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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

fromhell 08-10-11 05:37 PM

help please
 
i cant get the three dials up when installing mod, would someone please explain in plain language how to install mod, i am a little thick!:yawn:

Captain Can 08-10-11 05:55 PM

Quote:

Originally Posted by fromhell (Post 1725365)
i cant get the three dials up when installing mod, would someone please explain in plain language how to install mod, i am a little thick!:yawn:


first disable the mod via JGME. then if you want your UI like SH3 or SH4 style you have to go to your game folder-mods for example;
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_x_x_ByTheDarkWraith\data\Scrip ts\Menu\TheDarkWraithUserOptions.py and open this file with your notepad.then at the top you will find the code;

"set below to either SH3Style , SH4Style, or SH5Enhanced
UIStyle = SH5Enhanced"

for SH3 style UI you must write UIStyle = SH3Style (good old 3 dials is this one)
for SH4 style UI you must write UIStyle = SH4Style

renable your mode and its ready!hope this helps!

if you dont have any idea how to install modes, simply go here & watch.

fromhell 08-10-11 06:38 PM

done what you said and put in dials, but game now ctd. only muliple uis running in jsgme. help please and thankyou

0rpheus 08-10-11 11:12 PM

Quote:

Originally Posted by [SJ]nailz (Post 1724969)
I maybe get this message every other patrol...


ERROR REPLACING RADIO CONTACT REPORT'S ACTUAL SPEED

http://i229.photobucket.com/albums/e...SH5-ERRCAS.jpg

Quote:

Originally Posted by Trevally. (Post 1725105)
That error is from the Ui mod.
TDW is looking for someone to run debug and sent to him when it happens.

Ok here's the debug .log text file from my earlier game, that error came up at least once. Hope it helps!

http://www.mediafire.com/?f3udd0x48idne8p

fromhell 08-11-11 06:42 AM

please someone help, constant ctd when trying to load this mod. have disabled all other mods except this one, still ctd?:oops:

Meldric 08-11-11 09:12 AM

Hi!

Sorry if I missed this, but I did not see any info if it is possible to disable the Snorkel with an option. I am using 6.7.0 now and I have the snorkel also in a VII A...

I know that the snorkel is good to have and it adds to gameplay... still it disturbs me a bit on my bridge because it actually does not really belong there... So would it be an option to take the snorkel in until invisible if not in use? I do not really like to cut through the textures of the snorkel on the bridge while using my binoculars...

Just a remark...

And something I found out:
The buttons to the left where I can trigger for example periscope depth or snorkel depth...
Now with 6.7.0 if I order snorkel depth the sound plays all right but the boat is actually only starting to move after I clicked a second time (although I am not sure if that was introduced with 6.7.0)... Anyone else had this?

Mel

Trevally. 08-11-11 09:34 AM

Quote:

Originally Posted by fromhell (Post 1725632)
please someone help, constant ctd when trying to load this mod. have disabled all other mods except this one, still ctd?:oops:

Check and see if your SH5 is at v1.2

You can see the version number at the top right of the main menu:up:

Trevally. 08-11-11 09:55 AM

Quote:

Originally Posted by Meldric (Post 1725738)
Hi!

Sorry if I missed this, but I did not see any info if it is possible to disable the Snorkel with an option. I am using 6.7.0 now and I have the snorkel also in a VII A...

I know that the snorkel is good to have and it adds to gameplay... still it disturbs me a bit on my bridge because it actually does not really belong there... So would it be an option to take the snorkel in until invisible if not in use? I do not really like to cut through the textures of the snorkel on the bridge while using my binoculars...

Just a remark...

And something I found out:
The buttons to the left where I can trigger for example periscope depth or snorkel depth...
Now with 6.7.0 if I order snorkel depth the sound plays all right but the boat is actually only starting to move after I clicked a second time (although I am not sure if that was introduced with 6.7.0)... Anyone else had this?

Mel

Read page 381:up:

Meldric 08-11-11 09:58 AM

You mean:

1. To remove the snorkel I would need to edit files with the editor? No option for it somewhere? There is an option in the settings file actually, but it is in the "do not touch" section...

2. I could not find anything about the button on the left...

Silent Steel 08-11-11 10:02 AM

Quote:

Originally Posted by fromhell (Post 1725632)
please someone help, constant ctd when trying to load this mod. have disabled all other mods except this one, still ctd?:oops:

If you're not patched to 1.2 go to

C:\Ubisoft\Silent Hunter 5\Support\GameUpdater\gu.exe

and run it to get updated. :up:
/

Trevally. 08-11-11 10:03 AM

Quote:

Originally Posted by Meldric (Post 1725769)
You mean:

1. To remove the snorkel I would need to edit files with the editor? No option for it somewhere?

2. I could not find anything about the button on the left...

1. Not that I know about:hmmm: Im sure TDW will add this to the options.py when he gets back.

2. This can happen from time to time. I have noticed it too. Not sure if TDW knows about it.

spearchucker 08-11-11 01:07 PM

do we still need AirTorpedoes, DC Water disturbances, or U-boat Historical Specifications 1.7, after the release of the New UIs TDC_6_7_0 ?

sorry to have to ask but I am not sure whats included in this mod and what is not

thanks for any answers

fromhell 08-11-11 01:08 PM

yes i am patched to 1.2, have a weird screen come up when game is loaded b4 picking which campaign to play then when selected game starts to load and ctd happens.
ive done everything correct i think with dials and still ctd.
help please:damn:

Stormfly 08-11-11 02:08 PM

if you altered the options file, have a review on it or better use the original one again to check... things mess up very easy in that file :O:

mia389 08-11-11 02:11 PM

Quote:

Originally Posted by spearchucker (Post 1725929)
do we still need AirTorpedoes, DC Water disturbances, or U-boat Historical Specifications 1.7, after the release of the New UIs TDC_6_7_0 ?

sorry to have to ask but I am not sure whats included in this mod and what is not

thanks for any answers

If your run MO you dont need U-boat Historical Specifications 1.7. TDW has his own version of it added to MO


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