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It is said in post #1... |
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I just checked, I was about to delete my saves for update 9 but I read your reply just in time to check. It was on January 24 1942. edit: I have about 48k renown. |
I dont have update 9 yet. I had 7 running when this happened.
update....... runs now with newest patch danke |
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Nope, I started that patrol (going from the carrier track file of an old save becasue I already started a new campaign) on the 15th of the 1st 1942. edit: If you want I can give you my last save I made before updating to Update 9? edit mk2: here my save is anyway. https://mega.nz/#!S0xlDQ4T!_3pwg8Ekh...4mMBU8UGOiFqb4 this was my activated mod list at the time: |
Thanks for all of the info succerpunch. Just be aware that the TDW_Ship_Plane_Fire_Damage_v1_3_SH4 may well overwrite the new stuff that Fifi just did for the particles, and it and neither it nor TheDarkWraith_DC_Water_Disturbance_v2_0_SH4 have been checked for functionality with OMEGU with Fifi's compilation. I do know that the Water Disturbance was cpu intensive, and might cause issues with a cpu-intensive mod. Use of them would make it difficult to track down certain issues you might encounter.
As for the new sub, I cannot remember what the sequence is, but it does seem to me that you are assigned as you come back in to home port, so the January departure, so long as it is within 30 days of the end of the then current sub's life, will result in one last patrol in it, though its "life" is over... maybe I ought to put one more mission in each of the flotillas for the next update... :hmmm: |
Propbeanie is right, it probably overwrite what has been done...
Easy to see it when activating such mod in Jsgme, it tells you what it is about to overwrite. We can’t help or take informations from players who doesn’t have same files as us! :timeout: It’s just not same game! ... |
Any word on new fires/smoke/explosions/deck gun hits effects? :06:
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Something is wrong with type VIIC in the torpedo mission in submarine school.
If you view at the submarine directly from external view, you get double deck, rails in front of tower, periscope sticking from the side of the hull... But if you pan the view to the side, so the sub is at the end of your screen, then you see the right model. The same is with deck view. I tried in campaign mode,VIIC januar 43, same effect. Is it the .cam file for that turm responsible for this? |
Love what you did in update 9 Fifi! I was poking around my sub in Lock Ewe on the west coast of England and what to my surprise is the Rodney. She capsized after 4 hits. I didn't expect a rollover so that was a pleasant surprise. The 3 smaller turrets on either side of her did seem to be off color. The port side was black while the stbd side seemed to be a lighter brown color. Didn't match the rest of the ship.
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An error of myself trying to fix something in the turm.dat. It is corrected, and you can re-download the Update 9 in half an hour :oops: Sorry for this inconvenience. Quote:
For the moment i can’t do nothing i’m Afraid ... |
YOU CAN RE-DOWNLOAD UPDATE 9 (FIXED FOR THE VIIC43)
No need to restart career Sorry for the inconvenience :Kaleun_Salute: |
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Fixed the Rodney gun textures, other guns have problems that I'm looking at now... |
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I have fixed the sound issue where one file was looping for ever after some time. We could hear it mainly at the hydrophone station. I have fixed also the thunder flashes not corresponding to new Materials.dat :Kaleun_Salute: |
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