probably they have abandon the project who knows......oh well....
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When it comes to do from scratch in this topic context? What tends to be the most difficult and time consuming?
Is it the skinning, scripting, 3D model, testing for bugg that are time consuming? To be honest, I have only ever experienced with modeling/testing and I know it can be a pain in the ass, to get a thing "acceptable". Last, adding the factor of few people involved only, the team will lose its interest and take a break before having the mood to get back to work. I assume this is the case right? |
I hoped i would be able to play as a german destroyer:nope::wah:
Hey how about making me a playable type 36:up::haha::rotfl2::har: |
sorry guys, for the delay in response.
I'm speaking for myself as the chief 3d modeler, that the models themselves were easy to make whilst the textures and so on were well out of my league. add to that the HUGE number of ships the mod entails (it's been said before the stock ships are good but they lack enough detail to be a good playable model) and one can see from my perspective how the entire mod kinda fizzled out. right now, if one would want to get this mod going again, we would need a couple good 3d modelers and.or texturers (I'm like a fat guy trying to run a marathon) a campaign designer, someone who is good with working in the root of SH4 to get the most out of our ships a few other guys who know how to get/modify soundkits, and some scripting, and a few other little things and a small army of beta testers, gently put. I wouldnt say the mod is dead, probably more like comatose. |
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nowhere, because it isn't released. When the mod is ready, Ivank give us the download link.......I hope.
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Will it ever be ready though?
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Who knows....we can dream I guess
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This is the most intriguing part for me. Apart from the adversarial multiplayer matchup I didn't know launching depth charges is possible. Could atleast this be released in some way? :) |
Any update from the team?
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There may be a release of what I am calling a "develoment" version of this mod in the near futre (very near future).
The reason I'm caling it development release is; 1) It's obvious to me that there is no way I have the capacity to build out a meaningful surface campaign. 2) So I'm hoping to release it so folk can sail these playable ships around, with all the extra bells & whistles we've built into them, get bored pretty quickly just sinking stuff, start thinking "hey we need some meanignful campaign patrol objectives" .... and then start volunteering to add to the mod. 3) It's in no way complete in terms of testing, so I'll expect folk to give feedback on issues, knowing that I never claimed this to be fulled tested / stable. 4) It's been so long in the making, and I've not been too well recently ... so I want to get this out in some form before there is a risk of it never seeing the light of day. Will post more soon on release details. I'll put together some limited release notes ..... but one issue I have is giving credit to all those who's bits are in the mod ... I don't have all the details, so I'll have to release with a disclaimer that anyone who spots their work and has a problem with it's release in this mod should let me know and I'll remove it. Don't get me wrong here - I haven't used a bucnh of stuff without folks permissions for SOME of it, I just can't recollect who and what... and I have some stuff I could never elicit an answer from the originator. Hopefully no one is going to jump all over me for includnig stuff in the mod.... there is plenty which is the result of the efforts of the core TSWSM team. |
That sounds very interesting. I've been following this for years, and would love something to come out. You never know what others may be able to do with the material once they get their hands on it.
Since the world is basically devoid of surface naval simulations, anything we can get is a boost. I think I speak for myself and others when I say thank you for working on this and for releasing the mod, no matter if it's "Alpha." |
OK, maybe release this weekend or early next week.... I'm doing a couple more ship conversions, and want to create at least a couple more surface ready mission objectives. I'm also getting ready to swap out to a new PC, so that may delay me a little, but I'm comitted to getting this out in it's alpha state or whatever we want to call it.
And yes it is possible to locate and destroy AI subs with depth charges - in the game you have to treat the two aft torpedoe tubes as DC laucnhers on the destroyers ... although, I admit, I haven't converted many ASW ships to date ... 3 IIRC. I've actually worked out a much quicker playable ship conversion method now, so if others can contribute to campaign after alpha, then I can throw a load more playable ships into the mix. |
Whatever you have, I'm excited about it. I believe I'm not going to be the only one either.
I'll keep checking this on a regular basis waiting for the first release. |
[QUOTE=polyfiller]OK, maybe release this weekend or early next week............??????????
Is this a JOKE?:rotfl2:.......its not funny! will there be an ALPHA release? |
Yes there will... got delayed by troubleshooting some issues with German commerce raider, transferring to a new PC, and now converting another ship..... won't be long now.
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YAY!!!:D:D:D
will the z38 be included? (i think thats the narvick one) I remember a german destoyer in ops monsun that had lovely detail! Oh one more thing can you post some pics of the german destroyers? |
Only German destroyer I've converted is the type 34.... just looked at both of the OM DD models and the Narvik one looks like a type 34 with a few extra bits in the model.
If I remember correctly I reviewed both, picked one, and decided not to do the other as they both looked so similar. |
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