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HI,
I fight with the keyboard layout !:hmmm: I use the key L in the ...UserOptions.py. Why can I not use Shift+L and/or Ctrl+L in the commands.cfg? I would like to use following: FollowSelectedTargetHotKey = [ True, MenuKeyManagerWrapper.Keys.L ] and [Cmd343] Name=WP_Identify_target Contexts=1 MnID=0x3F130002 Key0=0x4c,Cs,"Shift+L" StringID=1073 HasDelayedExecution=Yes If "FollowSelectedTargetHotKey" is activatetd, Shift+L does not work. If "FollowSelectedTargetHotKey" is deactivatetd, Shift+L is working. Why does this not work together? What does it is wrong? regards Ruby |
most likely to do with the way I coded the hotkey for the ToggleFollowSelectedTarget:
# follow selected target if key == FollowSelectedTargetHotKey[1]: if FollowSelectedTargetHotKey[0]: from Pagelayout import ToggleFollowSelectedTarget ToggleFollowSelectedTarget( None ) args.Handled = True The highlighted in yellow says no need to check for this key anymore |
Hello TDW,
Wich files should I delete before installing MO to keep underwater colour as original (not the green modded one) and Uboat hull texture as original (not the new red one) Thanks in advance. |
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Ok. Iīll wait for that patch. And about the uboat skin, wich files should I delete to return to original uboat skin? I prefer the grey original one.
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Thanks TDW.
And congrats for your work this week. You made lot of improvements with that Mines, Subnets and Icebergs. Sure will be a new incentive to more modders to come SH5. Respect.:arrgh!: |
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:D |
I'm working on a whole new version 0.0.5 of MO. I'll be updating post #1 with the list of included mods throughout the day. I hope to have it available by end of today :yep:
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What happened with version 0.0.3 and 0.0.4, Sir? :o
Sorry, I had to ask. :rotfl2: :arrgh!: |
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Did you add in it new mods? Thanks!:salute: |
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Recommendations for new mods to be added to it :06: Or mods to be removed from it? |
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#-Frannys Texture mod V.02 #-No Damn Bubbles, No Damn Halo Mod #-EQuaTool 01.01 by AvM - double set - Large plus Flat Style #-Bowfin_Seabed_V1.0 #-AilImpurity 1.2 #-No Ship Reflections incl EFS 1.2 #-Old Style Explosions V1.1 #-SD_MapCourseLine_tiny_arrows_ocred #-SD_MapLocationNameFix_v1_2 #-sobers base fog mechanics for SH5 V2 #-sobers base sky mechanics V1 #-sobers realistic hydrophone operator SH5 #-Wooden_Lifeboats_Mod_1.1 #-Alternative TDC Graphics V1.0 #-Icebergs #-Lite Campaign LC 1.2 ( i saw that a lot of people use that one) #-Dark_Interior_V1 #-Critical hits 1.1 Torpedos Maybe you will consider to make a parts a MO only with sounds mods - or it will be to big? Thanks!:salute: |
Last question:
i have these 2 patches: Patch1_Terrain_harbour_flags_Mod_v1_2_1 Trevally Harbour & Kiel Canal Pilot patch You will put in your new version of MO? |
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