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-   -   [REL] SteelViking's Interior Mod (https://www.subsim.com/radioroom/showthread.php?t=171415)

BIGREG 02-19-12 01:26 PM

Yes it's better to get the right textures gauges :yep: first install StellViking's interior and after the fuel needle axis gauge patch : http://dl.dropbox.com/u/8655607/Fuel...%20Interior.7z

chun 02-19-12 01:31 PM

:yeah::salute:

ETsd4 02-19-12 04:17 PM

Quote:

Originally Posted by BIGREG (Post 1841883)

Error 404: File not found

Quote:

Originally Posted by BIGREG (Post 1841883)
fuel needle axis gauge patch

Picture before / after patch?

BIGREG 02-19-12 04:18 PM

Here a new link : http://dl.dropbox.com/u/8655607/Fuel...%20Interior.7z

Don't need a picture for that ! before the needle was out of alignment and I had deactivated when I did my mod WoGaDi (included in the SteelViking mod)
If you want, go look at the gauge (alone) on the ceiling between the two diesel engines

ldu30 02-19-12 05:59 PM

:yeah:Thanks

ETsd4 02-20-12 07:13 PM

Quote:

Originally Posted by BIGREG (Post 1841986)
look at the gauge (alone) on the ceiling between the two diesel engines

Good work:
http://img.xrmb2.net/images/355359.jpeg

x

x

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXxx

More errors here:
1)
http://img.xrmb2.net/images/205328.jpeg

2.)
http://img.xrmb2.net/images/249347.jpeg

More errors here : http://www.subsim.com/radioroom/show...&postcount=723

BIGREG 02-21-12 12:47 AM

:salute: Hi

For the errors :

1 : The clock in the rear torpedo room in VIIa = i must see with the editor what i can make for it (invisible or not good placed) i get try tonight after work :yep:

2 : For the compas, the texture is the same used for the speed ,if i change it,i change the speed gauge texture :nope: or with hex editing the CR room

3 : for the compas on the deck : no mesh :nope: for make it workable

pedrobas 02-21-12 12:56 AM

Quote:

Originally Posted by BIGREG (Post 1842710)
:salute: Hi

For the errors :

1 : The clock in the rear torpedo room in VIIa = no needle meshes :nope: in .GR2

2 : For the compas, the texture is the same used for the speed ,if i change it,i change the speed gauge texture :nope: or with hex editing the CR room

3 : for the compas on the deck idem as 1 : no mesh :nope: for make it workable

Stupid question here (just to learn) canīt you use for those the ones of VIIC or VIIC41 because these are ok, (or not? :hmmm:)

BIGREG 02-21-12 01:13 AM

Not yet ,we can't add meshes :cry:

has tonight I go to work :-?

BIGREG 02-21-12 01:06 PM

:salute: Hi

Ok ,i have found the problem with the needle for the clock in the VIIA torpedo room ,Ubisoft a just use the wrong axis :doh: the needle turn on itself :o i get redone the axis and after i send the patch for it :03:

BIGREG 02-21-12 03:27 PM

:salute:

And here is the fix for the clock in the rear torpedo room VIIA :http://dl.dropbox.com/u/8655607/Fix%...oom%20VIIA.zip :D

This file is edited with TheDarkWraith Editor , Thank to him again :yep:

pedrobas 02-21-12 03:49 PM

Quote:

Originally Posted by BIGREG (Post 1843042)
:salute:

And here is the fix for the clock in the rear torpedo room VIIA :http://dl.dropbox.com/u/8655607/Fix%...oom%20VIIA.zip :D

This file is edited with TheDarkWraith Editor , Thank to him again :yep:

Really you are my "needle" man :haha:

reaper7 02-21-12 03:53 PM

Quote:

Originally Posted by BIGREG (Post 1843042)
:salute:

And here is the fix for the clock in the rear torpedo room VIIA :http://dl.dropbox.com/u/8655607/Fix%...oom%20VIIA.zip :D

This file is edited with TheDarkWraith Editor , Thank to him again :yep:

Check your PM, sent the TDC gauge types :03:

BIGREG 02-21-12 04:09 PM

Thank Reaper7 :up:

I'll watch it right away :rotfl2:

Magic1111 02-22-12 06:32 AM

Quote:

Originally Posted by BIGREG (Post 1843042)
And here is the fix for the clock in the rear torpedo room VIIA :http://dl.dropbox.com/u/8655607/Fix%...oom%20VIIA.zip :D

Many thx for the Fixes, wonderful work! :yeah:

Best regards,
Magic


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