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Many thanks, TDW.
:sunny: |
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Anyone been DC'd and incurred enough damage in the CR (Control room or underwater bridge) to see the new FX? When you do I think you'll be surprised. I plan on doing that kind of FX to every compartment on the boat. I also plan on expanding the FX to include more than what you currently see from it...... |
...as i was allowed to test that for the control room for ithink 2-3 month now, i cant miss it anymore and would love to have that effect`s (inlcluding a bit more from that dark smoke) in other compartments too :rock:
...what about burning fire`s then, any news about that ? |
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Superb! Thanks!:salute: |
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Magnum_Opus_v0_0_1 Magnum_Opus_Patch_2 IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting FX_Update_0_0_16_2_ByTheDarkWraith FX_Update_0_0_16_2_UHS_Fix NewUIs_TDC_6_6_0_ByTheDarkWraith Critical hits 1.1 Torpedos Critical hits v 1.2 Shadow Improvement ModLR Open Horizons II Light OH II and Light Campaign Radio Messages v3 Dynamic Environment SH5 Basemod (normal ) V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Environment SH5 Waves (normal version) V2.1 Dynamic Environment Undersea (mediterranean) V2.1 Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Equipment_Upgrades_Fix_1_2_byTheBeast stoianm upgrade available mod comp Equipment_Upgrades_Fix_1_2_byTheBeast sobers smaller water drops Real_Sink_0_0_16_2 TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting KZS Hull wetness for U-Boats + co tower and deck Grossdeutscher Rundfunk With MilRad Thinking about squeezing in Stoianm's pitch & roll as well once I fix this (and maybe upgrading to Hurricane waves as they look amazing, if I can get the sub to move with them right), is it likely to conflict with other sim files? |
You need to update to FX_Update v0.0.18
I just realized from looking at your posts that my add-on mods are not compatible with my new version of my UIs mod (Uboat_Sensors.sim file). I have to fix :o |
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EDIT: Doesn't seem to have done anything.. got some screens, maybe that'll help: just after it's gone down: http://imageshack.us/photo/my-images...820272150.jpg/ and a few seconds later:http://imageshack.us/photo/my-images...820273635.jpg/ just kinda goes grey, some of it is spray I imagine but I've sunk several ships since the update and no oil slicks at all. :( Updated modsoup is: Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Magnum_Opus_v0_0_1 Magnum_Opus_Patch_2 IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting FX_Update_0_0_18_ByTheDarkWraith NewUIs_TDC_6_6_0_ByTheDarkWraith TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Shadow Improvement ModLR Open Horizons II Light OH II and Light Campaign Radio Messages v3 Dynamic Environment SH5 Basemod (normal ) V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Environment Undersea (mediterranean) V2.1 Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 Equipment_Upgrades_Fix_1_2_byTheBeast stoianm upgrade available mod comp Equipment_Upgrades_Fix_1_2_byTheBeast sobers smaller water drops Real_Sink_0_0_16_2 TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting KZS Hull wetness for U-Boats + co tower and deck Critical hits 1.1 Torpedos Critical hits v 1.2 Dynamic Environment SH5 Waves (hurricane version) V2.1 stoianm pitch&roll for SH5 V1 (normal) Grossdeutscher Rundfunk With MilRad |
Hello TDW,
I found the 'AI torpedo' thread for SH4 (at SH4 we have no torpedo for AI ships) and here modders found the solution to shoot torpedo from destroyers and PT-boats. Of course this solution is not perfect but maybe SH5 has better environment to add new implementation of your FX mod. Link: http://www.subsim.com/radioroom/show...=154068&page=8 http://img194.imageshack.us/img194/9672/gyoratei2.jpg http://img218.imageshack.us/img218/2717/subsub.jpg |
http://www.subsim.com/radioroom/pict...pictureid=4750
http://www.subsim.com/radioroom/pict...pictureid=4751 v0.0.19 released. See post #1 for details :|\\ |
Is there nothing you can't do.:up:
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I didn't see this in the changelog, but is this included? Also, were there any changes to the Zones.cfg or is it still okay to use the file from Real Sink? Cheers Snotty |
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No changes to Zones.cfg file :up: |
Excellent, thanks. :salute:
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