Quote:
|
thankyou
|
Quote:
Huh? |
Annoying Crash
Hello everyone... newbie here, been playing sh5 for a few days now, and really love it.
i have updated to version 1.2 and installed the following mods: *Clean install -> Update -> installed mods in the order listed -> new game* Magnum_Opus_v0_0_1 *including update* nVidia missing lights *since i use a gtx 295, figure i need this* Original map colors Shadow Improvement Mod NewUIs_TDC_6_4_0_ByTheDarkWraith Manos Scopes-patch for 16x9 FX_Update_0_0_15_ByTheDarkWraith FX_Update_0_0_15_UHS_Fix FX_Update_0_0_15_BARF_1_3_Full_Fix IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting AirTorpedoes Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Re-Magic_Skills *self made, restore skills & dialog removed from magnum* ----------------------- To the point... I have developed a habit of saving every 5 mins, or every time i destroy a ship/plane.. because i keep getting this annoying crash... i have tried looking for info, and several things to fix the crash before asking for help. but i have had no luck. sometimes it happens just randomly.. but 95% of the time it happens while in a fight, usually surfaced and using the cannon while taking fire, although i think it has happened submerged aswell. when it does happen the game might freeze for up to a few seconds at a time, or just become really choppy. also the graphics *explosions* seem really odd... for instance after a explosion there will be a bright ball where it went off, making me unable to view any ships around me due to the extremely bright light. also water splashes seem to freeze mid-air. can spend so many hours crashing/reloading trying to destroy a convoy. sometimes i get lucky and don't crash well that explains it all, down to the actual error. ALWAYS the exact same timestamp, code and offset Code:
Problem signature: there has to be something really simple to fix this..... anyone have any ideas on what is causing this and why? my pc specs: Intel cpu i7 920 @ 2.67ghz *stock* nvidia gtx 295 6gb ram 3x ddr 1600 i beleave. *eventually get 24gb lmao* asus p6t deluxe V2 running windows 7 home premium 64bit *EDIT* just got this one, all the same except this time ( Exception Offset: 00037034 ) Quote:
|
I'm getting freezes requiring a shutdown via Crtl-Alt-Del when i try to take a screenshot using the Shift-F11 key combo.
I'm running only IRAI version 0.0.30 and NewUIs with TDC version 6.4.0 (default SH5 enhanced). My system is a Q9505 at 3.2ghz, GTX260, 4gb ram, Vista 32. When I take a screeny the screen freezes with repeating engine noises and when I hit Crtl-Alt-Del the capture sequence is running but not responding. SH5 is installed to C:\Ubi, so no issues with UAC. I can use Fraps for screens, but any hints on what might be happening and a fix? I had the MO installed (JSGME) but I got constant shutdowns of SH5, so I disabled it. Thanks in advance smith |
Quote:
|
really lost now...
i tried turning off all the mods 1 at a time then re-loading my save and doing the battle again.... every time still same crash, got down to the 1 mod left, magnum.. if i remove that then my game-save wont event load.... i really don't want to start again, and without mods. i spent a few hours creating a new partition on my hdd, installing windows xp in dual-boot, fully updated that installing drivers etc. then the only thing i installed was silent hunter 5.. patched it to 1.2, added the mods... copied over my save folder and guess what...... same thing, freezing up... this time it did not even crash, it just froze after i managed to take out a few merchants during the insane lag. had to restart the computer. i then checked the event viewer and found that same damn error. Quote:
not sure what to make of this, first time i have seen this part Event Source: .NET Runtime 2.0 Error Reporting although i doubt it will help me solve this problem any. thinking of just starting again, without any mods... and see if i crash (man this sucks) |
no ideas huh?
well i tried installing .NET framework 2.0 sp1, but cannot do that on win7... steam always tries to install it when i start the game for some reason, even though it cannot. |
Picked up SH5 on STEAM the other day and I'm running into what I think are some graphics problems. I have an ATI Radeon 6970 with the latest Catalyst drivers powering 3 LCD's in Eyefinity mode.
When I start up the game it stretches the image across all 3 screens, but everything looks pixellated. I know the game doesn't support multi screen, so I try to run in windowed mode, but even if I set the game to run windowed, it's still filling up the whole screen. Second problem is I can't even start the campaign. I start, get woken up to go talk to the captain and as soon as I 'have control' and the messages pop up about using wasd to move, etc., the graphics just hang. The game appears to still be running since I can click around on the pop ups, but can't actually move. If I do hit the movement keys, I hear the audio like I'm walking down the deck, but the graphics still stay frozen in place. Anyone have any ideas? |
I think I saw a video with some1 playing SH5 on 3 monitors, but Im not sure where. Dunno if this link can help, but maybe you can get at least some partial answers.
|
Thinking of going with "no map contact update" but am not quite ready to give up the sonar contact lines. Is it possible to turn surface contacts off while keeping the sonar contact lines on the navmap?
|
Quote:
|
Quote:
|
Quote:
|
torpedoes were "low runners"
Thanks. I'll try one of those.
Just had an experience in game that I'm not sure is a bug or not. I was setting up to sink a V&W Destroyer (can't remember exact name). My solution was perfect. Two electric torpedoes that went right through the map contact. The draft of this ship was 3.5 meters so I set my torps to 1 meter depth. Do the electrics run much deeper than you set them? I can only imagine the torps went under the keel of the destroyer but I didn't confirm with external cam. Very frustrating. Anyone know if this is a bug with that ship's "impact spheres" or did my torps likely run deep? |
Dud/fail torpedoes.
|
Quote:
Anyway, they went straight through and kept on going so they must have gone under the keel. The recognition manual showed this particular vessel having a draft of 3.5. I set the torpedoes to run at 1 meter depth. How come they went under? They were electric if that makes a difference. |
Quote:
|
Hello Subsim,
I've decided to give this game a chance, hoping most complaints with it would've been sorted out by now. However, whenever I want to start a campaign or historic battle, the game just crashes. It does load and I hear some sort of click from the interface, but after that the beginning of the cinematic shows and it just stops working like this: http://i56.tinypic.com/eznc48.jpg I've tried playing on the lowest graphics settings, and have reinstalled the game several times. Nothing works, however. I'm also running 1.2 without any mods. My system specs: Operating System: Windows 7 Ultimate 64-bit with Service Pack 1 Processor: AMD Athlon 64 X2 Dual Core Processor 4200+ (2 CPUs), ~2.8GHz Memory: 4096MB RAM Video Card: AMD Radeon HD 6850 1GB (Driver 8.840.2.0; Cataclyst 11.4) If anyone could help me with this, that would be really great. |
Quote:
2) do you have this: Visual C++ 2008 Redistributable 9.0.30729.4974 installed in your Control panel - programs? |
All times are GMT -5. The time now is 03:30 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.