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Just looked at his two files for this - will do a much better job than mine did :yeah: @W_Clear: may I use these two files in my FX Update mod? |
Is still the underwater color blue at night when the surface is black?
:doh: |
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Regards MLF |
Problem with 4.1:
http://www.subsim.com/radioroom/pict...pictureid=3174 this was taken with only 4.1 installed. Checked v4.0 and no problem :hmmm: |
Hello W_clear
Should we activate the mod as is, or opening the folder that contains MOD MOD 4.1 + ENVIRONMENT ENVIRONMENT SOUNDS and LIGHTFOG? Thank you very much for this mod :salute: |
I confirm written problem give TDW.
Th Clear for Mods is GREAT. Duval |
Thx, great work. Itīs an amazing mod :yeah:
Few pics as sample: Convoy hunting in stormy and foggy day http://img840.imageshack.us/img840/6065/tormenton.jpg http://img301.imageshack.us/img301/945/perisniebla.jpg http://img824.imageshack.us/img824/4793/vista1n.jpg |
@ Otto: press the 'L' key to move your XO TDC dialog box to the bottom right of the screen (assuming you're using SH5Enhanced style and XO TDC dialog box draggable isn't enabled) ;)
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Want to become a white foam, need to address the environmental impact of its color,You can look at this area。Thanks。 |
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[QUOTE=TheDarkWraith;1522180]Problem with 4.1:
http://www.subsim.com/radioroom/pict...pictureid=3174 Same problem with version 4.2 :yawn: otherwise, simply perfection. |
W_clear you probably missed my following previous message:
http://www.subsim.com/radioroom/show...postcount=1019 Because your 4.2 still have these two files. TO ALL: About the optional "LightFog" mod it is written in the readme: "Very suitable for fighting". Can, anybody who has understood the purpose of this alternate mod, elaborate a little bit more in which cases it is better to use this alternate "FogDistances.cfg". Does it mean that, by defaut, it look better, but it is not possible to "fight" properly (?!?!?) and "LightFog" option, give the opportunity to sacrify the "look" for the "playability" ? ACS |
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Maybe the lightFog gives you the chance to lock&fire, improving the playability and decreasing the visual aspect ( I guess :hmmm: ) |
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Sorry W_clear... :up: |
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"data\Shaders\Wakes\ShipWakePS_SH5.fx" As far as I understand this mod, in version 4.0 and probably since many previous versions, maybe even since ever (date of the file is: july 9, 2010), this ship wake modification was simply NEVER ACTIVE, because the file had the following INCORRECT NAME: "ShipWakePS_SH5.fx.txt" In mod 4.1 and 4.2 you have two files: Still our "ShipWakePS_SH5.fx.txt" (dated july 9, 2010) and a new one: ShipWakePS_SH5.fx Something I have already mentionned twice, but as usually, Mister W_clear do not reacted to my attempt to help. :hmmm: ACS |
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Be kind and remember language barriers please .
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请 ACSoft理解,如果你会用中文问我问题,我一定会很详细的回答您。
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