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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] OLC Ubermod v2.4.3 for GWX 2.1 (https://www.subsim.com/radioroom/showthread.php?t=134186)

tomfon 05-25-08 03:36 PM

Quote:

Originally Posted by java`s revenge
I have one question, am doubting.

When i have for example mastheight 23m. Do i have to double it for the calculation?

I thought not but....

No need to double the mast values! :up:

java`s revenge 05-25-08 03:41 PM

Thank you Tomfon!!

Was doubting because someone in this subject was talking about doubling the
mastheights and my first thought was, that is wrong....

tomfon 05-25-08 03:46 PM

Quote:

Originally Posted by java`s revenge
Thank you Tomfon!!

Was doubting because someone in this subject was talking about doubling the
mastheights and my first thought was, that is wrong....

No fuss.
It might be even better if you bother downloading the tutorials from OLCs FF page and also the read me files. He explains everything really.:rock:

FIREWALL 05-25-08 05:00 PM

Is the sky supposed to look like this ?
Only useing GWX 2.1. No other mods to test this mod.

http://i291.photobucket.com/albums/l..._20173_640.jpg

difool2 05-25-08 05:09 PM

Quote:

Download S3D and edit scene.dat. In Sky>EnvSim>FogDistances there are four array items, one for each visibility (fog) level. You need to edit CloudRelativeZMin and CloudRelativeZMax to sort out your problem. Bear in mind that the clouds are a flat texture laid on a big dome and, for fogging purposes, Z is measured on the horizontal plane only; the clouds directly above your U-boat are at Z=0 and the clouds on the horizon are at approximately Z=0.9.
HTH
OLC
Thanks for the tip. :|\\

onelifecrisis 05-25-08 06:32 PM

Quote:

Originally Posted by FIREWALL
Is the sky supposed to look like this ?

No it isn't. :lol:
I haven't seen that problem before...

Samwolf 05-25-08 06:46 PM

Looks like the old "didn't roll back Sh3 commander before enabling the mod" problem.

Madox58 05-25-08 06:47 PM

I'll agree with you on that observation.
:yep:

onelifecrisis 05-25-08 07:43 PM

Phew! :rock:
I hate it when someone posts a problem and I have no idea what the cause is. :oops:
Thanks Samwolf and privateer. :up:

onelifecrisis 05-25-08 07:51 PM

It looks like I will be making another release of OLCU after all. :roll: :nope: :oops:

I found a handful of cosmetic problems: a typo in menu.txt, and some reflections I missed in the 'Remove All Object Reflections' mod. Also, privateer will be releasing a fix for the GWX 2.1 Small Freighter mast height, so I want to remove that fix from OLCU to avoid people getting JSGME errors.

I'm going to throw in a tweak to the water graphics as well.
Sorry peeps, but it'll be another big download.

Cheers,
OLC

Alex 05-25-08 09:41 PM

Waiting impatiently ! http://img147.imageshack.us/img147/772/party20lp2.gif

:up:

onelifecrisis 05-25-08 09:46 PM

Quote:

Originally Posted by Alex

:rotfl:

onelifecrisis 05-26-08 01:03 AM

2.4 is uploading to FF...
 
...but it'll take couple of hours to get there. :roll:

Changes in this version:
  • Several tweaks to the water graphics in OLCE2.
  • Removed the fix to the small freighter mast height in GWX 2.1 because the GWX team are going to release a fix for it.
  • Fixed a typo in OLC GUI Special.
  • Fixed some reflections which were still visible after enabling one of the Remove All Object Reflections mods.
  • Removed the OLCE2 game/mission loading screens.
I hope people like the new look of the water.

I've changed the wave textures a bit, and the reflections a bit, because after more than a dozen OLCU patrols those are the things that looked to me like they could be improved (and the recently added option to remove all object reflections meant that for the first time I could tweak the reflections without the constraint of trying to stop the ship reflections getting too messed up).

I wasn't sure whether to release that change since people seem to like OLCE2 as it is, but I really think it's an improvement so I took the risk. Let me know what you think!

OLC

FIREWALL 05-26-08 01:33 AM

Quote:

Originally Posted by onelifecrisis
Phew! :rock:
I hate it when someone posts a problem and I have no idea what the cause is. :oops:
Thanks Samwolf and privateer. :up:

Don't have SHC installed.

You can't rollback something you don't have installed.
http://i291.photobucket.com/albums/l..._20173_640.jpg

GWX 2.1 No other mods installed.

ssconvert 05-26-08 04:07 AM

Just downloaded, came in first....yay.....
Um Onelife, a question pls from a strictly mod user. After reading the readme and players guide, I assume the OLC GUI special is for players who use manual targeting. I unfortuantely do not as my mathematics etc is too crap, (especially if i play drunk as is often the case). I instead have manual targeting off and also weapon officer assistance turned off. So I have to set torpedo settings,etc but not AoB, distance, speed, etc. Sort of a compromise.
As a result of this, I shouldn't add OLC GUI special. Ja?

Also,
If you use SH3 Commander, and if you plan to play with OLC GUI Special, then you should copy the
U-BOAT

folder into your SH3 COMMANDER folder,
Um where is this folder located.

One last question, will your pictures your about to put back up on the first page show the differences in keeping or removing reflections, enhanced particle effects etc?
Its hard to visualize the difference. Is it based on rig hardware?


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