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-   -   [WIP] Dynamic Environment SH5 (https://www.subsim.com/radioroom/showthread.php?t=182377)

gap 11-27-12 11:51 AM

Quote:

Originally Posted by Captain America (Post 1966894)
I'll take a stab at it...what parameters handle the "murky waters around coast" effect? If you can tell me all of them, I'll get to merging. :ping:

WOW, thank you very much Captain America! :yeah:

You should edit "only" the cfg files in env folder ending with the '_luv' suffix.
For each Weather/Angle group, replace all the entries from WaterLightColor to ExtraSpecColor with the corresponding entries in the respective files of DynamicEnvironment v 2.1. Right now I cannot remember if there is any difference between light, normal and realistic version, as far as these settings are concerned, but I would say that they are identical. In any case take as reference the realistic version.

Thank you again, and don't exitate to get in touch with me again in case you need for any further clarification :up:

P.S for this kind of job, WinMerge is your friend ;)

Quote:

Originally Posted by Silent Steel (Post 1966909)
That's the spirit? :up: :salute:

:sign_yeah:

Captain America 11-27-12 02:22 PM

Quote:

Originally Posted by gap (Post 1966920)
WOW, thank you very much Captain America! :yeah:

My pleasure, thanks for all of your hard work (and Stoianm of course). :salute:

Quote:

Originally Posted by gap (Post 1966920)
You should edit "only" the cfg files in env folder ending with the '_luv' suffix.
For each Weather/Angle group, replace all the entries from WaterLightColor to ExtraSpecColor with the corresponding entries in the respective files of DynamicEnvironment v 2.1. Right now I cannot remember if there is any difference between light, normal and realistic version, as far as these settings are concerned, but I would say that they are identical. In any case take as reference the realistic version.

OK got it, but some questions for clarification:

1) I am basically going to work off the last merge I did for you which was your skycolor hotfix with darker nights merged in. Is this OK? The reason I ask is just to make sure you haven't made other changes. I did not re-download the mod that you recently re-uploaded that supposedly has your hotfix incorporated.

2) I assume the same will have to be done to the brighter nights version as well?

Also, for your reference - you are correct, no difference between light, normal and realistic for the parameters you mentioned. Anyway, I will be working off the realistic version.

Just to let you know, some Weather/Angle groups contain contain double entries. For example, EnvColors_Polar_A_Luv (realistic version) under section [Weather=0.Angle=-15] contains 2 entries of UnderwaterUpAlpha=0.400000. Not sure if this could make problems in game but wanted to bring it up to you nonetheless. I do not remember if there are more of them but can report them to you if need be. I will of course only merge one entry. If I find a double entry that contains 2 different values, then I will confirm with you first which value to use.

Merging underway...

edit: under same section, underwaterdowncolor is also duplicate. 2 diff values used:
UnderwaterDownColor=01070300
UnderwaterDownColor=041B0D00

Which one to use?

edit2: OK last duplicate in this file:
[Weather=2.Angle=90]
UnderwaterDownColor=05241700
or
UnderwaterDownColor=1160310

gap 11-27-12 06:50 PM

Quote:

Originally Posted by Captain America (Post 1966981)
My pleasure, thanks for all of your hard work (and Stoianm of course). :salute:

Your appreciations and your enjoing the mod are worth the long hours we have spent on it! :)

Quote:

Originally Posted by Captain America (Post 1966981)
OK got it, but some questions for clarification:

1) I am basically going to work off the last merge I did for you which was your skycolor hotfix with darker nights merged in. Is this OK? The reason I ask is just to make sure you haven't made other changes. I did not re-download the mod that you recently re-uploaded that supposedly has your hotfix incorporated.

No, I didn't make any change, neither the the hotfix nor to the re-uploaded version of the mod. You can work on your last merge :up:

Quote:

Originally Posted by Captain America (Post 1966981)
2) I assume the same will have to be done to the brighter nights version as well?

Yes, this task is in the todo list, but you shouldn't feel forced to it. Indeed, if you are kind enough to undertake it, I will not refrain you... :D

Quote:

Originally Posted by Captain America (Post 1966981)
Just to let you know, some Weather/Angle groups contain contain double entries. For example...

Which one to use?

I am really pleased by your meticulousness, Captain America! :up:

If memory serves me well, those duplicated settings date back to Real Environment, that this mod was freely based on. Stoianm was the one who spent hours adjusting environment colors settings, so I ignore wether the double entries are leftovers, or if they were introduced on purpose. Nonetheless, while editing the skycolor fix I opted for the first option and, again IIRC, I removed each second entry of duplicated settings, supposing that cfg files are read in sequence from top to bottom. There is an easy method for ascertaining the truth of my assertion: open EnvColors_Temperate_luv.cfg and EnvColors_Temperate_A_luv.cfg, and put on top of each SkyTopColor entry the following (duplicated) entry:

SkyTopColor=FF000000

According to my theory, the top of the sky should become red. In any case, repeat the experiment, this time putting the above row below each SkyTopColor entry. In this case, unless I am wrong, the new setting would be ignored.

If the results of your test are reversed, then my theory is wrong, and the second setting overseed the first one. I would be relly surprised to discover that the two colors are blended together, demonstrating that the some settings were duplicated on purpose :O:

gap 11-28-12 03:54 AM

Quote:

Originally Posted by gap (Post 1967130)
According to my theory, the top of the sky should become red...

...yesterday I forgot to mention the area where you should carry on the experiment: Kiel :up:

THE_MASK 11-28-12 04:56 AM

Overwrite dynamic environment with my DOF mod version 3 and see how that looks .

gap 11-28-12 08:25 AM

Quote:

Originally Posted by sober (Post 1967222)
Overwrite dynamic environment with my DOF mod version 3 and see how that looks .

:up:

Captain America 11-28-12 12:55 PM

@gap - great idea with the test.

I just performed the test and indeed, only the first (top most) entries are applied when there are duplicates involved. There is no blending going on, the next entry is simply ignored.

SkyTopColor=FF000000 added first:
http://i282.photobucket.com/albums/k...20V/th_red.jpg

SkyTopColor=FF000000 added second:
http://i282.photobucket.com/albums/k.../th_no_red.jpg

With that out of the way now - I will proceed with the merging and when duplicates are found, I will use the top/first entry.

gap 11-28-12 01:32 PM

Quote:

Originally Posted by Captain America (Post 1967491)
@gap - great idea with the test.

Assigning unusual colors was the method used by stoianm for understanding what each setting is doing in game :up:

Quote:

Originally Posted by Captain America (Post 1967491)
I just performed the test and indeed, only the first (top most) entries are applied when there are duplicates involved. There is no blending going on, the next entry is simply ignored.

As supposed, :know:
but you have sorted out any possible doubt now :sunny:

Quote:

Originally Posted by Captain America (Post 1967491)
With that out of the way now - I will proceed with the merging and when duplicates are found, I will use the top/first entry.

Take your time mate, there is no hurry! :)

Captain America 11-28-12 02:02 PM

OK, another issue/question: :)

In the file EnvColors_Tropical_A_luv.cfg from the hotfix-darker nights version there is an entry of [Weather=0.Angle=2]. However, this entry is absent from the default realistic version. What values should be changed (WaterLightColor thru ExtraSpecColor) since I have nothing to reference them from?

gap 11-28-12 02:18 PM

Quote:

Originally Posted by Captain America (Post 1967564)
OK, another issue/question: :)

In the file EnvColors_Tropical_A_luv.cfg from the hotfix-darker nights version there is an entry of [Weather=0.Angle=2]. However, this entry is absent from the default realistic version. What values should be changed (WaterLightColor thru ExtraSpecColor) since I have nothing to reference them from?

Just remove that whole section for now, if it is absent from the corresponding cfg file of the pre-hotfix version: game engine will interpolate between colours of the previous/following sections :03:

antidotos 11-29-12 12:12 PM

downloading Dynamic Env ?
 
Sorry to disturb such a technical discussion with a stupid request.
I would like to mod my new SH5 (just bought and finally installed despite all efforts by Ubisoft to make this a hell) with serious weather.
So how could I download the required files ,the two links in page 1 are non functional, at least in my country (France) they say no file is present.
Sorry if this has already been adressed but it is not practical to read 53 pages of old conversation.
Thanks for your kind help.

gap 11-29-12 02:20 PM

Quote:

Originally Posted by antidotos (Post 1968074)
Sorry to disturb such a technical discussion with a stupid request.
I would like to mod my new SH5 (just bought and finally installed despite all efforts by Ubisoft to make this a hell) with serious weather.
So how could I download the required files ,the two links in page 1 are non functional, at least in my country (France) they say no file is present.
Sorry if this has already been adressed but it is not practical to read 53 pages of old conversation.
Thanks for your kind help.

http://www.mediafire.com/?c97khltzoi598ef :up:

Silent Steel 11-29-12 03:03 PM

@ antidotos
 
You could even try this link; http://rapidshare.com/files/64859584...20SH5-V2.1.rar

antidotos 11-29-12 03:05 PM

thanks Gap
 
Thank you very much Sir ! and Silent Steel too !
And many thanks to the modding community for their tremendous efforts in improving for free what was botched by professionnals.

Captain America 11-30-12 11:57 AM

@gap,

OK, darker nights version completed. Will pm you the files this evening.


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