missing and it was all sound file - I can make these from my list so no need to upload that file.:up:

Other may want it:hmmm:

LOL.......I've attempted to upload it now. Hopefully here's the link

http://www.mediafire.com/file/6j7rf4...AIO.part03.rar

Störtebeker 01-14-13 01:24 PM

Could you please upload part 2 as well?

Edit: Nevermind! The download works now. :up:

Trevally. 01-14-13 01:37 PM

Quote:

Originally Posted by bart (Post 1992863)
LOL.......I've attempted to upload it now. Hopefully here's the link

http://www.mediafire.com/file/6j7rf4...AIO.part03.rar


:up:

I am testing the new version AIO v0.6
Will let you guys know son if it is working

bart 01-14-13 02:10 PM

Quote:

Originally Posted by Trevally. (Post 1992879)
:up:

I am testing the new version AIO v0.6
Will let you guys know son if it is working

:up::up::up:

What changes have you made?

ustahl 01-14-13 02:22 PM

Original MMM 0.5 AIO available
 
Quote:

Originally Posted by Trevally. (Post 1992879)
:up:

I am testing the new version AIO v0.6
Will let you guys know son if it is working

Trevally, hello old friend!:Kaleun_Cheers:
Been away a longish while from SH5, but skimming through the forum, there seems a lot of mod development having been going on, so I'm pondering to reinstall SH5 and possibly polish it up beyond spring 2012 status, when I was "washed overboard".:lost:
Can you tell me what is the difference between MMM 0.5 and 0.6?

I just checked my SH5 Mod archive and found that I have the full MMM v0.5 AIO in one 1.76 GB folder, which I just zipped down to one 7z-file of a mere 521 MB. If there still is interest, I might upload it to one of those mentioned places for others to download. It really is the original 0.5 AIO with everything in it as originally distributed by Pedrobas. :yeah:

Update:
I'm actually uploading MMM v0.5 AIO.7z (one file 521 MB) right now to GameFront. Will post the link when ready.

Trevally. 01-14-13 02:31 PM

Quote:

Originally Posted by bart (Post 1992904)
:up::up::up:

What changes have you made?

So far I have made it CTD:D:arrgh!:

Quote:

Originally Posted by ustahl (Post 1992915)
Trevally, hello old friend!:Kaleun_Cheers:
Been away a longish while from SH5, but skimming through the forum, there seems a lot of mod development having been going on, so I'm pondering to reinstall SH5 and possibly polish it up beyond spring 2012 status, when I was "washed overboard".:lost:
Can you tell me what is the difference between MMM 0.5 and 0.6?

I just checked my SH5 Mod archive and found that I have the full MMM v0.5 AIO in one 1.76 GB folder, which I just zipped down to one 7z-file of a mere 521 MB. If there still is interest, I might upload it to one of those mentioned places for others to download. It really is the original 0.5 AIO with everything in it as originally distributed by Pedrobas. :yeah:

:yeah: Hi ustahl - its good to hear from you.:yeah:

If you could upload that file - that would be great.
I still do not have the full version that Perdo made

Trevally. 01-14-13 02:32 PM

Quote:

Originally Posted by bart (Post 1992904)
:up::up::up:

What changes have you made?

I do not plan to add anything - just to use the most up to date versions of the mods that Pedro used:up:

ustahl 01-14-13 02:39 PM

Quote:

Originally Posted by Trevally. (Post 1992920)

:yeah: Hi ustahl - its good to hear from you.:yeah:

If you could upload that file - that would be great.
I still do not have the full version that Perdo made

Uploading to GameFront as right now, half way through...
Will post the link asap.:arrgh!:

Update:
Link: http://www.gamefront.com/files/22848985/MMM+v0.5+AIO.7z

Trevally. 01-14-13 05:29 PM

Quote:

Originally Posted by ustahl (Post 1992930)
Uploading to GameFront as right now, half way through...
Will post the link asap.:arrgh!:

Update:
Link: http://www.gamefront.com/files/22848985/MMM+v0.5+AIO.7z

Thanks Uffe - downloading:salute:

Trevally. 01-15-13 12:15 PM

Update:ping:

I am sorry guys but I am not going to update this mod.
Volodya is making a mega mod and I am very much looking forward to using it when it comes out.

Also - Sobers mega mod has been added to subsim download as an all in one pack.
Download (all mods within one download) and use his mep file to install with jsgme.
To download this huge pack - see the download section where you will have to support the site with a donation (worth every penny):up:

ustahl 01-15-13 01:12 PM

Quote:

Originally Posted by Trevally. (Post 1993350)
Update:ping:

I am sorry guys but I am not going to update this mod.
Volodya is making a mega mod and I am very much looking forward to using it when it comes out.

Also - Sobers mega mod has been added to subsim download as an all in one pack.
Download (all mods within one download) and use his mep file to install with jsgme.
To download this huge pack - see the download section where you will have to support the site with a donation (worth every penny):up:

Hi again,
I just uploaded it, because it seemed some guys had trouble getting a working download of MMM 0.5 these days.:up:
Volodya's mega mod to come: Has that something to with "Schleichfahrt", based on Magui, incompatible with TDW's UI? :06:
Sober's mega mod: Is that really an AIO pack, which I understand per definition to be a single d/l file? I thought it is rather a mod list with d/l links to all the individual mods and detailed instructions how to install them. :hmm2:
Pls correct me if I'm wrong. I've been out of the loop for a while and trying to catch up.:yep:

ustahl 01-15-13 01:18 PM

Does it work?
 
Just out of curiosity: does the MMM 0.5 AIO I recently uploaded work for those of you guys, who have downloaded it?:06:

Trevally. 01-15-13 01:38 PM

Quote:

Originally Posted by ustahl (Post 1993374)
Hi again,
I just uploaded it, because it seemed some guys had trouble getting a working download of MMM 0.5 these days.:up:
Volodya's mega mod to come: Has that something to with "Schleichfahrt", based on Magui, incompatible with TDW's UI? :06:
Sober's mega mod: Is that really an AIO pack, which I understand per definition to be a single d/l file? I thought it is rather a mod list with d/l links to all the individual mods and detailed instructions how to install them. :hmm2:
Pls correct me if I'm wrong. I've been out of the loop for a while and trying to catch up.:yep:

See the Schleichfahrt mod here. It is by Uekel:-
Jog! 1.0h
==============

As mtns with some mod combinations unfortunately unstable runs, I have a ready-mod compilation created thereby. This includes, among other works by:


Quote:
Ailandt
AilWhiteInterior
AilClimateZones
AilClouds
AilMoon real-size
AilBubbles
AilDeckwave
AilSmoke
AilImpurity 1.2


Corrected Depth Charge Projector 1.0

Conus00, SteelViking
Compatible Conus00's Graphic Mod + SV's work

Danevang
Danevangs Paint Shop 1.0 Type VII C Pack (parts only)

Darkreaver1980
Critical hits 1.1 Torpedos

Echolot
Smaller trees

etheberge
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)

Frank "Seeadler" Kaun
SD_MapLocationNameFix 1.2

HanSolo78
Harbour_Addition_Environment_Enhancement MOD v0.5
Enhanced FunelSmoke1.2_by HanSolo78
ImprovedWaves

Heretic
MightyFine Crew Mod 1.2.1 Alt w Beards

Iambecomelife, Rubini, Privateer, Racerboy
Wooden_Lifeboats_Mod

Lethrion
Lethrions Ladebildschirme 1.0

MrChris
Loading Screens Mod v2. 0

Nauticalwol f
Nauticalwolf's_Damage_and_Torpedo_UI (g) _Mod_v1.1

Pascal
Pascal's Uniforms '12 2011

Pedrobas
Sobers TDW FX Fix for chimney smoke V2 by pedrobas

Raven_2012
AMMO_v1.0_SH5_by_Raven_2012

Rongel
SH 5 Longer Repairs v.1.0

sober
Amanda Mode 2
sobers Darker ship bow spray
sobers green crew training V3 SH5
sobers chimney smoke V2

Steel Viking
SteelViking's Interior Mod V1.2.2
(here was Also Involved: Privateer, BIGREG, Sober, Conus00, NauticalWolf, Naight, Vickers03)
Shadow Improvement Mod

Stormfly
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional-6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional engine Louder sounds
Stormys DBSM SH5 v1.3 Hotfix 3

TheBeast
Equipment_Upgrades_Fix_v1_4_byTheBeast (parts

TheDarkWraith
IRAI_0_0_37_ByTheDarkWraith

FX_Update_0_0_19_ByTheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Sub_Exhaust_1_0_5_byTheDarkWraith
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
AI_sub_crew_1_0_2_TheDarkWraith

sober, Zedi, Rongel and Some other
OPEN HORIZONS II_full

uekel
Mtns - more traffic, nations and ships
Smaller flags for Warships

Yoram777/Torpedo
Main Menu "Das Boot" (video) themes ( Theme Departure )

möchte Ich auch noch diese DASS ausdrücklich darauf hinweisen Mods, Mods eigenständige Autoren und sind das Eigentum derjenigen. Auch die Lauffähigkeit läßt dieser Kombination, keinerlei Rückschlüsse STABILITY die auf der zu Einzelnen im Mods!
Installation as follows: first Schleichfahrt_1_0a_part1 http://www.gamefront.com/files/21487..._1_0a_part1_7z second User Interface I personally use here:

Quote:
CSPMagui by DrJones Beta v 2.0
http://www.subsim.com/radioroom/show...43&postcount=1

IO_StrategicMap_4_2_Beta_for_CSPMagui by DrJones Beta v 2.0
IO_MapCourseLine_normal pencil_mod
http://www.subsim.com/radioroom/show...55&postcount=1

MineField Map for IO_StrategicMap_for_CSPMagui
http://www.subsim.com/radioroom/down...o=file&id=3476
with other UI's I have not tested it yet, but should work most likely. third Schleichfahrt_1_0h_part2 (important: current version is 1_0h) http://www.gamefront.com/files/22159..._1_0h_part2_7z then possibly Schleichfahrt_1_0h_deutschpatch http://www.mediafire.com/?b89u5nl29zh2jg7 Magui So with the total:


Quote:
Schleichfahrt_1_0a_part1
CSPMagui to DrJones Beta v 2.0
IO_StrategicMap_4_2_Beta_for_CSPMagui to DrJones Beta v 2.0
IO_MapCourseLine_normal pencil_mod
Minefield Map for IO_StrategicMap_for_CSPMagui
Schleichfahrt_1_0h_part2
Schleichfahrt_1_0h_deutschpatch
A new campaign needs to be started because some modifications are only active in. The tutorial need not necessarily be skipped if you can live with a few limitations to this. In lediglichem update this mod combo has a new campaign to start. Well then have fun with it, of course I'm willing to consider suggestions. greetings from uekel

__________________ http://www.subsim.com/radioroom/album.php?albumid=473

volodya61 01-15-13 01:40 PM

Quote:

Originally Posted by ustahl (Post 1993374)
Volodya's mega mod to come: Has that something to with "Schleichfahrt", based on Magui, incompatible with TDW's UI? :06:

My mod mostly based on TDW's mods.. and patches of course..

bart 01-15-13 03:00 PM

Quote:

Originally Posted by volodya61 (Post 1993397)
My mod mostly based on TDW's mods.. and patches of course..

Are you planning on including the DBSM mods in your mega mod? :rock:

Well....I've run into soup problems again...

This mod list :-
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
DBSM_Music_1_0_4
Grossdeutscher Rundfunk
MMM v0.5 Base Mod
OPEN HORIZONS II_full v2
OHII v2 Mission Fix WA
TDW_Mines_Subnets_Detectable_in_hydro (OH II v2)
OH II Minefield map for TDWs Ui
EQuaTool 01.01 by AvM - Kriegsmarine Regular Style
Manos Scopes-patch for 16x9
gap - HD 1 deg Scope Bearing v 1.0
Dynamic Environment - Winter hotfix 1
sobers see thru wake fix
sobers more trees SH5
sobers better terrain v3 SH5
sobers green crew training V4 SH5
sobers waves mod V9 09012013
gap - Sonar Sound Collection v 1.0 for SH5 - Das Boot
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
silentmichals interior mod 1.2.1
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Date & No Renown Cost
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120

was running stable then for no apparent reason started CTD. It even CTD in the bunker now when starting a new campaign (using the silentotto option). It was running rock solid stable for around a couple of days, probably around 4 hrs playing time.

Any ideas on the culprit?


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