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Einsman, do you have a screenshot of the problem please? It sounds like you may have the wrong mod installed.
Kumando, yes, and for realism. When you look through binoculars you don't see a figure of 8, you see a circular view (I assume that's what you're talking about). |
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If I don't install the translation to the Spanish your mod run fine. |
re nomograph
when it was located permanently on the screen the user could click 'n drag a line from anywhere on the graph; now, as a movable graph it blocks the use of the line tool. However, this can be averted by drawing a line wider than the width of the graph then grabbing the ends of the line and maneuvering them to the numbers. |
OK, but I still don't get what the line is for :88) given that it isn't horizontal.
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The penny just dropped.
I never realised you could work the nomograph that way. :doh: I used to use horizontal lines and a lot of mental arithmetic. :88) Then I installed GWX and the charts appeared. :cool: Yeah I can see that a non-draggable one is better if you use it like that :hmm: |
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cheers, |
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I hope that makes sense. English is not my native language so it's difficult to make it crystal clear. |
I agree, you are correct. :up:
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This is not a demand to get the bearings back though. It's not my mod and I can probably add them back myself. I already changed the attack scope to X10 because that makes ships as big as in the observation scope (both scopes had the same magification in RL). |
Right you are. It was only a suggestion on my part.
I really admire all the work and dedication, OLC, has put into his masterpiece; but, I do not envy the effort he must be going through to satisfy all users. All the best, |
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One aspect I don't like about the deckgun 'binoculars' is that on full zoom you can't see the end of the gun barrel, which you need to judge if it's pointing up or down too much as the boat rocks (causing you to miss). But better that than not being able to aim at all. Quote:
As well as turning red, the cursor used to gain a small circle or 'dot' underneath it when it turned red. Maybe you could re-introduce the dot but not change the colour back to red? (In case you happen to want more work; it's of no importance at all :D ) I think the missing city names were perhaps because I used the training missions to test the game. Probably they only appear in the full career mode? (I was lazy to load it up in full several times when testing so opted for the Naval Academy). With regard to the torpedo loading times, I see and agree with both points listed on the previous page. The only use of it for me is to double-check the efficiency level of the torpedo room is at best. There are two possible loading times for torpedoes - fast or slow. I just like to know that the green efficiency bar is high enough for the fastest loading of torpedoes (i.e. ~12 mins total rather than nearly 30). I don't care for the exact time in seconds which is indeed rather silly. But it's coming back in 1.2.1 (probably) so no worries there :smug: A good tip from Storabrun for the new nomograph, to draw a line first, then position the nomograph with one axis over the end of line where you need to start from. Then you only need move the other end of the line to get the answer :up: In that case I might try sticking with the moveable nomograph for how often I use it. All that remains to say, OLC, in the inimitable style of BdU, is: "Keep up the good work!" ;) :rock: |
OLC 1.2.0
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I very much appreciate the way you handled this version upgrade here. :up: Thanks a lot! :yep: Some minor notes and a question from me: a) :up: :yep: b) I am totally astonished that CRT/TFT makes apparently no difference in the reception :o I didn't expect that, but I never had such a good ground for comparison c) and my question: I didn't understand (it's probably to late for me) the consequences of Sergbuto's camera mod for OLC GUI. Is this an issue about incmpatibility? Or do we have to observe a special workaround/ or installation sequence? Ah, and by the way, if it wasn't clear by now: :up: |
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