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-   -   [REL] RFB/Real Fleet Boat for 1.5 (https://www.subsim.com/radioroom/showthread.php?t=125529)

THE_MASK 05-27-08 07:15 PM

If the RFB1.5 team integrated w_clear mod into rfb1.5 that would be awesome :yep:

panthercules 05-27-08 07:50 PM

Quote:

Originally Posted by RFB Team
Quote:

Originally Posted by panthercules
[edit] - looks like the culprit is the following file in the RFB German Audio files mod: Submarine_GQ_secure_battle_stations_INT.wav - When I removed that from the mod it no longer gives a CTD when securing from battlestations. Now sure what's different about that file, but hopefully it can be fixed without too much trouble.

Found out what the problem is - stand by for a fix.

EDIT: do realize, you are NOT supposed to run the German audio files mod when playing a German career. It's in the first post of this thread.

I must be having trouble reading the small print on this new 1920x1200 monitor, 'cause I still couldn't find the reference to this in the first post. At any rate, did you mean that you're not supposed to run the German audio files when running a German career, or a US career? Having missed the reference the first time around, I just figured that the German sounds just wouldn't be used if you were playing a US career, so that's what I was doing when I got the CTD. It sounds like maybe I just shouldn't have installed/activated the German audio files pack unless/until I was ready to play a German career? Does it still matter now that you've released a fix for this file problem (quick work on that, BTW :up: ), or is it now OK to go ahead and load up the German audio files regardless of what side you're going to play?

LukeFF 05-27-08 07:56 PM

Quote:

Originally Posted by panthercules
I must be having trouble reading the small print on this new 1920x1200 monitor, 'cause I still couldn't find the reference to this in the first post. At any rate, did you mean that you're not supposed to run the German audio files when running a German career, or a US career? Having missed the reference the first time around, I just figured that the German sounds just wouldn't be used if you were playing a US career, so that's what I was doing when I got the CTD. It sounds like maybe I just shouldn't have installed/activated the German audio files pack unless/until I was ready to play a German career? Does it still matter now that you've released a fix for this file problem (quick work on that, BTW :up: ), or is it now OK to go ahead and load up the German audio files regardless of what side you're going to play?

The German audio files are designed to replace certain "standard" files that would sound out of place with a German career (e.g., General Quarters). As such, you only need to enable them *on top of the main RFB file* when playing a German career.

The CTD had nothing to do with enabling the German sounds with an American career. The problem was that I had a "silent" audio file in there that was 0.00 seconds long. SH4 doesn't like that and will CTD when it tries to play it. The solution was to create a 0.25-second blank audio file, and the problem went away.

RFB Team 05-28-08 02:06 AM

Update on the Mk. 14 torpedo problem:

It looks like we have finally found the source of the problem with Mk. 14s veering off to the left after re-loading a saved game. Provided all goes well, we will release a new RFB file that rolls in all the patches into one release within the next couple of days.

Tarred Rope 05-28-08 03:08 AM

Superb job, looking forward to it :up: SH4 without RFB is like Fish without Chips (toast without Beluga caviar? Er... I'll stop now) :)

boneman 05-28-08 11:02 AM

Screenshots
 
SHOW ME SCREENSHOTS OF THIS MOD AND ROW!!!!!!!!!!!!!!!!!!!!!!!!!!!!

P L E A S E:sunny:

AVGWarhawk 05-28-08 12:55 PM

Quote:

Originally Posted by boneman
SHOW ME SCREENSHOTS OF THIS MOD AND ROW!!!!!!!!!!!!!!!!!!!!!!!!!!!!

P L E A S E:sunny:

Look in the ROW thread for screens of ROW. RFB is internal workings of the sub via modding the subs to be similar to the actual submarine of that era. There are no screenshots for value changes inside the files.

sunbeam_cz 05-28-08 02:18 PM

missing AP rounds
 
hi sailors
newbie modder quetion: is it right that RFB1.5 + patch disables AP rounds for my deck gun??
I´m sure it isnt!!!.:doh:
for example I tried artillery training and I can fire only with HE rounds - in 1.5 stock
I can fire with both type of ammo.
can anyone help?, it really sucks me


SH4 rules :rock:

akdavis 05-28-08 02:58 PM

Quote:

Originally Posted by sunbeam_cz
hi sailors
newbie modder quetion: is it right that RFB1.5 + patch disables AP rounds for my deck gun??
I´m sure it isnt!!!.:doh:
for example I tried artillery training and I can fire only with HE rounds - in 1.5 stock
I can fire with both type of ammo.
can anyone help?, it really sucks me


SH4 rules :rock:

That is a shame that it is sucking you. :oops: But it is historically accurate (aka Real) that these submarines did not carry armor piercing ammunition for their deck guns.

RFB Team 05-28-08 03:11 PM

Quote:

Originally Posted by akdavis
But it is historically accurate (aka Real) that these submarines did not carry armor piercing ammunition for their deck guns.

Exactly. Everything in RFB has been researched very carefully to make sure it conforms as much as possible with the historical record, and that certainly includes ammo counts and types for all guns.

sunbeam_cz 05-28-08 03:32 PM

no APs? OK?? didnt know that... so can I expect them later in game or never??
one more Q:can you tell me HOW can I sink small merchant ships,freighters,trawelers without using torps?
I tried to shoot at their decks with HE but their crew always deal with a fire easily..

RFB Team 05-28-08 03:47 PM

Quote:

Originally Posted by sunbeam_cz
no APs? OK?? didnt know that... so can I expect them later in game or never??
one more Q:can you tell me HOW can I sink small merchant ships,freighters,trawelers without using torps?
I tried to shoot at their decks with HE but their crew always deal with a fire easily..

No, you will always have HE loaded in your guns (for American boats; some German guns have AP).

You need to aim at the waterline to sink ships with the deck gun.

RFB Team 05-28-08 05:37 PM

All,

A new, all-inclusive version of RFB is currently being compiled and uploaded to our server and should be available within the next hour or so. This will roll together the "old' main RFB file with all the fixes and changes made since that time, including a fix for the Mk. 14 veering off-course after re-loading a saved game.

akdavis 05-28-08 06:09 PM

Great news!

Schultzy 05-28-08 06:25 PM

excellent news...

waiting impatiently ;)

Thanks guys for all that you do!


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