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-   -   [REL] OLC GUI v1.2.7 (https://www.subsim.com/radioroom/showthread.php?t=124639)

onelifecrisis 01-28-08 01:25 PM

Einsman, do you have a screenshot of the problem please? It sounds like you may have the wrong mod installed.

Kumando, yes, and for realism. When you look through binoculars you don't see a figure of 8, you see a circular view (I assume that's what you're talking about).

onelifecrisis 01-28-08 01:27 PM

Quote:

Originally Posted by Storabrun
Note to OLC: The line you draw is usually not horizontal.

OK I'm curious. Explain this line to me please?

Einsman 01-28-08 01:33 PM

Quote:

Originally Posted by onelifecrisis
Einsman, do you have a screenshot of the problem please? It sounds like you may have the wrong mod installed.

Now I am working. He,he,he :smug: Tomorrow post two images with the "problem".

If I don't install the translation to the Spanish your mod run fine.

don1reed 01-28-08 01:34 PM

re nomograph

when it was located permanently on the screen the user could click 'n drag a line from anywhere on the graph; now, as a movable graph it blocks the use of the line tool.

However, this can be averted by drawing a line wider than the width of the graph then grabbing the ends of the line and maneuvering them to the numbers.

onelifecrisis 01-28-08 01:36 PM

OK, but I still don't get what the line is for :88) given that it isn't horizontal.

onelifecrisis 01-28-08 01:42 PM

The penny just dropped.

I never realised you could work the nomograph that way. :doh: I used to use horizontal lines and a lot of mental arithmetic. :88) Then I installed GWX and the charts appeared. :cool:

Yeah I can see that a non-draggable one is better if you use it like that :hmm:

don1reed 01-28-08 01:54 PM

:up:

cheers,

Storabrun 01-28-08 02:15 PM

Quote:

Originally Posted by don1reed
However, this can be averted by drawing a line wider than the width of the graph then grabbing the ends of the line and maneuvering them to the numbers.

Yeah, but only one end should be moved. The other end should be aligned by moving the nomograph itself. It's much faster this way because the other method will recuire several adjustments if you want accurate results. The line should only stick out at one end, otherwise your adjustment of the line on one side (say distance) will also affect where the line crosses the other known value. In other words, you want the line to start at one of your known values (speed, distance or time) not just cross it. If it starts somewhere else and just cross it where you want it to, it will no longer cross it when you adjust the line to cross your other known value.

I hope that makes sense. English is not my native language so it's difficult to make it crystal clear.

don1reed 01-28-08 02:58 PM

I agree, you are correct. :up:

Storabrun 01-28-08 03:00 PM

Quote:

Originally Posted by don1reed
I imagine that sailors of the time period would have liked to have had bearing in their binoculars also; but, as many of you know they didn't.

They also didn't have to view the world though a small window like our LCD screens. And they had something we don't have in this game, fully functional ears (where the sense of balance is located) which would give them pretty good feedback as to how much they moved their heads/body/binocs even in pitch black darkness. IMHO the lack of bearing indicator leads to a slight increase in immersion if you were looking over the shoulder at someone else playing this game. When I use the binocs myself I feel like when I walk home at night after too many beers.

This is not a demand to get the bearings back though. It's not my mod and I can probably add them back myself. I already changed the attack scope to X10 because that makes ships as big as in the observation scope (both scopes had the same magification in RL).

don1reed 01-28-08 03:13 PM

Right you are. It was only a suggestion on my part.

I really admire all the work and dedication, OLC, has put into his masterpiece; but, I do not envy the effort he must be going through to satisfy all users.

All the best,

Thorn 01-28-08 03:19 PM

Fantastic mod. Many thanks onelifecrisis :up:

onelifecrisis 01-28-08 03:41 PM

Quote:

Originally Posted by Storabrun
both scopes had the same magification in RL

Both scopes have the same magnification in OLC GUI. I appreciate the reasoning behind the rest of your comments, but felt the need to correct this and set you straight on something: by changing the zoom level of your attack scope to 10X, you're decreasing realism and accuracy, not to mention screwing up your range/aob finder calculations, though my guess is you use auto targetting anyway.

Turm 01-28-08 04:22 PM

Quote:

Originally Posted by onelifecrisis
Yes I removed the bearing indicator from the binocs, then forgot about it. But I kinda like the binocs without it. Your thoughts?

Although I agree with the removal for realism's sake, I feel it's a small inconvenience when looking through the binoculars across the horizon. If I want to do a 360° sweep with the binoculars (since the crew is blind), I can't easily tell when I've gone full circle. But at least you can switch back to the normal bridge view and the camera stays pointing in the same direction - this pretty much negates the downside of losing the bearing indicator. However, in its defence, there was no pointer/marker on the scale anyway, so it never gave exact bearings - you just had to estimate where the middle of the scale was.

Quote:

Originally Posted by onelifecrisis
Yes I removed the deck gun "binoculars" image out of personal taste. It should be easy enough to put it back in if you want it back - just delete that TGA from the GUI files.

Although I don't care much for the image of that sight, it is quite critical for aiming in my opinion! ;) :D Now it's only possible to aim with the non-zoomed view with the small red crosshair. In fact, it's that crosshair that's unrealistic as it floats in the view, not in any kind of gunsight! In stock SH3 the binoculars had a red crosshair too which was very ugly, so glad it's gone. Still, easy to fix the deckgun sight as above, so no worries there.

One aspect I don't like about the deckgun 'binoculars' is that on full zoom you can't see the end of the gun barrel, which you need to judge if it's pointing up or down too much as the boat rocks (causing you to miss). But better that than not being able to aim at all.

Quote:

Originally Posted by onelifecrisis
The red mouse pointer! There are stock SH3 bugs which cause it to get "stuck on red" which annoys the hell out of me... so I thought I'd get rid of red altogether and be done with it. :lol: Bad idea? :hmm:

I don't mind at all, but occasionally useful to know when you're mousing over a sensitive area in the 3D views, like the fire torpedo buttons, or the areas that jump you into the periscope or another compartment. It's the least important thing of all though! I never encountered the bug you mentioned, but not to say it doesn't exist and is understandably annoying when it does.

As well as turning red, the cursor used to gain a small circle or 'dot' underneath it when it turned red. Maybe you could re-introduce the dot but not change the colour back to red? (In case you happen to want more work; it's of no importance at all :D )

I think the missing city names were perhaps because I used the training missions to test the game. Probably they only appear in the full career mode? (I was lazy to load it up in full several times when testing so opted for the Naval Academy).

With regard to the torpedo loading times, I see and agree with both points listed on the previous page. The only use of it for me is to double-check the efficiency level of the torpedo room is at best. There are two possible loading times for torpedoes - fast or slow. I just like to know that the green efficiency bar is high enough for the fastest loading of torpedoes (i.e. ~12 mins total rather than nearly 30). I don't care for the exact time in seconds which is indeed rather silly. But it's coming back in 1.2.1 (probably) so no worries there :smug:

A good tip from Storabrun for the new nomograph, to draw a line first, then position the nomograph with one axis over the end of line where you need to start from. Then you only need move the other end of the line to get the answer :up: In that case I might try sticking with the moveable nomograph for how often I use it.

All that remains to say, OLC, in the inimitable style of BdU, is: "Keep up the good work!" ;) :rock:

U49 01-28-08 04:54 PM

OLC 1.2.0
 
Quote:

Originally Posted by onelifecrisis
This version is compatible with GWX 2.0 and should be compatible with GWX 2.1 when that version comes out, so I've named it OLC GUI for GWX 2.1 (1.2.0).

Note, however, that GWX 2.1 will include Sergbuto's camera mod, and OLC GUI does not.

Hi OLC,

I very much appreciate the way you handled this version upgrade here. :up: Thanks a lot! :yep:

Some minor notes and a question from me:

a) :up: :yep:
b) I am totally astonished that CRT/TFT makes apparently no difference in the reception :o I didn't expect that, but I never had such a good ground for comparison
c) and my question: I didn't understand (it's probably to late for me) the consequences of Sergbuto's camera mod for OLC GUI. Is this an issue about incmpatibility? Or do we have to observe a special workaround/ or installation sequence?

Ah, and by the way, if it wasn't clear by now: :up:


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