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-   -   [WIP] The Offical Post of The Surface Warfare Super-Mod (https://www.subsim.com/radioroom/showthread.php?t=144946)

polyfiller 05-21-10 04:05 PM

Hey folks - I'm still around..... just been getting hammerred by work... so not able to dedicate any time to modding.

Ivan - what did you need help with ? Saw your post from April and wondered what you need assistance with ?

I might be able to do some limited work ... but I can probably help more by answering quesitons about the stuff I did.

Anyhow - really pleased to see there is still an active team working on TSWSM.

Drop me a mail if you want. Cheers.

ivank 05-21-10 06:50 PM

With the damage models

Illuminati 07-02-10 09:52 AM

I still eagerly await this mod :) take your time with it. I'm sure its going to be excellent.

ivank 07-02-10 12:20 PM

I have to relearn how to make ships playable, but when I get in touch with Poly, I will see if he can still do damage models, and if anyone can do lightmaps

Illuminati 07-08-10 06:39 AM

Even if you released it as it is, im sure people would still be grateful. You've put alot of effort into making this work. I never bore of the SH series so even if it takes another year to make, I will still support the mod.

ivank 07-08-10 02:33 PM

Well SH Editor is not compatible with my Win 7, it acts werid, the lower half of the editor is white and frozen, and on the top half, I can place units but not click on the map. So I am wiping my hard drive and reinstalling Win 7, if that does not work, maybe I do Win 7 and Win XP. Other wise, I will give my job of campaigns to someone else, and work on the raiders and making ships playable. I know Darkfish is in finals at school, so maybe after that we can do some ships, Poly, well I do not know where he is I have tried to talk to him, and SH427 and I will talk 3D stuff

Illuminati 07-09-10 04:29 AM

The campaigns you are working on, are they historical - relating to conflicts that actually happened in WW2? Or are the missions completely fictious. Either way I don't mind - I'm not obsessive over the '100% realism argument', what you could do is work on a couple of a basic missions, and then if you have time after the mod then go back to making a campaign. Would save alot of time & effort.

I would help with the editor but last time I used it, it hated my comp. Kept crashing.

ivank 07-09-10 12:49 PM

Well the missions I had made and are on my external HDD, are historical until the real ship sank, then they become a mix of free roam and what I deemed plausible missions.

ivank 07-09-10 04:34 PM

Okay, well I went to wipe my HDD for Linux/Win 7 install, and checked my missin editor one last time, and it seems to be working fine. So without further wait, the campaign part of this mod is back on track!! Just need my modeller and damage guy to kick it into gear again. :D

Sledgehammer427 07-10-10 10:59 PM

modeling you say? I'm not THAT attractive but if you say so...
:O:
I'll be getting back to work soon, I got kind of a new job and my gf is back from foreign exchange so my free time will be sporadic

ivank 07-10-10 11:01 PM

Quote:

Originally Posted by Sledgehammer427 (Post 1441177)
modeling you say? I'm not THAT attractive but if you say so...
:O:
I'll be getting back to work soon, I got kind of a new job and my gf is back from foreign exchange so my free time will be sporadic

It is cool, as long as UK is released before Sept

Nemesis1024 07-24-10 04:02 AM

Hey guys, really looking forward to seeing this mod come alive! :03:

keep up the good work! :yeah:

skidoorider 07-24-10 01:29 PM

when is it going to be done?

ivank 07-30-10 02:12 PM

Mod work has been shut down.
I am working on the raiders by myself atm. Maybe Darkfish and SH427 can help. But otherwise they will be released one by one as I make them. Campaign work might be included, but since most of them operated in the Indian Ocean it is not on the top of the list.

Royal Navy work would be the next project, hopefully.

Then Kreigsmarine.

I took on this project with out fully understanding what it would demand. I do feel sorry I may not be able to deliver a full super mod like I intended on doing.

Illuminati 08-05-10 06:28 PM

Its no problem, at least there is material and the idea is fully established, people will come back to work on it. Sims & games like this never get forgotten.


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