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-   -   [WIP] SH4 effects for SH3 (https://www.subsim.com/radioroom/showthread.php?t=121609)

Myxale 11-05-07 10:19 PM

To hear a siren on a distance of 5km???:o

Wow, bit much! Bugger!

Way to much!

TheDarkWraith 11-05-07 10:25 PM

Quote:

Originally Posted by Myxale
To hear a siren on a distance of 5km???:o

Wow, bit much! Bugger!

Way to much!

Not a siren, it would be the ship's horn. I have no clue what the distances should be that's why I'm turning to you all for advice.

TheDarkWraith 11-05-07 10:28 PM

for those that don't think they're seeing the starshell gun work on the LST try this:

http://rapidshare.com/files/67747902..._night.7z.html

place the extracted folder into the MODS folder and enable. Select 'live_AI_ships_night' from the single missions. You will see the effect of the starshell now :yep: You can run the original test again but this time it will happen at night.

Wolfehunter 11-05-07 10:30 PM

Quote:

Originally Posted by Myxale
To hear a siren on a distance of 5km???:o

Wow, bit much! Bugger!

Way to much!

It was an example and yes it could be herd.

I heard sirens from 4Km. Near my Highschool about 15 years ago there was a mining site for various ores. Every 8:30AM and 8:45AM sirens were heard in the distand to warn about the big explosions. Roads were blocked and police block strategic areas to prevent an ancident. 9:00AM you heard the big bang and less than 20sec the ground shook. Ranged from the school was just over 4kms. That happen every morning like clockwork for years.

Its possible.

Racerboy I forgot to tell you this. I saw the starshell shoot from the tower. Flames shot there and not from any gunner. I don't know if thats what its suppose to do but I found it strange to see flames from the top tower.

Wolfehunter 11-05-07 10:54 PM

Quote:

Originally Posted by Racerboy
for those that don't think they're seeing the starshell gun work on the LST try this:

http://rapidshare.com/files/67747902..._night.7z.html

place the extracted folder into the MODS folder and enable. Select 'live_AI_ships_night' from the single missions. You will see the effect of the starshell now :yep: You can run the original test again but this time it will happen at night.

Night test

LTS first starshell never glows but shoots. you can hear all sounds nicely

Uboat bridge first starshell never glows but shoots all others are visable. You can hear the horn wailing no voice or alarms.

C2 First starshell never glows but shoots and all others there after are normal. You can hear the horn but no voice or alarms.

http://i240.photobucket.com/albums/f...1194320899.jpg

TheDarkWraith 11-05-07 11:03 PM

Quote:

Originally Posted by Wolfehunter
Quote:

Originally Posted by Racerboy
for those that don't think they're seeing the starshell gun work on the LST try this:

http://rapidshare.com/files/67747902..._night.7z.html

place the extracted folder into the MODS folder and enable. Select 'live_AI_ships_night' from the single missions. You will see the effect of the starshell now :yep: You can run the original test again but this time it will happen at night.

Night test

LTS first starshell never glows but shoots. you can hear all sounds nicely

Uboat bridge first starshell never glows but shoots all others are visable. You can hear the horn wailing no voice or alarms.

C2 First starshell never glows but shoots and all others there after are normal. You can hear the horn but no voice or alarms.

http://i240.photobucket.com/albums/f...1194320899.jpg

great shot of the starshell :D
I realized that I never told you all how the ship's were configured:
- LST has starshell gun and announcement of boatswain's whiste, general quarters, and alarm. Also has ship's horn
- C2 only has boatswain's whistle
- Coastal merchant only has boatswain's whistle :doh:
need sleep...:dead:

Woof1701 11-06-07 07:04 AM

Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by Wolfehunter
Quote:

Originally Posted by Racerboy
for those that don't think they're seeing the starshell gun work on the LST try this:

http://rapidshare.com/files/67747902..._night.7z.html

place the extracted folder into the MODS folder and enable. Select 'live_AI_ships_night' from the single missions. You will see the effect of the starshell now :yep: You can run the original test again but this time it will happen at night.

Night test

LTS first starshell never glows but shoots. you can hear all sounds nicely

Uboat bridge first starshell never glows but shoots all others are visable. You can hear the horn wailing no voice or alarms.

C2 First starshell never glows but shoots and all others there after are normal. You can hear the horn but no voice or alarms.

http://i240.photobucket.com/albums/f...1194320899.jpg

great shot of the starshell :D
I realized that I never told you all how the ship's were configured:
- LST has starshell gun and announcement of boatswain's whiste, general quarters, and alarm. Also has ship's horn
- C2 only has boatswain's whistle
- Coastal merchant only has boatswain's whistle :doh:
need sleep...:dead:

This idea is really great. Was just thinking: what will happen in a convoy when several merchants see your periscope? Will the all start wistling and sounding alarm?

TheDarkWraith 11-06-07 07:14 AM

Quote:

Originally Posted by Woof1701
Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by Wolfehunter
Quote:

Originally Posted by Racerboy
for those that don't think they're seeing the starshell gun work on the LST try this:

http://rapidshare.com/files/67747902..._night.7z.html

place the extracted folder into the MODS folder and enable. Select 'live_AI_ships_night' from the single missions. You will see the effect of the starshell now :yep: You can run the original test again but this time it will happen at night.

Night test

LTS first starshell never glows but shoots. you can hear all sounds nicely

Uboat bridge first starshell never glows but shoots all others are visable. You can hear the horn wailing no voice or alarms.

C2 First starshell never glows but shoots and all others there after are normal. You can hear the horn but no voice or alarms.

http://i240.photobucket.com/albums/f...1194320899.jpg

great shot of the starshell :D
I realized that I never told you all how the ship's were configured:
- LST has starshell gun and announcement of boatswain's whiste, general quarters, and alarm. Also has ship's horn
- C2 only has boatswain's whistle
- Coastal merchant only has boatswain's whistle :doh:
need sleep...:dead:

This idea is really great. Was just thinking: what will happen in a convoy when several merchants see your periscope? Will the all start wistling and sounding alarm?

depending upon how you setup the ships it's theoretically possible. If all were setup to use announcements and horns and everyone 'locked' onto you at the same time then yes it could happen. Due to the way I have placed the items on the ships they use the same location as the 'person' on the ship responsible for visual sightings for that ship. Because of this some ship's 'see' you sooner than others. :up:

Samwolf 11-06-07 08:27 AM

:up: :up: Great stuff!!!!

LST fired a couple of flares right away, heard whistle, voices and ships horn. Started firing star shells after about a minute.

Freighters - Heard whistle.

IMHO the ships horn needs to be louder, even close in it wasn't very loud. from the subs position is was still too quiet IMO.

Hawk U-375 11-06-07 09:52 AM

Race,

Did i send you the "Bell ringing sound"?....It is someone ringing a bell (Not a dinner bell)....We could use it for the C2's/Merchant. It gives you the feeling that there is a person doingf it.....:yep:

TheDarkWraith 11-06-07 11:03 AM

Quote:

Originally Posted by Hawk U-375
Race,

Did i send you the "Bell ringing sound"?....It is someone ringing a bell (Not a dinner bell)....We could use it for the C2's/Merchant. It gives you the feeling that there is a person doingf it.....:yep:

didn't see it. Can you resend it to me please?

Koondawg 11-06-07 11:09 AM

RB is this the same copy you sent me? If not I need to go shopping...
and thanks BTW for all your work...two thumbs up :up: :up:

Koon

Phoenix3000 11-06-07 11:15 AM

Hi RacerBoy, the new version of this mod is sounding great! :up:

Any hint as to the final release date? :hmm:

Can't wait to try it! When logging into Subsim the first threads I check daily are yours and OLC's new GUI. His has just released - so its your turn :yep:

Cheers!

Px3000

TheDarkWraith 11-06-07 11:42 AM

Quote:

Originally Posted by Phoenix3000
Hi RacerBoy, the new version of this mod is sounding great! :up:

Any hint as to the final release date? :hmm:

Can't wait to try it! When logging into Subsim the first threads I check daily are yours and OLC's new GUI. His has just released - so its your turn :yep:

Cheers!

Px3000

Did you check out my playable preview of the new idea in v2.03? See some posts up if not.

Koondawg: don't remember what I sent you. :doh: Was it v2.03? More than likely it doesn't contain the newest fixes/changes/additions. I just made these about 2-3 days ago.

Ivan Putski 11-06-07 12:00 PM

Just d/l your latest WIP, running in conjunction with GWX 1.03. plus expansion pack, SHIII Commander 2.7. Still getting good FPS even with the great new explosions effects, limited only by the older vid card I`m using at present. Fried my 7950 last month, and waiting for a replacement.

Loving this mod, got some great visual effects, especially at night, nailed a Hunt II class at close range with two hits under the keel, what a fireball, same results later on a Town class. Have`nt hit a merchant yet, destroyers seem to love me at present, have to take some screenshots, thank you Racerboy. Puts:up: :up:


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