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-   -   T34 vs Tiger- Kursk 1943 coming soon! (https://www.subsim.com/radioroom/showthread.php?t=158301)

oilman 04-13-10 12:29 AM

This may have already been adressed in your mod Zee, But I'm not happy with how when one bounces back and forth between gunner and comander the view mode is not as one left it. When I switch to comander its always in Binoculars rather than F1 view. Gunner is always (usualy?) in cockpit view rather than where I was, gunsite view. Arrgg.

I made a donation tonight. So I guess I will be finding out first hand.

I hope the AI xray vision has been addressed.

ZeeWolf 04-13-10 12:47 AM

Quote:

Originally Posted by eddie (Post 1357657)
Sorry ZW, couldn't finish the mission today, got caught up by things here at home. I was having fun exchanging some long range fire with the Russians, and was getting in my licks against them. Finally coming to terms with the optics, so picking them off from a great distance is becoming sort of fun!

Have to get back to it on Tuesday, first have to go to work, then take my Dad to see his Doctor, so won't be back at it until Tuesday evening. Will do my best to blast my way through the Russian guns, no more Mr. Nice Guy!!:D Then on to the village, hopefully I'll have some Russian soldiers try and out run me, like in the first mission! They run pretty good on foot, just not fast enough, and I hate to use too much ammo on them, the tracks should do just fine~:rock:

I understand Kamerad save your ammo but kill those mortars with the HE
rounds. You are the only one that can see them the other Tigers can't
The mortars will take out more of are Kameraden then anything else so
get them fast. then move to the center of the Village C as fast as you
can. Let the other Tigers do the shooting. YOUR mission is to kill the mortars and move to the center of that village. :salute:

Vor!

ZW

ZeeWolf 04-13-10 12:50 AM

Quote:

Originally Posted by oilman (Post 1357684)
This may have already been adressed in your mod Zee, But I'm not happy with how when one bounces back and forth between gunner and comander the view mode is not as one left it. When I switch to comander its always in Binoculars rather than F1 view. Gunner is always (usualy?) in cockpit view rather than where I was, gunsite view. Arrgg.

I made a donation tonight. So I guess I will be finding out first hand.

I hope the AI xray vision has been addressed.

Hi oilman,
You must be talking about the T34, is that right?
Let me send you the Project ZW new member message and get you going
with the latest upgrades.

To the front Kamerad! :salute:

ZW

frinik 04-13-10 02:12 AM

XRay-ted
 
Don't worry Oilman Mr. Zee has taken care of the XRay :ovision for the AI.It's no longer a concern and great news!

Cheers

indebin 04-13-10 05:58 AM

ZW
All ok now, installed without problems. Kursk mission starts at 7fps drops to 4 fps but not very often, at times gets to 10 fps. It is running at 1920x1080 on a Samsung SyncMaster P2370. Now very playable, well done.:salute:

LcSummers 04-13-10 10:01 AM

Mission
 
Quote:

Originally Posted by ZeeWolf (Post 1357102)

The damage model and destroy 3dmodels that are in the default models are
not ready (yet) for the custom models. That is a part of the continuing work.
The objects in the air you see is a PC power issue CPU can not keep up with the physics model.:timeout:
Did you complete the mission by driving your Tiger through the village?

ZW:salute:



Hi ZW,

not really driving through the village. I saw that yellow waypoint but decided to follow my plattoon which were driving uphill.

So i am trying now to drive through the village, thanks for this information.



The objects in the air you see is a PC power issue CPU can not keep up with the physics model.:timeout:
This was a kind of Tiger anthill and those Tigers were driving into each other and then flew away.



LC

ZeeWolf 04-13-10 11:35 AM

Quote:

Originally Posted by indebin (Post 1357866)
ZW
All ok now, installed without problems. Kursk mission starts at 7fps drops to 4 fps but not very often, at times gets to 10 fps. It is running at 1920x1080 on a Samsung SyncMaster P2370. Now very playable, well done.:salute:

Thanks indebin well done Kamerad!

ZW:salute:

LcSummers 04-13-10 11:38 AM

Report
 
ZW,

i now followed your orders and drove through village. Mission complete

One russian artillery was flying through scene, eventuelly exploded.

Saw 3 Tiger tanks with broken tracks but driving around.

#1311
#1321
#1335

FPS was by heavy artillery (very heavy) about 5.1-5.3.

One question (my opinion): I think less artillery is better, therefore more tanks. (or are these movable objects lowering fps too much and static objects like artillery not?)

LC :D

PS: E-mail recieved, mod installed, no problems.

ZeeWolf 04-13-10 11:45 AM

Quote:

Originally Posted by LcSummers (Post 1358082)
The objects in the air you see is a PC power issue CPU can not keep up with the physics model.:timeout:
This was a kind of Tiger anthill and those Tigers were driving into each other and then flew away.



LC

Hi LC,
The Tiger ant hill was addressed in the v2.exe Kursk update. :yep:
The physics code will always be an issue of CPU speed/power though.
So, the conclusion is now really plain to see what is necessary to maintain
playabilty for the large, heavy populated future missions.

Well done Kamerad :up:

ZW

LcSummers 04-13-10 11:47 AM

Quote:

Originally Posted by ZeeWolf (Post 1358185)
Hi LC,
The Tiger ant hill was addressed in the v2.exe Kursk update. :yep:
The physics code will always be an issue of CPU speed/power though.
So, the conclusion is now really plain to see what is necessary to maintain
playabilty for the large, heavy populated future missions.

Well done Kamerad :up:

ZW


Played v2.exe Kursk update. Report above. No anthill, tanks are driving normally.

Thank you ZW



LC

ZeeWolf 04-13-10 11:52 AM

Quote:

Originally Posted by LcSummers (Post 1358179)
ZW,

i now followed your orders and drove through village. Mission complete

One russian artillery was flying through scene, eventuelly exploded.

Saw 3 Tiger tanks with broken tracks but driving around.

#1311
#1321
#1335

FPS was by heavy artillery (very heavy) about 5.1-5.3.

One question (my opinion): I think less artillery is better, therefore more tanks. (or are these movable objects lowering fps too much and static objects like artillery not?)

LC :D

PS: E-mail recieved, mod installed, no problems.

Good idea LC I will keep the artillery to a minimum for future missions
and the Tigers moving while tracks are broken can be fixed in the unit
file (easy).

Ok I think we have made good progress :up:

ZW

Wilcke 04-13-10 12:03 PM

What are you using for ingame FPS counters, FRAPS or is there an ingame key stroke?

Thank you!

ZeeWolf 04-13-10 12:12 PM

Quote:

Originally Posted by Wilcke (Post 1358206)
What are you using for ingame FPS counters, FRAPS or is there an ingame key stroke?

Thank you!

Hi Wilcke,
The ingame key is F9!

Do you recommend Fraps?

ZW

BlueMind 04-13-10 03:34 PM

Ok, here is my first impression about the mod.

When I tested a normal German mission, I was very surprised by the graphic quality. It's a new game !!! The landscapes appear much more realistic. The skin of the Tiger is wonderfull too...
In one word (or in one smilie) : :yeah:

However, I have 2 strange issues (sorry if this already been discussed before but I've find nothing about that... too much replies) :

1. The binocular view is very little now (see screens below).

Original game binocular view :
http://www.vhpcomputer.ch.ma/project...r_original.jpg

Project Zeewolf view :
http://www.vhpcomputer.ch.ma/project...ar_ZeeWolf.jpg

2. The sight range isn't correct (I need to adjust it at the half of the distance given by the commander or estimated by the triangles).

Original game setting at 1'400 meters :
http://www.vhpcomputer.ch.ma/project...t_original.jpg

Project Zeewolf setting at 700 meters :
http://www.vhpcomputer.ch.ma/project...ht_ZeeWolf.jpg

Except that, it's a really good job !

I haven't noticed any FPS loss (tested with fraps). I haven't tried the Kursk mission yet, but I will post my impressions after I played it.

PS: our comrades are really good now (a little too much IMO). I tested the 5th german mission and in the original game, I need to kill almost all the enemy tanks. Yet, I juste killed 4 or 5 and the other was killed by my teammates. The mission was finished in 5 minutes and we lost only one Stug. In the original game, that take betwen 10 to 15 minutes and often, I'm the only survivor !

ZeeWolf 04-13-10 05:16 PM

BlueMind between you and indebin's report I just order a large Jalaenio Pizzia. :DL :woot:

Well done Kamerad :salute:

ZW

PS: I could put the Gun site back to stock if you want me to :yep:


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