SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

ETsd4 09-04-11 09:11 PM

Quote:

Originally Posted by TheDarkWraith (Post 1742237)
Had a request some time ago to add an alarm clock to the game. It was on my list of things to do/look into and I've finally gotten around to making it ...

Looking very good. Especially it is nice to have the alarm-sound-, the Single/Continuous- and the Display-message-function.

Faamecanic 09-04-11 09:31 PM

Is there currently a mod out there that works with TDW's excellent UI mod that gives the Uboat realistic pitch and roll?? I was using "U-boat Historical Spec 1.4" but it seems (if I read the thread correctly) that this is no longer compatable?

TheDarkWraith 09-04-11 09:41 PM

Quote:

Originally Posted by Faamecanic (Post 1742712)
Is there currently a mod out there that works with TDW's excellent UI mod that gives the Uboat realistic pitch and roll?? I was using "U-boat Historical Spec 1.4" but it seems (if I read the thread correctly) that this is no longer compatable?

stoianm has one :up: PM him about it :up:

Faamecanic 09-04-11 09:43 PM

Sweet.... good to see after I took a 1 year break from SH5..your still plugging away TDW...thanks for the hard work :yeah:

(I HATE the sub on rails... kills any sort of immersion in rough seas)

Silent Steel 09-05-11 08:47 AM

Quote:

Originally Posted by Faamecanic (Post 1742712)
Is there currently a mod out there that works with TDW's excellent UI mod that gives the Uboat realistic pitch and roll?? I was using "U-boat Historical Spec 1.4" but it seems (if I read the thread correctly) that this is no longer compatable?

Try these;

U-boat Historical Specifications 1.7 by ddrgn (includes U-boat Historical Specifications 1.7 for TDW Mods)
http://www.subsim.com/radioroom/downloads.php?do=file&id=1775

stoianm pitch&roll for SH5 V1 by stoianm
http://www.subsim.com/radioroom/downloads.php?do=file&id=3208

:up:
/

naval_noob 09-05-11 09:54 AM

Installed your mod...and only your mod, plus patch. Had what I think was a snorkel on my tutorial sub in 1939. Large pipe that ends in an upside down U on the left side of the conning tower.

Thought that be a bit early for me to be seeing a snorkel.

TheDarkWraith 09-05-11 09:59 AM

Quote:

Originally Posted by naval_noob (Post 1742951)
Installed your mod...and only your mod, plus patch. Had what I think was a snorkel on my tutorial sub in 1939. Large pipe that ends in an upside down U on the left side of the conning tower.

Thought that be a bit early for me to be seeing a snorkel.

Currently I can't limit the time when the snorkel should be available. You either have snorkel or you don't. Once I figure out how to limit the dates of the snorkel you won't have this problem anymore. You can disable the snorkel by editing the sub's .sns file.

Poacher886 09-05-11 11:19 AM

As discussed in the OH thread, If i click on the sonarman to make a "nearest contact" report, he does, but if i return moments later to ask for another, the button is yellow'd out and cant be pressed, i then have to click on the sonarman again to re-set.

Its not a biggy, but annoying when trying to get fast multiple reports when under pressure.

Thanks

P.s im also finding the "depth under keel " does not work sometimes..he answers your call, but there is no sonar ping and thus no return. It might be a fault with the "German voice pack" + Fixes though? either way, i have to re-load to sort it.

TheDarkWraith 09-05-11 12:08 PM

Quote:

Originally Posted by Poacher886 (Post 1743003)
As discussed in the OH thread, If i click on the sonarman to make a "nearest contact" report, he does, but if i return moments later to ask for another, the button is yellow'd out and cant be pressed, i then have to click on the sonarman again to re-set.

Its not a biggy, but annoying when trying to get fast multiple reports when under pressure.

Thanks

P.s im also finding the "depth under keel " does not work sometimes..he answers your call, but there is no sonar ping and thus no return. It might be a fault with the "German voice pack" + Fixes though? either way, i have to re-load to sort it.

The first is a legitimate bug and I'll have to fix :up:

The depth under keel is known game issue. Save and reload to fix :shifty:

Magic1111 09-05-11 02:14 PM

Quote:

Originally Posted by pepe123456 (Post 1741681)
Thank you

:salute::salute::salute:Welcome aboard !!!:salute::salute::salute:

quink99 09-05-11 07:28 PM

Any map Mod causes CTD
 
This may well be a self induced injury but then I'm rather new at this.

I recently installed a map MOD, Kriegsmarine Grid Map for MO and TDW UIs by Stoianm, and ever since then every time I try to activate the NAV MAP by using "the steering wheel" icon on the upper right hand side in the vertical bar or using the F3 key on Church's key board SH5 immediately CTDs.

This poses an large problem as I can't plan or draw long range courses or see where I am and cannot, thus, complete any campaigns.

I've tried several other map MODS and even no map MOD and, so far, nothing works.

I'm using NewUIs_TDC_6_7_0_By_TheDarkWraith with patch 1.

Any suggestions would be most appreciated.

TheDarkWraith 09-06-11 09:30 PM

Had to move something up in priority that was down on my list of things to do:
http://www.subsim.com/radioroom/pict...pictureid=4833

Clicking the U-Jagd checkbox selects the U-Jagd style chrono. It's a seamless transfer between the two. They share everything (except U-Jagd doesn't display the actual game time like the stock chrono does). Click the face in either one to show/hide the alarm clock (they share the same alarm clock - there isn't an alarm clock for each one) :up:

The U-Jagd add-on mod has been removed from the mod as it's not needed anymore. Will be available in v6.8.0

Dieselglock 09-06-11 10:05 PM

Fantastic I was going to ask if this would be possible. I like to use both styles of stop watch:rock:

TheDarkWraith 09-06-11 10:34 PM

Quote:

Originally Posted by Poacher886 (Post 1743003)
As discussed in the OH thread, If i click on the sonarman to make a "nearest contact" report, he does, but if i return moments later to ask for another, the button is yellow'd out and cant be pressed, i then have to click on the sonarman again to re-set.

Its not a biggy, but annoying when trying to get fast multiple reports when under pressure.

Fixed. Will be in v6.8.0 :up:

You have PM ;)

Magic1111 09-07-11 06:56 AM

Quote:

Originally Posted by TheDarkWraith (Post 1744172)
Had to move something up in priority that was down on my list of things to do:
http://www.subsim.com/radioroom/pict...pictureid=4833

Clicking the U-Jagd checkbox selects the U-Jagd style chrono. It's a seamless transfer between the two. They share everything (except U-Jagd doesn't display the actual game time like the stock chrono does). Click the face in either one to show/hide the alarm clock (they share the same alarm clock - there isn't an alarm clock for each one) :up:

The U-Jagd add-on mod has been removed from the mod as it's not needed anymore. Will be available in v6.8.0

Excellent work TDW !!! :yeah:

Best regards,
Magic


All times are GMT -5. The time now is 12:33 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.