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Yes it's better to get the right textures gauges :yep: first install StellViking's interior and after the fuel needle axis gauge patch : http://dl.dropbox.com/u/8655607/Fuel...%20Interior.7z
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:yeah::salute:
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Here a new link : http://dl.dropbox.com/u/8655607/Fuel...%20Interior.7z
Don't need a picture for that ! before the needle was out of alignment and I had deactivated when I did my mod WoGaDi (included in the SteelViking mod) If you want, go look at the gauge (alone) on the ceiling between the two diesel engines |
:yeah:Thanks
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http://img.xrmb2.net/images/355359.jpeg x x XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXxx More errors here: 1) http://img.xrmb2.net/images/205328.jpeg 2.) http://img.xrmb2.net/images/249347.jpeg More errors here : http://www.subsim.com/radioroom/show...&postcount=723 |
:salute: Hi
For the errors : 1 : The clock in the rear torpedo room in VIIa = i must see with the editor what i can make for it (invisible or not good placed) i get try tonight after work :yep: 2 : For the compas, the texture is the same used for the speed ,if i change it,i change the speed gauge texture :nope: or with hex editing the CR room 3 : for the compas on the deck : no mesh :nope: for make it workable |
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Not yet ,we can't add meshes :cry:
has tonight I go to work :-? |
:salute: Hi
Ok ,i have found the problem with the needle for the clock in the VIIA torpedo room ,Ubisoft a just use the wrong axis :doh: the needle turn on itself :o i get redone the axis and after i send the patch for it :03: |
:salute:
And here is the fix for the clock in the rear torpedo room VIIA :http://dl.dropbox.com/u/8655607/Fix%...oom%20VIIA.zip :D This file is edited with TheDarkWraith Editor , Thank to him again :yep: |
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Thank Reaper7 :up:
I'll watch it right away :rotfl2: |
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Best regards, Magic |
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