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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

Sjizzle 05-23-13 06:53 AM

1 question guys today when i loaded my mod list with TDW interface doesnt show my chart menu ... i press E or from tdw interface doesnet show me the chart menu only the recognition manual any1 have a solution ? when i tested gap chart worked and now when i reloaded the the mod list doesnt work ....

i don't have added any charts !!!

PS. i use sober mod list

pecos 05-23-13 07:55 AM

NewUIs_TDC_7_4_0_ByTheDarkWraith doesn't work
 
Quote:

Originally Posted by Mikemike47 (Post 2060914)
Did you start a new campaign? Disable NewUIs_TDC_7_4_0_ByTheDarkWraith mod now to figure out what went wrong.

For all future mods, read all support documentation first and open up folder structures first.

A good possibility of why it did not work is double mod folders. That is why you have to check the folder structure. NewUIs_TDC_7_4_0_ByTheDarkWraith has optional mods. Other modders due this, too.

Check the documentation or support folders for all readme.txts, too. Some authors may not have given a unique name to their readme.txt file and may be overwritten by a mod following it., should be called modname readme.txt for example.

JSGME help
http://www.subsim.com/radioroom/showthread.php?t=180046

http://www.subsim.com/radioroom/show...ighlight=jsgme

No good:
Your drive letter:\silent hunter 5\mods\modname\modname\data\

good:
Your drive letter:\silent hunter 5\mods\modname\data\

Now enable NewUIs_TDC_7_4_0_ByTheDarkWraith mod and see what happens.

Dear friend, thank you very much for time you are giving me!
Nothing to do.... When I'm playing (through uplay, launching game with the usual icon sh5, my version is 1.2) the mod simply does not exist!
1) I have put JSGME in the main folder of the game (c:\ubisoft\silent hunter) and it has created the folder MODS (not existing before) 2) In this folder I have imported the decompressed file of the mod, named MODS and which contains the mod and other 12 accessory mods. With JSGME i have enabled only the principal mod (as recomended by the author) 3) regarding your suggestion: i have no of this c:\silent hunter 5\mods\modname\data\ , in the directory "mods" i have only the 13 folders of the mods and a 1kb file of JSGME.... Help!
I ask you another different question: when I'm playing campaign it's impossible to modify realism (set at 38% by default), this also if I make a new campaign and setting a different realism before starting mission or campaign. The problem is not present in historical mission. That's very disappointing!

volodya61 05-23-13 08:42 AM

Quote:

Originally Posted by pecos (Post 2061251)
Dear friend, thank you very much for time you are giving me!
Nothing to do.... When I'm playing (through uplay, launching game with the usual icon sh5, my version is 1.2) the mod simply does not exist!
1) I have put JSGME in the main folder of the game (c:\ubisoft\silent hunter) and it has created the folder MODS (not existing before) 2) In this folder I have imported the decompressed file of the mod, named MODS and which contains the mod and other 12 accessory mods. With JSGME i have enabled only the principal mod (as recomended by the author) 3) regarding your suggestion: i have no of this c:\silent hunter 5\mods\modname\data\ , in the directory "mods" i have only the 13 folders of the mods and a 1kb file of JSGME.... Help!
I ask you another different question: when I'm playing campaign it's impossible to modify realism (set at 38% by default), this also if I make a new campaign and setting a different realism before starting mission or campaign. The problem is not present in historical mission. That's very disappointing!

1. What tool have you used to extract files?
If not 7zip, I suggest you to use 7zip to extract all the mods..

2. You can change your difficulty settings whenever you want, but only in the bunker.. press Esc and change..

Choum 05-23-13 09:11 AM

Do we still need this if we want to use R.E.M 1.2 ?

Modified Ubooat_Sensors.sim file for Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2
mod


This is not clear in first post as changelog doesn't indicate any change for R.E.M (and the link is down).

volodya61 05-23-13 09:27 AM

Quote:

Originally Posted by Choum (Post 2061275)
Do we still need this if we want to use R.E.M 1.2 ?

Modified Ubooat_Sensors.sim file for Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2
mod

If you want to use R.E.M, all what you need you can find here - http://www.subsim.com/radioroom/down...o=file&id=4002

Sjizzle 05-23-13 10:45 AM

nobody have a solution to my problem ?

gap 05-23-13 11:44 AM

Quote:

Originally Posted by Sjizzle (Post 2061227)
1 question guys today when i loaded my mod list with TDW interface doesnt show my chart menu ... i press E or from tdw interface doesnet show me the chart menu only the recognition manual any1 have a solution ? when i tested gap chart worked and now when i reloaded the the mod list doesnt work ....

i don't have added any charts !!!

PS. i use sober mod list

Try deleting all the Page*_Draggables.TDW files in SH5 main folder :03:

Sjizzle 05-23-13 12:04 PM

Quote:

Originally Posted by gap (Post 2061350)
Try deleting all the Page*_Draggables.TDW files in SH5 main folder :03:

ty gap :rock:
have a nice day Sjizzle

pecos 05-23-13 01:07 PM

Quote:

Originally Posted by volodya61 (Post 2061267)
1. What tool have you used to extract files?
If not 7zip, I suggest you to use 7zip to extract all the mods..

2. You can change your difficulty settings whenever you want, but only in the bunker.. press Esc and change..

Thank you too volodya61. 1 Yes, I have used 7zip and unfortunately this is not the problem...
2 The other prloblem (realism), after dozen of attempts in the bunker, seeems solved.

THE_MASK 05-23-13 06:51 PM

A little confused .
So you can have 20 UserChart TDW files . For every TDW file you can have 20 DDS files ? So 400 DDS files max ?

Fifi 05-23-13 10:28 PM

Quote:

Originally Posted by Fifi (Post 2061126)
I'm having a new problem with latest 7.4 version (didn't have that with previous)

I'm running the identification by officer, and automatic SOAN opening at the right page when officer identify, activated in fileviewer. So far no problem in 7.1 version.
But with 7.4, when there is a convoy, and at the second identification (ie for an other boat) it's a crash to desktop.
First identification is fine though...
Each time is when i clic this button:
http://img15.hostingpics.net/thumbs/...ationissue.jpg
Any idea?

EDIt: it happens even on first identification now...
Re-installed NewUIs, and same issue. Going to try new career, and see...

:woot: Forget it...
Made fresh SH5 new install, and fresh mod install, and restarted career ---> all fixed now :up:
Even my journal issue seems to be fixed!...

Delta Wolf 05-24-13 07:39 AM

Hey Guys, :salute:

Seem to be having a little issue, if i add NewUIs_TDC_7_3_0_jimimadrids_map_tools to my mods list then i loose my Depth gauge from the UI. As soon as i remove the map tools then it comes back, just wanted to know if anyone might have a workaround for this?

Thanks all :)

Edit Going to change mod list about and report back

Edit: All fixed now guys,Im now using New UI SH3 Style so i have the depth gauge dial on the right :)

Mikemike47 05-24-13 10:09 AM

Quote:

Originally Posted by TiberiusXIV (Post 2061715)
Hey Guys, :salute:

Seem to be having a little issue, if i add NewUIs_TDC_7_3_0_jimimadrids_map_tools to my mods list then i loose my Depth gauge from the UI. As soon as i remove the map tools then it comes back, just wanted to know if anyone might have a workaround for this?

Thanks all :)

Edit Going to change mod list about and report back

I updated TDW on this awhile ago and it got lost in the process of other fixes!!!.

http://www.subsim.com/radioroom/show...postcount=9895

Delta Wolf 05-24-13 10:48 AM

Quote:

Originally Posted by Mikemike47 (Post 2061775)
I updated TDW on this awhile ago and it got lost in the process of other fixes!!!.

http://www.subsim.com/radioroom/show...postcount=9895


Hey Mikemike47, :salute:

I have changed my mods around and im now using New UI's SH3 Style which has the depth gauge dial on the bottom right of the screen.

All sorted now and i prefer the SH3 layout better :yeah:

divingbluefrog 05-24-13 06:35 PM

reporting
 
Hi TDW,
In version 7-4-0 of file TheDarkWraithUserOptions.py at ligne 1227 i find :

1227 WatchOfficerCheckForContantsOnTCxSet = True

I think there is a possible typo error, i was expecting :

1227 WatchOfficerCheckForContactsOnTCxSet = True

I don't know if it has any influence at all, but I think it was worth mentioning it to your attention.

On another point, the "time compression" block, begining line 694 is a little bit confusing, as variables set to value and variables mentioned in the comments aren't really matching.

gap 05-25-13 05:25 AM

Quote:

Originally Posted by divingbluefrog (Post 2062161)
Hi TDW,
In version 7-4-0 of file TheDarkWraithUserOptions.py at ligne 1227 i find :

1227 WatchOfficerCheckForContantsOnTCxSet = True

:haha:

This sounds especially funny to me, because in Italian the term "contanti" means "cash". I just hope that our WO is not accepting cash bribes from the enemy, with TDW's complicity :O:

Sjizzle 05-25-13 06:55 AM

Quote:

Originally Posted by sober (Post 2061522)
A little confused .
So you can have 20 UserChart TDW files . For every TDW file you can have 20 DDS files ? So 400 DDS files max ?


maxim in 20 :( i tested with more charts and only 20 of them will show i think we must ask TDW to let us to put more charts :)

gap 05-25-13 07:25 AM

Quote:

Originally Posted by sober (Post 2061522)
A little confused .
So you can have 20 UserChart TDW files . For every TDW file you can have 20 DDS files ? So 400 DDS files max ?

Quote:

Originally Posted by Sjizzle (Post 2062345)
maxim in 20 :( i tested with more charts and only 20 of them will show i think we must ask TDW to let us to put more charts :)

See below guys, please :-?

Quote:

Originally Posted by gap (Post 2059155)
- how difficult would be increaing the limit of 16 custom charts?

Quote:

Originally Posted by TheDarkWraith (Post 2059167)
Would require a new rev of the mod as too many things would need to be changed. I increased the limit to 20.


Sjizzle 05-25-13 07:35 AM

Quote:

Originally Posted by gap (Post 2062364)
See below guys, please :-?

ty gap :)

TheDarkWraith 05-25-13 11:30 AM

Quote:

Originally Posted by sober (Post 2059940)
If i enable follow nearest contact or nearest warship contact from the officers panel while submerged and then forget to click on normal sweep . When i am surfaced there is no way to turn the nearest contact or nearest warship contact off unless i submerge again .

Don't understand. I'm able to select normal sweep when I'm surfaced :hmmm:

Quote:

Originally Posted by Fifi (Post 2059434)
On other hand at first glance, the destroyed marks aren't still appearing on map...

Fixed in new version (7.4.1)

Quote:

Originally Posted by volodya61 (Post 2059699)
Russian menu.txt has not changed since v 6.9.0...

I added what you sent me in v7.4.0. If it's incorrect send me the files again :up:

Quote:

Originally Posted by sober (Post 2061522)
A little confused .
So you can have 20 UserChart TDW files . For every TDW file you can have 20 DDS files ? So 400 DDS files max ?

Max # of charts you can define is now set to 50 in v7.4.1. That's 50 total for the game.

Quote:

Originally Posted by TiberiusXIV (Post 2061715)
Seem to be having a little issue, if i add NewUIs_TDC_7_3_0_jimimadrids_map_tools to my mods list then i loose my Depth gauge from the UI. As soon as i remove the map tools then it comes back, just wanted to know if anyone might have a workaround for this?

Fixed in new version (7.4.1)

Quote:

Originally Posted by divingbluefrog (Post 2062161)
Hi TDW,
In version 7-4-0 of file TheDarkWraithUserOptions.py at ligne 1227 i find :

1227 WatchOfficerCheckForContantsOnTCxSet = True

I think there is a possible typo error, i was expecting :

1227 WatchOfficerCheckForContactsOnTCxSet = True

I don't know if it has any influence at all, but I think it was worth mentioning it to your attention.

Fixed in new version (7.4.1). Had no impact on gameplay as it was just a typo that was echoed into every file that needed it.




v7.4.1 released. See post #1

v7.4.1 - fixed bug of depth scales not rendering when using the add-on mod Jimmimadrid's map tools
- inceased the number of user charts that user can define from 20 to 50
- fixed typo errors in names in TheDarkWraithUserOptions.py file (had no impact on gameplay or functionality)
- fixed bug of stock air and ship destroyed icons not displaying on map when a ship or aircraft is destroyed (still rewriting the destroyed marks code and DLL needed for it)
- fixed bug in TDWUserCharts.dll that could cause an exception to be thrown if a user chart was defined as not draggable


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