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-   -   [REL] Real Fleet Boat 2.0 (https://www.subsim.com/radioroom/showthread.php?t=159709)

max-peck 02-28-13 06:08 AM

You need this
http://www.subsim.com/radioroom/down...o=file&id=1470

It restores the hydrophone bearing lines to RFB

bsachems 03-07-13 10:59 AM

Gato Missing Sonar Controls in RFB2.0
 
Quote:

Originally Posted by max-peck (Post 2017273)
You need this
http://www.subsim.com/radioroom/down...o=file&id=1470

It restores the hydrophone bearing lines to RFB

Hi I have been playing Silent Hunter 4 for years now. I love TMO and now I am playing RFB2.0-RSRD. The problem is, when I got sent back to Peal for a new Gato Sub, I lost all control of my SONAR. It,s not the lines I care about. I'm at Periscope depth and the sonar controls (Home and End) do nothing. The bearing indicator is also gone, and the crew will only tell me there are no contacts at 0 degrees. Does anyone have a fix?

CapnScurvy 03-08-13 09:19 AM

Quote:

Originally Posted by bsachems (Post 2021763)
Hi I have been playing Silent Hunter 4 for years now. I love TMO and now I am playing RFB2.0-RSRD. The problem is, when I got sent back to Peal for a new Gato Sub, I lost all control of my SONAR. It,s not the lines I care about. I'm at Periscope depth and the sonar controls (Home and End) do nothing. The bearing indicator is also gone, and the crew will only tell me there are no contacts at 0 degrees. Does anyone have a fix?

First off WELCOME to SubSim!!

There's been a long standing problem with the stock game, that allowed earlier boats (like the S-Class and Porpoise) to allow for mouse control of the Sonar bearing marker. I'm pretty sure its the Gato that lost that ability (unless you use the Home/End keys). The keyboard control still allowed you to place the Sonar marker where you wanted. You say there's no keyboard control, no mouse control (since the bearing maker doesn't even exist)? I've never seen the bearing marker (the little diamond looking thing revolving around the dial) not appear. That's a good one.

Some mods correct the Gato controls, allowing for a mouse interaction. I'm not aware of the marker disappearing completely, not allowing you to do anything with it.

I'll have to fire up the game to see. One possible trouble is in the saved game files. Maybe you removed a mod out of the list in JSGME, then tried to replay the saved point without the mod included. That can always cause strange things to happen.

Tell us what mods you're running outside of RFB 2.0 and RSRDC v575. Make sure you're running version 575 of RSRDC,and not one of the other non compatible versions. And since you didn't mention it......Are you using the "April patch" for RFB 2.0, AND using the "RSRDC v5xx patch 1" after v575?

bsachems 03-08-13 10:36 AM

Gato Missing Sonar Controls in RFB2.0
 
Quote:

Originally Posted by CapnScurvy (Post 2022278)
First off WELCOME to SubSim!!

There's been a long standing problem with the stock game, that allowed earlier boats (like the S-Class and Porpoise) to allow for mouse control of the Sonar bearing marker. I'm pretty sure its the Gato that lost that ability (unless you use the Home/End keys). The keyboard control still allowed you to place the Sonar marker where you wanted. You say there's no keyboard control, no mouse control (since the bearing maker doesn't even exist)? I've never seen the bearing marker (the little diamond looking thing revolving around the dial) not appear. That's a good one.

Some mods correct the Gato controls, allowing for a mouse interaction. I'm not aware of the marker disappearing completely, not allowing you to do anything with it.

I'll have to fire up the game to see. One possible trouble is in the saved game files. Maybe you removed a mod out of the list in JSGME, then tried to replay the saved point without the mod included. That can always cause strange things to happen.

Tell us what mods you're running outside of RFB 2.0 and RSRDC v575. Make sure you're running version 575 of RSRDC,and not one of the other non compatible versions. And since you didn't mention it......Are you using the "April patch" for RFB 2.0, AND using the "RSRDC v5xx patch 1" after v575?

Hello again, Thank you for replying so quickly.
In order I have these mods install:
RFB 2.0
RFB_20_Pacht_23April2010
MaxOptics IV RFB 2.0
MaxOptics Binocular for RFB
RSRD_RFB_V575
RSRD_V5xx_Patch1
RSRD_RFB Pre Peal Harbor Caree Start
GirlInEveryPort
I did remove Nisgeis Range Ring and Bearing Line Mod and the TMOKeys
mod but that was after the sonar went missing.
I beleive I had them in that order after GirlInEveryPort.
I also tried reloading all the mods to no use.
I still play it just makes it a little more interesting.
Thank You for your help.

bsachems 03-08-13 02:38 PM

Quote:

Originally Posted by bsachems (Post 2022304)
Hello again, Thank you for replying so quickly.
In order I have these mods install:
RFB 2.0
RFB_20_Pacht_23April2010
MaxOptics IV RFB 2.0
MaxOptics Binocular for RFB
RSRD_RFB_V575
RSRD_V5xx_Patch1
RSRD_RFB Pre Peal Harbor Caree Start
GirlInEveryPort
I did remove Nisgeis Range Ring and Bearing Line Mod and the TMOKeys
mod but that was after the sonar went missing.
I beleive I had them in that order after GirlInEveryPort.
I also tried reloading all the mods to no use.
I still play it just makes it a little more interesting.
Thank You for your help.

Hello again I just wanted to add that I am using Windows 7.

I got back to base and got a new sub. A Balo. It has sonar, so all is well.
Back to sinking ships.
Thanks

CapnScurvy 03-08-13 05:30 PM

Quote:

Originally Posted by bsachems (Post 2022448)
Hello again I just wanted to add that I am using Windows 7.

I got back to base and got a new sub. A Balo. It has sonar, so all is well.
Back to sinking ships.
Thanks

Well then, case closed!! :woot:

But, it's something to look into.

I'm working on my Optical Targeting Correction mod for RFB 2.0 and RSRDC v575. Been having quite a time in correcting some of the things RFB has messed around with. Re naming stock equipment has thrown a monkey wrench into fixing things. It started with running the Museum and finding CTD's in less than half dozen units....... sound files missing as well. If a unit causes problems when viewing it in the Museum, it's going to cause problems when you run into it again in-game.

I'll need to look at the Gato to see what's up with the sonar. The problem with making a mod for a mod....... whatever shortcomings there are with the first mod(s), your mod gets blamed for the SNAFU.

Limskj 03-23-13 10:20 AM

Hi. I am trying to run this: http://www.subsim.com/radioroom/down...o=file&id=1163

with RFB and RSRDC but a lot of bugs result (i.e. no bridge view). Running the ship by itself without RFB and RSRDC has no problems. Anybody can help?

aanker 03-23-13 10:46 AM

I don't see a need for Real Fleet Boat with that mod because RFB deals with modifying submarines.

How does that mod like the RSRD campaign by itself? There may be an issue there too. I've never tried it so I don't know.

Happy Hunting!

Limskj 03-23-13 05:47 PM

Ah.. I get it. Thanks. I'll give that a shot and try it with GFO 1.1 and RSRDC. Thank you. :D

ArchAngel_X 04-01-13 11:57 AM

First of all, let me open by giving a big thank you to all who have contributed to this mod. It makes the original version of this game look like trash in comparison. I bought this game a few months ago but was very disappointed with the way the stock game handled. I may have tried this mod at first but perhaps was unable to install it correctly. This time it all seemed to go more smoothly, but I do have one issue.

The graphics and control of the submarines are incredibly detailed, but whenever I encounter an enemy ship I am immediately engaged, irregardless of distance or visibility. The instant I get a visual contact I immediately get fired upon with incredibly-accurate fire. There is no time to dive or take any action without getting heavily damaged. I just started a new campaign and run into a battleship and was destroyed in two salvos before I could even get under the water. And before that, upon my first encounter with a convoy I was engaged by a destroyer at an extreme distance (though I didn't have a chance to see exactly how far) and sunk by three salvos: the first one missed by a hare and the following two hit me right on the bridge in the dead of night.

Is this considered normal for this mod? In my past experiences with the Silent Hunter series the player would atleast have a few moments to decide upon a course of action before being engaged with relative accuracy. Meanwhile these AI gunners would have been the envy of any navy in history, being able to hit an S-class submarine at several miles distance with the first shot at dusk.

And if this is not an intended design of this mod, what steps can I take to correct it? I have tried reinstalling the game and mods twice with the same results.

aanker 04-01-13 09:03 PM

Are you running an environment mod on top?

TorpX 04-01-13 11:40 PM

ArchAngel_X,

What you describe is not normal. You might want to list the exact mods you are using and what order you installed them in. I assume you have v1.5 of the game.

ArchAngel_X 04-02-13 04:26 AM

I have the following game and mods installed:

Silent Hunter IV v1.5
RFB 2.0
RFB 23 April 2010 Patch

I am running Windows 7 Home Premium x64. I will also try reinstalling the game in a directory other than default ("Program Files (x86)") as I've just remembered that some older games do not play nice in the way new versions of Windows handle the execution of files under administrator, though I won't be able to properly test this until after work today. I will post my results here.

aanker 04-02-13 10:57 AM

Quote:

Originally Posted by ArchAngel_X (Post 2034980)
I have the following game and mods installed:

Silent Hunter IV v1.5
RFB 2.0
RFB 23 April 2010 Patch

I am running Windows 7 Home Premium x64. I will also try reinstalling the game in a directory other than default ("Program Files (x86)") as I've just remembered that some older games do not play nice in the way new versions of Windows handle the execution of files under administrator, though I won't be able to properly test this until after work today. I will post my results here.

As TorpX says that is not typical for RFB

Yes, install to a folder off the root C:\ for example I made a C:\GAMES\ folder.

The Mad Asshatter 04-07-13 04:03 PM

Hey look at that, I decide to come back to submarines and we've now got a 1 file daily download limit? Not even enough to get the mod and the update? :yeah:

TorpX 04-07-13 09:27 PM

That is just to encourage you to drop in and pay us a visit. :)

mr. whukid 04-15-13 01:36 PM

Hello everyone,

I'm having a ton of issues with firing torpedoes. Not Duds, misfires, premature detonations, or the like, but firing torpedoes where I aim them. I tried using the tutorials, but they're useless when using RFB 2.0. They all rely on information that you don't have, so I'm kind've stuck. For the time being, I'm sticking to firing torpedoes in a spread (read as "In a straight line because messing with the gyro is inherently difficult") and sneaking into harbors. Are there any RFB tutorials on how to deal with this?

Also, the game seems to be fairly unstable for some reason.


Thanks
- whukid

Hitman 04-15-13 02:19 PM

Sorry but I fail to understand what is different in RFB? :06: Last I remember firing torpedoes was the same as in the stock game :hmm2:

mr. whukid 04-15-13 03:16 PM

No icons in RFB 2.0. It's extremely difficult to measure range

EDIT:

Not saying it's the mod, btw. I just need to figure out how to stop sending torpedoes off into left field when the target vessel is directly in front of me

TorpX 04-15-13 11:52 PM

Quote:

Originally Posted by mr. whukid (Post 2041737)
Hello everyone,

I'm having a ton of issues with firing torpedoes. Not Duds, misfires, premature detonations, or the like, but firing torpedoes where I aim them. I tried using the tutorials, but they're useless when using RFB 2.0. They all rely on information that you don't have, so I'm kind've stuck. For the time being, I'm sticking to firing torpedoes in a spread (read as "In a straight line because messing with the gyro is inherently difficult") and sneaking into harbors. Are there any RFB tutorials on how to deal with this?

Also, the game seems to be fairly unstable for some reason.


Thanks
- whukid

Do you have the 1.5 version of SH4? It shouldn't be unstable.

As far as manual targeting is concerned, I don't know of any dedicated RFB tutorials, but the basics are the same.
You need four pieces of information:

Target relative bearing --- self evident

Target AoB (relative course) --- visually estimated

Target Range --- stadimeter estimate/guess/sonar

Target speed --- plotting and distance/time


You can't expect to master MT quickly or easily; it takes time.




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