kriller2 |
05-11-08 06:02 AM |
Quote:
Originally Posted by Nisgeis
Quote:
Originally Posted by akdavis
On deck gun graphics issue, TM or TM + RSRDC, the shell impact shows a flash and large fireball. TM + PE3.3 or TM + RSRDC + PE3.3, shell impact shows flash (sometimes not in optics) and the small, stock 1.5 fireball. PE3.3 or PE3.3 + RSRDC, shell impact shows flash and full PE3 hit effects.
|
All the smoke, fire, explosion and water splash effects are defined in particles.dat and materials.dat. Whatever mod overwrites these files and removes the effects is the cause. I'll have a look at the TNM patch and see wht it contains.
|
Hi mate, I have a strong hunch that I accidently dis something wrong with the materials file after reading all these posts of the missing shell effects! :damn: sorry for this guys, just wanted to make this available to work with TM :oops:
Quote:
Originally Posted by fireship4
Im now sure PE is causing the problem, after uninstalling everything other than RFB, NSM, RSRD and a couple of textures; the problem was gone - trying the new 3.3 my problem is back. In a standard dive the ship unintentionally goes past crush depth and i die. Even a manual one some distnce from the red line...
|
Hi Fireship, this mod haven't been tested with the new RFB all my attention has been drawn to get it to work with TM and RSRD, but I just got an pm from LukeFF so this will soon be taken care off.
Quote:
edit2: are you getting married Kriller? grats
|
Thanks Hubersky :) Yep, the 7' of june my freedom will be taken away by my other half ;) but I will do what I can to still bribe me some time for modding SH4 :rotfl:
Quote:
Originally Posted by akdavis
Okay, here is what a little more testing reveals:
On deck gun sound issues, TM is the source. Even with the "sound" folder removed from TM, deck gun impact sounds play slightly truncated. Here is the thing: install PE3.3 over TM and the impact sound issue becomes much worse. Sound either doesn't play at many ranges (realistic sound travel enabled) or plays only a small part before stopping (realistic sound travel disabled). Is this a memory issue perhaps?
On deck gun graphics issue, TM or TM + RSRDC, the shell impact shows a flash and large fireball. TM + PE3.3 or TM + RSRDC + PE3.3, shell impact shows flash (sometimes not in optics) and the small, stock 1.5 fireball. PE3.3 or PE3.3 + RSRDC, shell impact shows flash and full PE3 hit effects.
|
Hi Adkadavis, thanks for testing this, I must admit that I haven't noticed that while I tested PE3 with TM, will look into the sound issue, now I know what to listen for ;)
|