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Initially in TDW_SH5_Patches :
-Real nav menu.txt entries -Render patches -change 4,5,6,7 were not enabled, all others were enabled except the ones still not enabled (see below). All entries in TDW_SHcollisions and TDW_SHsim were enabled. I thought as the real nav mod was not in place yet, it was the correct config. Now, these entries are enabled. I still have not enabled Maps colors, Render Patches change 8 & 9, intro movie and the 2 entries about Orbit listener. |
In patcher, i have real nav entries activated as well as render patch N° 4/5/6/10/11/13/14, and all the Orbit stuff deactivated.
Have a look on the pictures: http://www.subsim.com/radioroom/show...20&postcount=1 Only the first picture is deactivated now, due to an Orbit error i had lately... Hope this could help :up: |
Periscope Problem
Hey guys, i just installed this mod and now when ever i go into periscope depth the periscope wont break the surface. It will be about 2 feet below the water. If anyone knows what to do or why this is happening that would be awesome. Thanks!
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For me, it is said, tears of socks :) Great job :):rock:
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v0.0.22 released. See post #1
v0.0.22 - added gap/volodya61's reworked torpedo explosion effects - added gap's modified .zon files for ships that includes the radio room and antenna zones - added gap's modified zones.cfg file that supports the radio room and antenna zones - included 4 add-on mods for torpedoes. One of them is to be used if the Torpedo patches of my Generic Patcher is enabled. |
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Great! :woot: and thanks!
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Since last version, i get those huge explosions staying forever on screen :o
Going to redownload and try again, but maybe something conflicting with other mod :hmm2: I'm still using old style explosion...but i don't see why suddently 0.22 should interfert... http://img15.hostingpics.net/thumbs/...1explosion.jpg EDIT: think i found the new culprit...it is my AST...zone cfg no longer compatible. So nothing to do with your nice mod! (sorry) |
Pfff...it's not my AST finally, i got it again without :/\\!!
Am i alone with this issue of FX 0.22? Didn't try it in career, but in single missions it's very obvious... Well, going back with previous 0.21 in the waiting of answer :nope: |
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- Have you tried comparing the two zones.cfg files in winmerge? there shouldn't be any other difference between the two files than the new zone added by me to v. 0.22 of the cfg file, but I could have inadvertently changed the settings of some other zone. - Is this happening when ships are torpedoed. If so, are you using one of the 4 add-on torpedo mods which were added by TDW to the latest version of FXU? - Finally: have you used before the reworked torpedo effects while it was available as a patch? Again, as far as I can remember we didn't touch fire explosions (just water explosion), but some other particle generator might have been altered by mistake. :hmm2: |
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An easy way to test what is wrong with v 0.22:
- enable v 0.21 => test if everything is Okay - enable the new Zones.cfg on top of v 0.21 => test again - enable the new ship zon files on top of the two previous mods => test again - enable the patch version of the reworked torp explosion FX => test again - enable any of the torp add-on's, if you used it during your previous tests. Hopefully, one of the above test will unvail the mistery :salute: |
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I rolled back exactly as before though!! Driving me a bit mad actually. I keep trying... |
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You don't need the help of fellow modders, but a team of exorcists :D http://i214.photobucket.com/albums/c.../satan_med.jpg |
:haha:
More seriously, half of my mods deactivated, back with 0.21, i still have the problem... So it's not coming from FX 0.22 obviously :hmmm: Last to investigate is patcher now...with latest radio patches that i activated. Trying without... |
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