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If on the other hand you are targeting targets in the open (oil platforms etc...) and it doesn't work then I guess its a genuine bug. |
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I hope this gets fixed. I sometimes like targeting TLAM's into more mountainous regions for potential scenarios...ala Iran. What happened during the modding which prevented this function from working??? |
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I have no idea if it will be fixed. :oops: |
Thank You Goldorak. I have another two questions:
1. termal layer - how it works in RAmod because I have a feeling that it is not so "strong" as it is in LWAMI mod 2. I'm interesting in particularly subs noise level. Can You make some kind of a diagram of it, which will show us different noise at different speed in comparison to all other subs ? |
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The intensity of the layer is obviously not constant because it depends on the specific ssp profile between mission and mission, but you can get pretty dramatic effects sometimes. Quote:
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I have a question but it is not connectd now with RA mod.
Is this possible to add (in the nearest update/patch) a key combination for "antena up/down" order ? It will be very useful for people who play DW and use some kind of voice communicator (Ventrillo/Team Spek). There will be possibility to use this key combination and connect it to voice communicator order - volume mute/volume down. This will add a huge upgrade to multi session games :) |
just a question concerning mast/periscope detection (by radar): is this planned/fixable for RA? Would be cool :|\\
Anyway, thanks for your hard work! |
There is a way to simulate Mast dection for time being slightly brouch with say 2 ft of sail to where it makes a wake then just go deeper:arrgh!: to end it
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Found a bug in the akula II model. Whenever a player passess 15 knots the bow planes wing out and disconnect from the model (instead of moving in).
On a side note. What's planned for DWX 1.1? |
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On a side note. What's planned for DWX 1.1?[/QUOTE] I make the same question...:yep: Regards Fitz :salute: |
another idea for dwx
hey i read a wikipedia article on surface ships and i was wondering if ots over the side torpedo decoys could be added to the ohp and the udaloy ddg? that would be so much better than just that towed decoy
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Here's hoping this will be in DWX 1.2? :yep: |
Good news, everyone! (c)
new 3d-modell of victor 3 wiil be included in DWX 1.1 http://www.redrodgers.com/forums/sho...2&postcount=69 and Victor-s 1 and 2 will be playable!!!! more news at redrodgers.com ))) |
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