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SH427, you start working with Hellish yet? on thosse SHV ships? I can not wait to see those ships you guys are working on.
Peabody, This is my part of the mod. I can help you here, if you tell me the info Lurker asks for in his OM mod, Ship type, Date, Flotilla, etc |
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I thought it might be because the MC01-7 nodes were not there, but I added them and it still crashes when you click launch boat. Just wondered if someone knew what is missing that causes it not to work. Peabody |
OH I miss understood, I am sorry.
While OM, he asks for your flotilla, sub type, date etc, when there is problem. I thought you were having a problem with the early version on this mod. I have no idea what you ships are doing, I have not had this problem yet. I have had the ship no launch the raft, or have the raft show up inside the ship causing damage. |
would all SWM members please check the website.
Anyone hear from Poly or ETR3 SS lately |
Poly, no
ETR3 is still around but he's moved on to other projects. |
Damn, anyway to get him back? We could really use him!
Have you seen the website? |
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That's too bad. Because I can command a task force with the stock game. :03: They operate exactly the same as the escort cruiser just with more ships. I'm not sure if you misunderstood what I was trying to show you or if there's a specific reason this cannot be done. |
Using that function I can get a task force, but starting a patrol as the lead ship of a task force/convoy is what I meant
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hmm
I was thinking about maybe making a way to have the player start alone, but having a base nearby (have the task forces available if you are a BB captain) so you can spawn your escorts shortly after you leave port. like, exit wilhelmshaven and stop at a certain point so many kilometers east of Heligoland, then spawn your escorts from a base nearby, who will then be attached to you... :hmmm: I don't know. |
Ahh I see now. I like Ivan's idea. How easy is this "leader of a task force" to set up?
I know you guys have a lot to work on. So maybe a simple method would be better for now. Just throwing the idea at you to see what you'd think. I really want to see this mod released and I want to help any way I can. |
hey people.
i have been hovering around this forum for a few years now, all the time looking for a good surface warfare mod. And i have been redirected to this mod several times. first of all, is this still being worked on? or has it been abandoned? also, i have heard a couple times about a "site" for this mod but i have googled for 15 minutes with phrases about it and i cannot find a separate site anywhere... finally, if this is still alive, i may be able to be of help. While i have not done almost any modding for SH4, i have done extensive script-type-modding for other games. (freelancer most extensively) If i could get a small tutorial for redundant tasks, i may be able to help...thanks. |
This mod is currently a WIP
I will PM you later with a link to the teams site, the site is for members only, so you need to join. We are happy to have your help |
Just wanted to throw this out there as an idea, since you can't command ships within the game etc. etc. would it make sense to use an interface a la "Total War" or "Great Naval Battles", where each unit (or its equivalent) is available in a certain amount at a certain date (minus losses), to each side on a separate campaign map where they can be moved from port to port used to patrol and used to attack enemy units and the SH4 engine will be used to "instance" the combat between the units.
Just an idea. |
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