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-   -   [REL] Fifi Enhancements for NYGM (https://www.subsim.com/radioroom/showthread.php?t=249060)

GrenSo 10-27-22 01:11 AM

Quote:

Originally Posted by Fifi (Post 2834537)
NEW VERSION V2 IS OUT!

Plenty new cool stuff available :up:

NEW CAREER MANDATORY :ping:

:Kaleun_Cheers::Kaleun_Salute:


Since I haven't had the time to install your last update yet and this brand new version isn't even on my hard drive, I'd like to ask you first if you've adjusted the key layout?

If you still remember my PM. :salute:

Fifi 10-27-22 03:46 AM

Quote:

Originally Posted by GrenSo (Post 2834621)
Since I haven't had the time to install your last update yet and this brand new version isn't even on my hard drive, I'd like to ask you first if you've adjusted the key layout?

If you still remember my PM. :salute:

For Germans? Yes, both English & German commands are the same now…

:Kaleun_Salute:

GrenSo 10-27-22 04:35 AM

Quote:

Originally Posted by Fifi (Post 2834626)
For Germans? Yes, both English & German commands are the same now…

:Kaleun_Salute:




:Kaleun_Applaud::Kaleun_Thumbs_Up:

Fifi 10-27-22 07:10 AM

Haha… Career launched and first small adjustments to be made in Kiel… no big deal, just some floating deck position adjustments … :ping:

:Kaleun_Salute:

FUBAR295 10-27-22 07:55 AM

I changed the Uboat start heading position to from 50 to 45 degrees and clear the floating dock with lots of room to spare. :D

So far everything is running great and looking very good. :03: :up:

fitzcarraldo 10-27-22 06:03 PM

Many thanks FiFi for V2 :Kaleun_Cheers::Kaleun_Cheers:

Downloading now...

Best regards.

Fitzcarraldo :Kaleun_Salute:

Fifi 10-28-22 08:41 AM

https://i.postimg.cc/vHfvqzFT/SH3-Im...-25-30-126.jpg

https://i.postimg.cc/VkFW1kNc/SH3-Im...-25-11-379.jpg

https://i.postimg.cc/yNQhgp9Q/SH3-Im...-55-53-935.jpg

https://i.postimg.cc/9XqP0pfb/SH3-Im...-57-29-235.jpg

https://i.postimg.cc/TwKVrjJR/SH3-Im...3-59-45-45.jpg

https://i.postimg.cc/0QhpZ6V7/SH3-Im...4-4-20-225.jpg

https://i.postimg.cc/5yv8rxrT/SH3-Im...4-12-6-454.jpg

https://i.postimg.cc/N0f70vy2/SH3-Im...14-54-0-19.jpg

:Kaleun_Salute:

FUBAR295 10-28-22 11:20 AM

Very nice screen shots there, Fifi.:Kaleun_Thumbs_Up:

Glad to see you are getting to play. :Kaleun_Applaud:

Fifi 10-28-22 12:16 PM

Quote:

Originally Posted by FUBAR295 (Post 2834865)
Very nice screen shots there, Fifi.:Kaleun_Thumbs_Up:

Glad to see you are getting to play. :Kaleun_Applaud:

:haha: … version 2.1 is about to be test finished … plenty adjustments made, enforced British coastal defenses (naval artillery) at strategic places, re-worked the Kiel Kanal pre-plotted points to fit new harbor, added a point to enter Kiel Kanal (west entrance) where you stop to launch the pre-plotted waypoints.
Also definitely finished the environment colors (found some incredible inconsistencies) and now underwater colors are perfect to me.
Old environment very dark nights add on mod will be deleted…

Certainly ready for tomorrow :yep:
After that, back to career :D

:Kaleun_Salute:

fitzcarraldo 10-28-22 03:55 PM

Started campaign with V2, Type IXB from Lorient, all working fine.:Kaleun_Cheers:

Hope V2.1 will be compatible with V2 savegames :Kaleun_Crying:

Great work and support FiFi :Kaleun_Applaud:

Only I like to see a more dark interiors, there was a mod I can´t find in my files for dark interiors lighting. Very opressive.

Best regards.

Fitzcarraldo :Kaleun_Salute:

fitzcarraldo 10-28-22 05:11 PM

SOLVED

Now I use the CapZap skins and all works well with V2.


Question:

I applied in campaign (middle of the Atlantic) one of the Onealex mod skins for IXB. I don´t see any change. Is it needed to be in port for apply an skin?

Some way to change the skin in patrol?

Activated via JSGME.

Many thanks :Kaleun_Wink:

Fitzcarraldo :Kaleun_Salute:

Fifi 10-29-22 02:22 AM

Quote:

Originally Posted by fitzcarraldo (Post 2834935)
SOLVED

Now I use the CapZap skins and all works well with V2.


Question:

I applied in campaign (middle of the Atlantic) one of the Onealex mod skins for IXB. I don´t see any change. Is it needed to be in port for apply an skin?

Some way to change the skin in patrol?

Activated via JSGME.

Many thanks :Kaleun_Wink:

Fitzcarraldo :Kaleun_Salute:

You should change skins anytime during patrol. No need to be in bunker … I’ve done this many times to try skins :yep:
But I never tried IX type skins, as I don’t play type IX usually :hmmm:

Open with S3D the objects/IX turm dat & the submarine/type IX and see if the tgas included in your skin mod are corresponding to tgas of NYGM type IX…

:Kaleun_Salute:

Fifi 10-29-22 06:16 AM

V2.1 IS OUT!

SORRY NOT YET READY...IN FEW MOMENT
Had to fix old bug where the obs periscope animation when downed not working (command room view)

https://i.postimg.cc/Z5vTXGWm/SH3-Im...-13-16-938.jpg

Fifi 10-29-22 07:29 AM

OK NOW V2.1 IS REALLY READY!!

Last moment fix for the obs periscope animation done :up:
Others changes are noticed few posts above...

Bonus: added few skins for Atlantic & Med campaign

Enjoy :ping:

:Kaleun_Salute:

GrenSo 10-29-22 07:49 AM

Quote:

Originally Posted by Fifi (Post 2835100)
OK NOW V2.1 IS REALLY READY!!

Last moment fix for the obs periscope animation done :up:
Others changes are noticed few posts above...

Bonus: added few skins for Atlantic & Med campaign

Enjoy :ping:

:Kaleun_Salute:




:Kaleun_Applaud::Kaleun_Thumbs_Up::Kaleun_Applaud:


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