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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

TheDarkWraith 04-24-10 01:06 PM

Quote:

Originally Posted by kylania (Post 1372239)
On the Nav Map I drew a ruler line to the contact on the nav map. Followed that line on the TAI and nothing was there.

ok. So the c++ code only adds radio contacts to the nav-map. No problem. Thanks for checking :up:

severniae 04-24-10 01:07 PM

Hi TDW - One wee problem I've had since installing v .08 is that now when using the Observation periscope I can no longer see the bearing indicator at the top of the view, and in the attack periscope view its very dark - I'm using 'More Realistic Periscope' mod also, however it didn't seem to be a problem on version 1.1.

I'm running resolution 1280 x 720 incase that is the problem (unfortunately I can't run in a higher resolution without laggy performance!

Many thanks,

Sev.

TheDarkWraith 04-24-10 01:16 PM

Quote:

Originally Posted by severniae (Post 1372242)
Hi TDW - One wee problem I've had since installing v .08 is that now when using the Observation periscope I can no longer see the bearing indicator at the top of the view, and in the attack periscope view its very dark - I'm using 'More Realistic Periscope' mod also, however it didn't seem to be a problem on version 1.1.

I'm running resolution 1280 x 720 incase that is the problem (unfortunately I can't run in a higher resolution without laggy performance!

Many thanks,

Sev.

I moved the bearing indicators up....maybe I moved them up too far. Can you show me a screenshot?

kylania 04-24-10 01:16 PM

Quote:

Originally Posted by severniae (Post 1372242)
Hi TDW - One wee problem I've had since installing v .08 is that now when using the Observation periscope I can no longer see the bearing indicator at the top of the view, and in the attack periscope view its very dark - I'm using 'More Realistic Periscope' mod also, however it didn't seem to be a problem on version 1.1.

I'm running resolution 1280 x 720 incase that is the problem (unfortunately I can't run in a higher resolution without laggy performance!

Many thanks,

Sev.

I had to downgrade to 1.2 of the MRP mod since I wasn't able to see anything anymore with the 1.3 version. I'll try it again to see if it's the same with 1.9.

TheDarkWraith 04-24-10 01:18 PM

Quote:

Originally Posted by kylania (Post 1372251)
I had to downgrade to 1.2 of the MRP mod since I wasn't able to see anything anymore with the 1.3 version. I'll try it again to see if it's the same with 1.9.

it's very possible I moved them up too far so that it causes incompatibilities with other's mods. If this is so let me know and I'll move them down some.

kylania 04-24-10 01:29 PM

http://img689.imageshack.us/img689/3475/scopes.jpg

This is NewUIs 1.9 + MRP 1.2 with 1920x1200 resolution.

The obs scope bearing indicator isn't even visible as part of the scope, so using it to mark bearings is only an approximate. At night it's "not there" due to black on black. The Attack scope at night is OK, but during the day a little difficult to read. UZO seems fine day or night.

TheDarkWraith 04-24-10 01:33 PM

Quote:

Originally Posted by kylania (Post 1372255)
http://img689.imageshack.us/img689/3475/scopes.jpg

This is NewUIs 1.9 + MRP 1.2 with 1920x1200 resolution.

The obs scope bearing indicator isn't even visible as part of the scope, so using it to mark bearings is only an approximate. At night it's "not there" due to black on black. The Attack scope at night is OK, but during the day a little difficult to read. UZO seems fine day or night.

I'll have to download MRP 1.2 and use it to set the bearing indicators. Got a quick link to it?

TheDarkWraith 04-24-10 01:37 PM

picture says a thousand words:
http://www.subsim.com/radioroom/pict...pictureid=1890

looks like I got the missing radio contacts timestamp fixed :rock:

kylania 04-24-10 01:41 PM

Quote:

Originally Posted by TheDarkWraith (Post 1372267)
picture says a thousand words:

looks like I got the missing radio contacts timestamp fixed :rock:

So even though the game isn't supplying a time stamp, you'll be able to grab it based on when you capture the report? Sweet!!

kylania 04-24-10 01:45 PM

Quote:

Originally Posted by TheDarkWraith (Post 1372262)
I'll have to download MRP 1.2 and use it to set the bearing indicators. Got a quick link to it?

http://www.subsim.com/radioroom/down...o=file&id=1708 + http://www.subsim.com/radioroom/down...o=file&id=1658

From this thread: http://www.subsim.com/radioroom/show...more+realistic

Yoram777 04-24-10 01:45 PM

Quote:

Originally Posted by kylania (Post 1372255)

This is NewUIs 1.9 + MRP 1.2 with 1920x1200 resolution.

The obs scope bearing indicator isn't even visible as part of the scope, so using it to mark bearings is only an approximate. At night it's "not there" due to black on black. The Attack scope at night is OK, but during the day a little difficult to read. UZO seems fine day or night.

why don't you upgrade to MRP v1.3? :)

kylania 04-24-10 01:48 PM

Quote:

Originally Posted by Yoram777 (Post 1372270)
why don't you upgrade to MRP v1.3? :)

http://www.subsim.com/radioroom/show...&postcount=186 The bearing strip was impossible to get a exact reading from.

Though now with TDW working on it, and hopefully integrating it, I'll probably upgrade. Also didn't really like the cyclops binocs view. I realize it's "real", but seems funny to me. heh :O:

TheDarkWraith 04-24-10 01:58 PM

Quote:

Originally Posted by kylania (Post 1372268)
So even though the game isn't supplying a time stamp, you'll be able to grab it based on when you capture the report? Sweet!!

when a report comes in, your sonar guy spots a contact, your radar guy spots a contact....every new contact added to the nav map will have a date-time-stamp :rock:

Yoram777 04-24-10 02:01 PM

Quote:

Originally Posted by kylania (Post 1372273)
http://www.subsim.com/radioroom/show...&postcount=186 The bearing strip was impossible to get a exact reading from.

Though now with TDW working on it, and hopefully integrating it, I'll probably upgrade. Also didn't really like the cyclops binocs view. I realize it's "real", but seems funny to me. heh :O:

Yes, the cyclops view is the one thing that kind of bugs me too, but overall it's an excellent mod.

Would be nice if it was integrated in TDW's UI's :up:

TheDarkWraith 04-24-10 02:12 PM

I lowered all the views for the heading bar down some. Should be good now. They need to be tweaked but just want to know if where they are now works better with others mods.

EDIT:

taking the woman out now so I'll be away from the computer for awhile......

kylania 04-24-10 03:05 PM

Using MRP 1.3 they could be just a bit lower, though the "thick line" of that mod makes reading a bearing, especially during the day, difficult:

http://img710.imageshack.us/img710/4310/bearings.jpg

And behold the Holy Grail of Silent Hunter 5:

Single Ship Radio Contact Timestamps

http://img683.imageshack.us/img683/449/holygrail.jpg

TheDarkWraith 04-24-10 07:39 PM

just figured out how to make things draggable.....now we can really have some fun :D

kylania 04-24-10 07:41 PM

Quote:

Originally Posted by TheDarkWraith (Post 1372497)
just figured out how to make things draggable.....now we can really have some fun :D

Ahh great, I saw the edge of that one chart, but wasn't able to grab it. :) Also, log entry buttons are supposed to be gone on the latest test version right?

mcaa666 04-24-10 07:42 PM

In regard to the radio contact timestamps...could you make the date and time format a user configurable option?
For instance have two seperate date formats ie. MM/DD/YYYY or DD/MM/YYYY and for the time format have the option to switch to a 24 hour clock. I know I always get confused with PM and AM...:06:

McHub532 04-24-10 07:45 PM

Quote:

Originally Posted by TheDarkWraith (Post 1372293)
taking the woman out now so I'll be away from the computer for awhile......

The amazing DarkWraith knows no bounds. He has serious computer skills AND a woman!! :)


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