Originally Posted by Ducimus
Ok back on topic, a quick word about the patch.
the reason it was delayed is because ive been adjusting the zones.cfg file.
Now, in my opinion, the reason for sinking mechanics mods is twofold:
1.) to make ships sink more realistically
2.) to make ships harder to sink, with the overall bottomline intent, to reduce tonnage.
Reducing tonnage to more realistic levels has always been one of my intents, and ive gone about this in many ways. From a slightly ramped up AI, to taters campaign scripting, and now, a more realistic sinking mechanics based on wernersobes work.
This zones file ill be introducing, is a bit of a departure from wernersobes orginal work, and is behaves very similar to sinking mechanics found Sh3 supermods.
In a nuthshell, the larger the ship is, the harder it will be to sink. Small merchants will still take about 1 torpedo, medium merchants 1 to 2, large merchants will take 3, to 4, to maybe even 5 torpedos. LIkewise captial ships you can expect to take 4 to 6 torpedos, in the case of the yamato, well, your going to have your work cut out for you. Also, the days of sinking ships with 12 or so shots from the deck gun (even with reduced shell damage) is over. An undamaged medium merchant from the one test i ran, will probably take anywhere from 20 to 40 well placed shells to sink.
As an aside, you wont get credit for any sinking until the ship is acutally sliding under the surface. Likewise the jap crew won't jump ship until the ship is well and truly gone. To me, the target destroyed message when the ship was still riding high above the surface was just plain silly.
Ok, gameply wise, Some things to keep in mind.
1.) Deck gun, shoot below the waterline to FLOOD the compartment. You'll need to flood two or more compartments to get a ship to sink. You'll probably need to pump at least 7 to 10 shells at a minium per compartment to start the flooding. If your not shooting below the waterline, your wasting your time. Any holes you punch into the hull and if it should rise above the waterline, it will no longer flood.
2.) For large merchants and above, be sure to check the ships draft and set your torpedo depth about 5 feet above the draft (or 2 feet below it if your gonig for a magnetic shot) Ideally you'll want to get your shots well below the waterline. This will greatly increase your chances of a sinking.
3.) Spread your shots out more. Damage as many compartments as you can. 2 torpedos into the same compartment, isn't going to do you a whole lot of good. Your objective is to cause as much flooding as you can.
Ive about got this thing wrapped up, and so far test results are looking great. Some people will love this, some will hate it, i can't please everybody.
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