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Ok. But i made those modification have you suggested with the S3D - Silent 3ditor and i unchecked those flares and if i activate only fx update mod they don't appear. If I put irai mod next appears again. Result that irai activate them again.
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This worked for me. I don't know why it's not working for you.
PS: How do you check the changes in the game? |
historical missions
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success:yeah:
I made this modifications. Ship weapons: # strategy ShipFire(Ship) { precond { Ship:ContactPresenceIs(PRESENCE_SENSORS, 0) or (Ship:ContactPresenceIs(PRESENCE_LOOSING, 0) and Ship:GetContactLostTime() <= 360.0) } strategies { DC, Cannons, CannonsAtSubmerged, #CheckStarshellEnable, ShipFireStarShells, ShipFireStarShellsDistance I deleted the "ShipFireStarShells" and "ShipFireStarShellsDistance" in IRAI mod. I hope it will help those who have ATI cards.:salute: |
Glad you sorted it out :)
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Hey all, is the BARF mod compatable with this mod? If not, does the fx mod do the same or a similar job that BARF does??
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Now ready to download from subsim http://www.subsim.com/radioroom/down...o=file&id=3867
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Hey guys, I am wondering on how can I get the effects of fire spreading and ships sinking, without the updated effects, flares, horns and all, as they cause lag. How do I get to do that? Or is there a mod for damage spreading stand-alone?
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Thank you
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I have and others have reported severe lag when the white flares are deployed when your sub is spotted . cheers .
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v0.0.21 released. See post #1
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Cool. Thanks!:salute:
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My god! :Kaleun_Applaud:
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Good gets even better:yep:
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Thank you for the 0.0.21 update, TheDarkWraith.:salute:
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Very well done, but I would adjust minimum drop altitude to not lesser than 200-250 ft asl (61-76 m). ;) Source: http://www.combatreform.org/llparachute.htm |
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