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-   -   [REL] Playable S-Boot ( Final ) (https://www.subsim.com/radioroom/showthread.php?t=130088)

Admiral Von Gerlach 11-22-08 08:08 PM

This S Boat looks wonderful the mod. Can I possibly get a copy of the 1.0 versoin? i would love to see the whole thing. I will try the lite versoin first. just wondered. thanks and thanks for such wonderful work. The S boats were very important part of the sea war and I am glad you did this.

And I noticed in your suggested load order, there is an S Boat uniform mod? do you have a link for that?

Quote:

Your mod setup is pretty much what I used for testing. The order really matters for these mods :
1-GWX 2.1 "AOTD-AA-Ship-Schleuse-Bugfix"
2-community units
3-Lifeboats
4-Sboot
5-Chris' modified s-boot uniforms
thanks very much for this

the updated Bismark Mod is here:

http://www.subsim.com/radioroom/showthread.php?t=142896

but there are restrictions on what dates you can play, which i dont understand yet, ...

but it will work with SH III basic install + Commander+GWX 2.1

chris 11-23-08 11:51 AM

Hi Mikhayl,

In my campaign I have now reached the end of `44, got no further equipment than Kapselgebläse and FUMO. Also I only can get the T I, T III and T I FAT Torpedos.

What files/entrys do I have to change to get radar and all sort of torpedos?

Hope you won`t get to much work with answering.

Kind regards
Chris

chris 11-23-08 02:04 PM

Quote:

Originally Posted by Mikhayl
Hi Chris, first off, congratulations for getting that far :D
For the equipments, you need to edit basic.cfg, the [AMMO] section of the typeIIA to enable radars or the like and I think the availability dates somewhere at the end of basic.cfg. I think you will also need to edit the .eqp/.sns file. IIRC I removed the other torpedo types because I read somewhere they weren't used but I don't remember exactly.
For the radars I'm not sure how it would work with the s-boot because I didn't adjust the nodes for it, it may work but the antenna will probably be in the wrong place :hmm:


Hi Mikhayl,

let me start off by saying that I have still fun with your great mod. Last patrol, I came back to base with 9% hull and were complete out of FLAK ammo.

I had a look at basic.cfg and I think the radar is only available for VII and IX. But I will try to change the entry and put the old (GWX 2.1) eqp.sns in sub folder.


[EQUIP4]; Radar
DaysSpent=1
Nb=4
NameIdx0=1275
Year0=1942
Month0=2
NbSub0=2
Sub00=1;VII
Sub01=2;IX
Renown0=250
Name00=FuMO29GEMA
Name01=FuMO29GEMA_type9

In which file did you removed the other torpedos, IIRC?
Sry, think I`am blind, can`t find IIRC with search function.

Ciao, Chris

chris 11-23-08 02:18 PM

Quote:

Originally Posted by Mikhayl
Oops sorry, IIRC=If I remember correctly :oops:
I think the torpedo types are also in basic.cfg, near the end, I must have changed the availability dates. There's also these kind of text blocks in flotilla.cfg:

Date23=1942
Month23=4
Starting23=Yes
TypeSub23=1; VIIC
VersionSub23=1
iNbName23=3
Name230=U-210
Name231=U-211
Name232=U-222
T0_230=100
T0_231=120
T1_230=0
T1_231=5
T2_230=25
T2_231=30
T3_230=0
T3_231=5

PlayerStartRenown23=500

It's for the number of torpedoes available for "sale" in the upgrade screen.

Yes, the torpedo entrys in my basic.cfg. are ok, i Onle changed the availbility dates.
Now I will have a look at the flotilla cfg. This was new for me.

BUt where can I find the IIRC?????
THX, mate.

chris 11-24-08 01:45 PM

Quote:

Originally Posted by Mikhayl
http://en.wiktionary.org/wiki/IIRC
Just some sort of forum slang we shouldn't be using :D

Thx god, that I´am a light user of the forum.

linerkiller 11-26-08 01:28 AM

Good morning::D
I tried the new S-38 optional yesterday...awesome model...but I have found a problem with the torp tubes caps, more precisely when opening both tubes at the same time, and then closing them (with W shortcut), the starboard cap closes in an odd way, turning 360 deg around.

The model is great:rock: ...I would like also a white skin like the previous model
Thanks

linerkiller 11-27-08 01:24 AM

:D ...

Check also the "speaking" problem of the Watch Officer: if you ask him "Flak besetzen" he will repeat that for the rest of your mission, and if you ask him for the position of the nearest visual contact he will repeat" jawohl herr kaleun" forever...:damn: ach!

linerkiller 11-29-08 05:37 AM

Yesterday I checked again...but i still have that glitch:yep: maybe there is a problem in my JSME configuration:hmm:

Could you post your Jsme config? Just to check...

The new loading screens are very nice :up:!

linerkiller 11-29-08 07:23 AM

Quote:

Originally Posted by Mikhayl
Hi LK, for the torpedo doors it's most likely a bug I didn't see, but for the sound I never noticed that but maybe it's a bug with the mod too, I don't know.

My install was like this:

-AOTD-AA-Ship-Schleuse-Bugfix
-LifeBoats&Debris_v3B
-OLCE2
-OLCE2 Fixed GWX 2.1 Ship Reflections
-SB01 Schnellboot mod lite
-SB02 Dark Menu
-SB S-38 class
-S-38 White Texture

Bingo!!! :know:
I am still using the non-lite old mod!:yep:

Now I try also your order...i am using the SH4 effects for Sh3...i wanna try OLC bombs:up:

chris 11-29-08 05:34 PM

Hi Mikhayl,

i found your latest S-38 model yesterday. My congratulations - ths is absolutely awesome work !!!!! I love all the details. Thank you very much.

I have the same sound problems as linerkiller has told. The Wo will always repeat "Man the FLAK gun". I would be very gald, if this could be fixed.

BTW: Thank you also for your advices for using all sorts of torpedo types. I have changed the entrys in flotilla.cfg and everything works fine now.

:up:

Sledgehammer427 11-29-08 05:47 PM

Hey Mikhayl, my new HD is on its way and I'm setting up a pair of installs for SH3, one for your FULL S-boot Mod, and one for a regular SH3 install...what mods should I have activated for the full schnellboot game? other than the actual mod...of course;)

Sledgehammer427 11-29-08 09:16 PM

what would it take to make Community units work?

and I can replace the lite in this list with the full version I'm guessing

Sledgehammer427 11-30-08 12:21 AM

but ihad the full version work...i think it was 0.7 version...but i think I did something and BOOM (love that expression) CTD...

in other versions, all i did was start up, and it would CTD halfway thru...thats why i'm making a schnellboot install seperate

woofiedog 11-30-08 04:07 AM

Excellent work on this S-Boat mod... only problem is with some of the single missions... can't seem to get them to work and they start on the surface? But other than that... the S-Boat is a blast. :up: Thank's for all of this work you have put into this mod.

http://img.photobucket.com/albums/v4...1-59-00-06.jpg

http://img.photobucket.com/albums/v4...1-59-25-34.jpg

Charlielima 11-30-08 11:27 PM

New S-Booter here. Just running on GWX2.1 and your mod.
My SH3 1.4 was delivered with no manual so Ya'll can imagine me trying to sort out the TBD / UZO thing after coming over from SH4. It doesn't look to good for an Elco PT boat mod or driver. The 37mm stern gun is pretty brutal on that boat. Then again the 2 x 40mms of a PTGB wouldn't be so kind to my ride either.
V/R, CL

woofiedog 12-01-08 04:51 AM

Mikhayl... Thank's for the reply... the mission problem could be just a glich on my side.

But have to say also... I'm very much looking forward to your SHIV Lürssen shipyard release. :up:

Again... Thank's for all of this work.

woofiedog 12-01-08 05:23 AM

Charlielima... this may help get you started.

Silent Hunter 3 Torpedo Tutorial: http://www.youtube.com/watch?v=ZPiwJ...eature=related

Charlielima 12-01-08 10:25 PM

Thanks WD. I went back and looked at the disk and found the manual there. Not only is it a trip because SH-3 controls are similar to SH-4 controls enough to play but also close enough to really mess one up. Setting up for a torpedo attack at 30 knots is way different then 3 knots. CL

woofiedog 12-02-08 05:16 AM

Good to hear you've straighten things out. :up:

chris 12-02-08 12:27 PM

Quote:

Originally Posted by Mikhayl
Hi Chris, thank you, I'm sorry about that sound bug, never had that :-? At the moment I'm not working on the mod but maybe one of these days, winter will be long.
Is the sound just poping up randomly or when you order the men on the flakguns ? if the latter, try to not use the order but just use the icons on the crew management screen. I never used that integrated order until a few days ago with my u-boot so maybe the bug has always been there :hmm:

Hi Sledge, cool news :) For the mod my recommended list would be the one I posted for LK just a few posts above, then I suppose many mods could be added but I can't think of many mods that would be useful for a s-boot. Soundmods, crew textures, GUI mods, radio messages, most mods are aimed at the u-boot campaign. Chris made some cool sounds, I don't remember if I included them in the last version but anyway you can download them from the first post, I like the "idle engine" sound btw :)
Then you can always install new ships, if you can get "community units" to work fine you'll have plenty of different targets and never enough torpedoes :lol:


Mikhayl,
it starts always when you give the WO any order. It also takes place if you use any icons for example "fire" or "holding fire". For that reason, there is no way to use the FLAK. :shifty:

Ciao, Chris


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