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-   -   [REL] Playable S-Boot ( Final ) (https://www.subsim.com/radioroom/showthread.php?t=130088)

Venatore 03-20-08 07:00 PM

This modder sets the standard for movie making, congratulation's Mr Fleck ;)

Mr.Fleck 03-20-08 07:09 PM

Quote:

Originally Posted by privateer
Mr. Fleck

Up to your usual standards on videos!
:up:

You need the newer stuff for sure.
I can picture your angle on the tube doors opening!
:o
Plus the Splash shielding and other upgrades!!
:huh:
Give this man the latest so he can do a REALLY cool vid!!
:rock:

Thanx privateer! :|\\

I started with the movie in February, and did not want to switch in between. But I'm glad new stuff will be available (and already is). Cheers to all the modders! I especially bow on your modding skills (is this english?).

Bye
Mr.Fleck

Madox58 03-20-08 08:29 PM

:hmm:
I don't remember seeing Boris on the ......
hmm....
FLIGHT SIM CHANNEL?
:rotfl:

Rolf Eschke 03-21-08 02:48 AM

Hello Together !
This was my First try of this incredable Mod...


http://img238.imagevenue.com/loc507/..._123_507lo.jpghttp://img226.imagevenue.com/loc167/..._123_167lo.jpghttp://img197.imagevenue.com/loc479/..._123_479lo.jpghttp://img108.imagevenue.com/loc1064...123_1064lo.jpg
http://img165.imagevenue.com/loc1012...123_1012lo.jpghttp://img213.imagevenue.com/loc206/..._123_206lo.jpghttp://img198.imagevenue.com/loc248/..._123_248lo.jpg
http://img120.imagevenue.com/loc674/..._123_674lo.jpghttp://img195.imagevenue.com/loc434/..._123_434lo.jpg

and it is Fantastic !!
This makes so much Fun to attack Ships and sink them.
Thank You very much for this amazing Mod,
I have a Request,could You please Retexture the "normal" Schnellboats ?
Regards
Rolf

Lord_FLB 03-22-08 02:16 PM

Quote:

Originally Posted by Mikhayl
Quote:

Originally Posted by Boris
Looks great... but what happened to Latemail's new GUI?

I kinda changed my mind :oops: Actually at first I wanted the torpedo controls on the general layout because the UZO view was too small and I fired my torps from the deck view. But now with OLC's new version it's way easier to steer the boat from the large UZO view when attacking so the torp controls became redundant.
For the panel position, I liked the previous one but when switching to the navmap or damage screen it got too much in the way.
Anyway even if the 2 GUI seem to have nothing common, Latemail's work helped me a lot to understand how things work in menu.ini and how to add/keep some features, all that a lot faster than before (I made a first attempt 2 weeks ago, it took me 3 days to have a crappy gui that didn't work right...).

Ahoi Mikhayl,

I really agree with you... the gui of OLC has all we need, to steer the boat and fire torpedos in one time - and it's not necessary to change stations. But I think the chronometer of the U-Jagd tool is not needed for an attack with the s-boat ? We don't have the full tool, because we don't need the Attack Periscope. Maybe the stock notepad will be enough - there we're having all datas we're needing to attack a ship: Type of Ship and distance! The normal Stop-Watch in combination with the notepad will be enough ! The rest of the OLC Gui is great! What do you think Mikhayl ?

Edit: @Mikhayl: If there is still help needed to bring the great S-Boat Mod forward - Maybe you need help to modify the messages in campaign data, the menu.cfg etc. and change them for S-Boat Commanding?

Lord_FLB 03-23-08 01:10 PM

Quote:

Originally Posted by Mikhayl
First post updated, new beta 0.9 released :|\\

@Lord : I won't modify the GUI any further, main reason is that I don't play much SH3 these days and I suddenly feel lazy when I think about changing things :lol: Besides I don't need the stopwatch nor the notepad, when I attack I just repeatedly ask the WO for the distance until I fire.
Also thanks for the offering, I included a list of the part that need to be translated to german in the new release for anyone who wants to give it a go. However it's still far from definitive so it may not be worth spending time on it.

Ahoi Mikhayl,

wow - am I dreaming ? Mikhayl you rule! The new S-Boat rocks...

Question:
- Does the smoke generator (fog cans) working yet in V.0.9? In a further post you said, that the "deploy decoy" Button ("J") now is ready to switch on the smoke generator ? I gave a Bold to my S-Boat before leaving harbor. But "J" doesn't work. :huh:

I keep an eye on the translation list for the german datas! Hopefully you'll have email soon as possible.

Lord_FLB 03-23-08 01:39 PM

Quote:

Originally Posted by Mikhayl
I disabled the smoke gen because the result wasn't good enough and caused a major FPS hit especially when using OLCE. I will see to put it back in the next release but no guarantee on that. And now that you point this out, I forgot to make it unavailable in the upgrades, scheisse :-?
I hope that's the only thing I overlooked :lol:

Ahoi,

what a pity... Never the less, maybe there will be a chance for the smoke gen in future of the S-Boat Mod... So - because you have forgotten to make it unavailable... I have only to cancel the semicolon in the line of commands.cfg for the bold - to make it possible?

Lord_FLB 03-23-08 01:57 PM

Quote:

Originally Posted by Mikhayl
:cry:
I'm affraid it won't work, I binded the command on the C key I think (don't remember) and it's still active. I deleted the "physical" launcher/generator, I just forgot to delete the menu line in the upgrade screen :-?

:cry:
What a shock...:damn:

But.. a german proverb is saying:
Hope is dying at last!:rotfl:

A6Intruder 03-23-08 02:21 PM

Is it possible to extract the actual, much better looking S-Boot, from your great mod to an other Mod as AI-Schnellboot?;)
Kind regards.

A6Intruder 03-23-08 03:22 PM

Quote:

Originally Posted by Mikhayl
Quote:

Originally Posted by A6Intruder
Is it possible to extract the actual, much better looking S-Boot, from your great mod to an other Mod as AI-Schnellboot?;)
Kind regards.

Yes it is, see the first post :yep:

I do not realy understand:-? . How? Where is the basic-model? I found the skins, but how do i get the new shape? Please be patient if the question is some kind of stupid.:oops:
Kind regards

PS Your new version (o.9) is great stuff!!!:rock:

USS Sea Tiger 03-23-08 10:31 PM

Version 0.9 up
 
Hi

I see you have the new version 0.9 posted,, cant wait to get home and try her out, 8 hours and counting down until !!!!!!!!!


Quite looking forward to seeing and running her again in her new configuration.

Also,, thanks a million for the paint template,!!!!

Templar_4450th 03-24-08 03:47 AM

Loving the new version... I finally got my first destroyer kill on my first patrol with 0.9 :rock:

Was late at night, no moon, barely spotted the destroyer and charged in at flank. At about 1500m, launched both torpedos in a salvo. The first torpedo passed harmlessly behind the destroyer, but the second detonated directly underneath their screws :D

Needless to say, after the torpedo blew away the aft of their ship, they were angry...VERY angry. Got their spotlights on me and started firing with their dual cannon turrets, their first barrage hit the aft section of my boat, before I was able to take evasive action. Then I fully realized how bad the situation was... I spotted another destroyer that was following behind the one I torpedo'ed. That one started firing too, and with its third volley it hit the crew quarters. After that volley the spotlight finally lost it's fix on me...might have had something to do with the aft of their ship starting to disappear under the water!! :hmm:

Still wasn't out of the woods yet though, I was low on fuel and had flooding that I knew I wouldn't be able to stop. I kept the engine at flank as long as I could, trying to get my battered S-100 back to Cherbourg before the flooding overwhelmed the crew compartment. About 40km from port I reduced throttle to 1/3 and literally entered Cherbourg just as my chief let me know that we were out of fuel. :arrgh!:

Only a 3800t patrol, but man was that fun...wish I was capturing video :rotfl:

USS Sea Tiger 03-24-08 07:16 AM

report on S boat update 0.9 for shiii vanilla, (not mods)
 
Graphics are beautiful ,, very smooth and runs very very well.

two small notes,

crew skill level bar does not show up in f-7 positions. so you never know quite how good they really are, I can live with that,

when in this mode (f-7) went to silent running (z) two out of 4 trys the program crashed, only once in 4 trys on main screen did it crash on this command. not sure why, so FYI,

still testing other parts ,

seems to want to crash on death screen too,

overall, a beauty of a project. learning a lot by looking at your files.

thanks!!!

Hakahura 03-24-08 11:25 AM

Mikhayl...
Latest version is running brilliantly.
No problems here at all.
Herman Spedzt is loving it!
:up:

Mr.Fleck 03-24-08 01:06 PM

Very nice Mikhayl! I like the latest version! Quite some fun included. :up:

Cheers!
Mr. Fleck


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