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-   -   GWX (Grey Wolves eXpansion Mod) (https://www.subsim.com/radioroom/showthread.php?t=102096)

danlisa 03-28-07 10:48 AM

Quote:

Originally Posted by ComradeP
I just thought of something: how would an U-boot commander know whether the ship he attacked actually went down the drain, if he had no visual or audio contact and no air support to confirm it?

If it was a lone vessel, then the U-boat would stay to confirm the sinking.

If it was part of a convoy attack, then I assume the U-Boat captain would make sure he put enough torps towards his target to either make the vessel drop back from the convoy (so the u-boat could return to finish the job) or to make sure it sank on the first try.

There was always the hydrophone, an experienced operator could probably distinguish the sounds of breaking bulkheads and severe flooding. I suspect it would be a very daunting sound.

However, realistically many claimed sinkings were not confirmed, the ones that were confirmed were probably done so through captured logs or espionage.

Or maybe the British newspapers.:rotfl:

Kpt. Lehmann 03-28-07 10:19 PM

Quote:

Originally Posted by Snakeeyes
Is there a dedicated voice interface Shoot! profile for DWX anywhere? I was suprised to learn that the one for vanilla SHIII does not work for DWX in some critical areas like asking for the depth under the keel or ordering to remain on course or manning the flak or deck guns.

Assuming you are speaking of GWX... as far as I know there has not been one made. I can't say that it has been high on the priority list. Sorry about that.

Kpt. Lehmann 03-28-07 10:29 PM

Quote:

Originally Posted by danlisa
Quote:

Originally Posted by ComradeP
I just thought of something: how would an U-boot commander know whether the ship he attacked actually went down the drain, if he had no visual or audio contact and no air support to confirm it?

If it was a lone vessel, then the U-boat would stay to confirm the sinking.

If it was part of a convoy attack, then I assume the U-Boat captain would make sure he put enough torps towards his target to either make the vessel drop back from the convoy (so the u-boat could return to finish the job) or to make sure it sank on the first try.

There was always the hydrophone, an experienced operator could probably distinguish the sounds of breaking bulkheads and severe flooding. I suspect it would be a very daunting sound.

However, realistically many claimed sinkings were not confirmed, the ones that were confirmed were probably done so through captured logs or espionage.

Or maybe the British newspapers.:rotfl:

ComradeP, yes the sinking notifications are hard-coded... though there seems to be an occasional / random absence of the same with some of the new ships when they go down. We tried to eliminate this item... but were not successful.

Regarding real-life sinkings and claims... all sides did what they could to hide such matters from enemy authorities attempting damage assessment... and to hide the huge numbers from the public at home.

Had the civilians on any side seen the true numbers of people being killed... (not just at sea) ... one has to wonder about their reactions.

Of course you can't hide things forever. (German Sixth Army lost at Stalingrad)

One nice thing about simulators... It doesn't hurt when you get killed.

mskvforester 03-29-07 01:44 AM

Hello, Just wanted to say thank you Danlisa for the detailed instructions. Its working flawlessly now. One patrol down in my VIIB, and got a Revenge class BB! (In convoy) BTW, is there any way to make the Revenge a bit more difficult to sink? Shes ridiculously easy. One shot far forward, just in front of her first turret and she nose dives in a few minutes. Were the Revenges so easy?

Id forgotten how much more agressive/difficult the escort ships are in GWX. (And its only 1939!) Now it is truly a shoot a fan of torps out as close as you dare then skedadle slow and deep. I died a few times trtying to rack up some huge renown on the first mission. Anyway, thanks again for the help, and a big thank you to the GWX team, and all the other modders out there for making this game truly enjoyable.

Michael Forester

bruschi sauro 03-29-07 06:18 AM

Hello guys,I have downloaded the GWX super mod.
Thank you for the grater job.:up: :rock: :D

meylan 03-29-07 04:42 PM

Hello there , could some please answer this question thats been niggling me .

I've installed GWX 1.3 over clean sh3 1.4 , when unchecking high quality texture in video options it has no effect in the sim (even when reloading the game ) .
The texture is still high quality . Is there anything I could to the one of the config files to not use the high quality texture.
Thanks

OddjobXL 03-29-07 11:44 PM

I'm trying to get this installed. I had what I thought was a clean install of SHIII with the 1.4b patch but it didn't work. So I uninstalled and repatched but got the same error message. I am running in Vista which is supposed to be compatible.

Error message in the install log:

Quote:

Verification of "C:\Program Files\Ubisoft\SilentHunterIII" by The Grey Wolves Expansion failed.
Test 1 = PASSED
Test 2 = PASSED
Test 3 = FAILED - 1.0.0.1
Test 4 = PASSED
Test 5 = PASSED
I did a search for the error code in this thread without success. Any help would be appreciated.

P_Funk 03-30-07 12:36 AM

Hey I'd like to just randomly ask: what are the degrees between the reticle marks in the attack scope and uzo in GWX?

danlisa 03-30-07 12:54 AM

Quote:

Originally Posted by OddjobXL
I'm trying to get this installed. I had what I thought was a clean install of SHIII with the 1.4b patch but it didn't work. So I uninstalled and repatched but got the same error message. I am running in Vista which is supposed to be compatible.

Error message in the install log:

Quote:

Verification of "C:\Program Files\Ubisoft\SilentHunterIII" by The Grey Wolves Expansion failed.
Test 1 = PASSED
Test 2 = PASSED
Test 3 = FAILED - 1.0.0.1
Test 4 = PASSED
Test 5 = PASSED
I did a search for the error code in this thread without success. Any help would be appreciated.

Have a look at this thread - http://www.subsim.com/radioroom/showthread.php?t=105144

This is a patching problem related to vista, the above thread has solutions.

JScones 03-30-07 01:53 AM

Quote:

Originally Posted by OddjobXL
I'm trying to get this installed. I had what I thought was a clean install of SHIII with the 1.4b patch but it didn't work. So I uninstalled and repatched but got the same error message. I am running in Vista which is supposed to be compatible.

Error message in the install log:

Quote:

Verification of "C:\Program Files\Ubisoft\SilentHunterIII" by The Grey Wolves Expansion failed.
Test 1 = PASSED
Test 2 = PASSED
Test 3 = FAILED - 1.0.0.1
Test 4 = PASSED
Test 5 = PASSED
I did a search for the error code in this thread without success. Any help would be appreciated.

In simple terms, the SH3 installation you selected is not patched to v1.4b. the 1.0.0.1 indicates that your installation of SH3 is the original. You can prove this yourself by loading it up - if the main screen does not have "v1.4b" in the lower right corner, it ain't patched.

OddjobXL 03-30-07 08:29 AM

Thanks for the quick response. I'll try it out when I get home tonight and let you know how it goes. If it's half as impressive as the manual is, and from all accounts this is so, I think the Pacific may have to wait a bit for me. :D

SteamWake 03-30-07 08:37 AM

Hey all,

Im currently running GW version 3.0 or something. I would like to move up to GWX.

As I understand things I have to have a "fresh install" to be able to apply GWX.

What about my carrier and "settings" ?

melnibonian 03-30-07 08:42 AM

Quote:

Originally Posted by SteamWake
What about my carrier and "settings" ?

As the manual say:
1. Frash install of SH3 patched to 1.4b
2. Previous carriers might be non-GWX compatible. You will be better off to start a new one.

meylan 03-30-07 11:49 AM

Sorry to keep asking this Question but can some one just confirm that when using the GWX mod the ingame options Quality texture and particle density have no effect .

EXAMPLE
stock sh3 1.4 : with high quality texture checked most things are clearly visable .
stock sh3 1.4 : with high quality unchecked some dials ,gauges,pictures and other things are a little blurred freeing up frames.

note : not sure if that setting effects the whole sim world(water, AI, terrain ect..)

sh3 +GWX: with high quality texture checked all things are clearly visible .
sh3 +GWX: with high quality texture unchecked all things are still clearly visible making me think that its having no effect on the game(sim).
Or could it be that its just effecting different things now GWX is installed.

Like I said I'm sorry for asking this again but could some one please shed some light on this for me.

Thanks

danlisa 03-30-07 12:30 PM

@ meylan

I'll just test my copy & report back.:cool:

danlisa 03-30-07 01:30 PM

@ meylan

I've just tested and you are right.

This is probably due because stock SH3 placed textures in dedicated folders called TNormal & TLowRes, now, because GWX has made these textures high res with large file sizes the only way that the devs could maintain sensible performance (load times) they had to pack these textures into DAT files. Although this enabled them to totally revamp the graphics while keep low load times it did mean that SH3 has no low res textures to load when you choose to enable Low Textures in the options.

Are there any settings in your GFX Card Control panel which you can change to help you raise your FPS in game?

I hope this helps you.:up:

meylan 03-30-07 02:15 PM

Thank you for doing that it has helpled me and yes I have ATI tray tools to play around with.

So would you say the particle density slider still works ?

I have read that GW used have an optional stock sea floor mod . GWX 1.3 does not have this optional mod but would THIS stock sea floor mod be compatible with GWX 1.3 .

Thanks

danlisa 03-30-07 02:38 PM

Quote:

Originally Posted by meylan
So would you say the particle density slider still works ?

Yes:yep:

Quote:

Originally Posted by meylan
I have read that GW used have an optional stock sea floor mod . GWX 1.3 does not have this optional mod but would THIS stock sea floor mod be compatible with GWX 1.3 .

Thanks

GWX has a stock/optimized sea floor as default. However, as the sea floor texture is just a graphic, any sea floor mod that you find will work.

P_Funk 03-30-07 05:55 PM

Quote:

Originally Posted by P_Funk
Hey I'd like to just randomly ask: what are the degrees between the reticle marks in the attack scope and uzo in GWX?

I don't want to be a total b1tch but I'm really interested in that there question above.;)

meylan 03-30-07 05:57 PM

Quote:

Originally Posted by danlisa
GWX has a stock/optimized sea floor as default. However, as the sea floor texture is just a graphic, any sea floor mod that you find will work.

So the sea floor in GWX 1.3 is even better for performance than the sea floor in stock sh3. I see .
Performance was what I was looking for so theres no point installing the file I was referring too.

Once again thanks for the help . :)


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