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I agree RR, I won't look at the exe..... better to be safe than sorry. |
TDW also did the patches for SH5 files.
So SH4 is the Red-headed stepchild. :-? I highly doubt there'd be any issues doing the same to SH4. It's just there's no one to do it. |
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I believe there is a SH4 Patch here at SubSim I did to enable stuff.
:hmmm: It patches the EXE. Oops!! Here it is!!! http://www.subsim.com/radioroom/down...o=file&id=2889 3573 downloads!! |
Score one for me, I got my stopwatch back where I can find it now. :yep: :D
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Working on a new mission late tonight and got some screenies of some of the merchants you worked on, max. Good work there, Sir! :salute:
http://i64.tinypic.com/34fem40.jpg http://i65.tinypic.com/111tlkp.jpg http://i65.tinypic.com/2mope11.jpg http://i65.tinypic.com/2j5e8pd.jpg http://i66.tinypic.com/mx2990.jpg FOTRS Ultimate just keeps getting better and better. :yep: :yeah: |
I was really burned out on SH4 and haven't touched it in a long while, but this project gets me so exited! I can't wait to play again!
A big thanks to everyone involved! I know it is a lot of hassle and headache, but it is a such tremendous service to the community! :subsim: |
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So it was research, research, research time and I found we're both right. Every file has a samely structured file header as the first block of the file. This file header tells Windows what manner of beast it is working with and in the file header is a flag that tells Windows whether the exe can access more than 2 GB of memory. The header is not part of Ubi's code. It is a common chunk of every exe program on the machine. That's why Jeff is right: it's attached to Ubi's code. That's why I'm right: you are NOT changing Ubi code at all and so are in the clear. |
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This beta version.....just what the heck is in it!!!!
What's different than the load screen? I expected to see some content we've been working on. |
Ruh roh...........Why didn't it work. I took the last version, installed CapnScurvy's new mod, pulled the extra junk folders out, it should have work....
So Capn, you didn't see any of your work in there? I started playing, went up on deck to use the binoculars and saw the same old same old last night, thought maybe you didn't do the whole OTC treatment, just calibrated them. Then I realized that I hadn't run MultiSH4 and it was trying to save on top of my TMO stuff. At that point I got involved in an immigration problem my wife's family has asked me to help with and was sucked into the vortex! So everybody check in. Do you see CapnScurvy's stuff in the beta.1 version? Capn, what could I possibly do wrong in melding your stuff with the old mod? |
After loading up the Beta, thinking were onto another step, I quickly found myself with a CTD after adding what should have been my working mod for continuing the ship checks. Nope, the CTD caused a long list of "file not found" things.
As I looked into the Beta, I really don't see anything changed at all over the Alpha.....except for the load screen. Same "created" dates on just about everything. Even the double Hap folder is still in. |
That is very strange. I spent a couple of hours at the hot cauldron to ensure everything went right. Everybody delete the new one. I'm deleting it and starting from scratch.
I can't imagine what could go wrong twice in a row with a simple, straightforward process I've done six times before with no problems whatever!:/\\!! Thought it was a cauldron problem. It might be the witch!:D The witch has suddenly become a bloomin' idiot! |
CaptScurvy, if you can't find your work in the Beta, you've got a wrong version.
The Beta is 928MB compressed. The 0.6 Alpha was 737MB compressed. The Beta includes all of your work. Billy. |
Yeah, I double-checked everything. I'm infallable! It was right I tell you.:D:D:D
And the size difference was one reason I thought everything was great. This is really puzzling. Mumble Mumble. Take mod. Check to make sure the first subdirectory is \data. Drag \data from new mod into main directory of existing mod. Drop. Tell to overwrite everything that moves. Stir well on medium high heat while chanting incantations. 7zip it up. Upload. Serves thousands. I just don't know what could go wrong there. Keep me posted and I'll check from my end as much as I can away from my home computer. .06Alpha 755,299 kilobytes, .1Beta 950758 kilobytes. Well, they're definitely different. Now to look at details...... talk among yourselves while I go silently MAD! Muahahahahahahahaha! |
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