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Will try it out now |
1.2.3 released.
This is the same as 1.2.2 but with some very small graphical touch-ups added, such as:
Cheers OLC |
Thanks for the new version OLC. Personally, I think its a brilliant mod, one of the best i've seen in 3 years of playing SH3 so well done. Hope my post didn't add to the confusion.
I know the game engine is restricting and I know you have endeavoured to mod the optic stations (periscopes, UZO, Binnocs) so that we can use them in a fashion similar to the way they were really used in real life. I believe your goal is for a commander to obtain info from these stations that reflect the info they would have obtained in real life, ideally with a similar level of uncertainty. I suppose what i'm saying is that as long as the commander is able to aquire target data to the same level as in real life then the mechanism of how that is acheived is secondary. That said, the mechanism you've employed in your mod are very good and go a long way in overcoming the failings of the original SH3 release in this domain. So a big thankyou to you. :yep: |
My pleasure :up:
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I think the same thing that Uber Gruber. Without doing "noise" you have obtained a really brilliant mod.
One of the best mods who has been contributed to SH3. I cannot imagine my SH3 without this mod. :D Congratulations. :up: |
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Sorry. When I read this http://www.subsim.com/radioroom/show...8&postcount=26 I just assumed you meant both. My bad, and I'll try to make sure it doesn't happen in the future. There's an old saying: "Never assume - it only makes an ass out of u and me." I hate that saying, as it's a bit trite for my blood; but this time it seems to be true. |
Hi OLC.
You helped me get the SB Camera mod working with the last version of the GUI. Would you be willing to do the same again for this version too? Thanks. |
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In truth it's an extremely simple change and it wouldn't take 5 minutes to do it, it's just I'm trying to avoid the headache of supporting multiple versions of my mod so if someone else "releases" the "SB mod for OLC GUI" it'll take that headache away from me. Silly really but there you go! :roll: I'll PM you with details, then when GWX 2.1 is released you're good to go. :up: |
@OLC
I'm not sure if this can be done but ..... As we click the binding of the Ship ID Manual to open it, is it possible to also click the binding to close it ? From a human interface point of view I think it would be better than having to click the X box in top right hand corner as we currently have to do. Just a thought.... |
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OLC, sorry for my ignorance, but I have not been able to follow your progress for over a month now due to RL constraints. I just would like to ask if your newest version has an option to have the old binocular view of the deck gun (with no red crosshair in the zoomed view)? If no, would you mind giving me a quick "how to" please? I tried to overwrite your DeckGun.tga with the stock one, but it doesn't work properly for me. Sorry for this annoying request but I would really appreciate your help. Thanks a lot for you mod. MK
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HTH OLC |
First off, love the mod!
Just wondering... Did version 1.2.3 get rid of the map contacts? I was using 1.2.2 and they were there; but now they are gone. Please help. |
Is the Double Mast Tool the same one that cuervo had put out originally, or do I need to run it again. I already have it in my JSGME file.
I've just started playing the 1.2.1, it looks great. I must say the moon caught me off guard. Thanks for all your hard work. |
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Edit: Duh. Sorry, I'm being dim. :damn: :roll: |
Thanks OLC!
*waits patiently* |
I would just love reading "Changes in OLC 1.2.3"
So is there a readme file within the mod? |
I dont know what to say. I remove OLC 1.2.3 and 1.2.2 with the JSMGE mad I get the map contacts. Same realism settings and Mods. I'm lost.
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