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1 question guys today when i loaded my mod list with TDW interface doesnt show my chart menu ... i press E or from tdw interface doesnet show me the chart menu only the recognition manual any1 have a solution ? when i tested gap chart worked and now when i reloaded the the mod list doesnt work ....
i don't have added any charts !!! PS. i use sober mod list |
NewUIs_TDC_7_4_0_ByTheDarkWraith doesn't work
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Nothing to do.... When I'm playing (through uplay, launching game with the usual icon sh5, my version is 1.2) the mod simply does not exist! 1) I have put JSGME in the main folder of the game (c:\ubisoft\silent hunter) and it has created the folder MODS (not existing before) 2) In this folder I have imported the decompressed file of the mod, named MODS and which contains the mod and other 12 accessory mods. With JSGME i have enabled only the principal mod (as recomended by the author) 3) regarding your suggestion: i have no of this c:\silent hunter 5\mods\modname\data\ , in the directory "mods" i have only the 13 folders of the mods and a 1kb file of JSGME.... Help! I ask you another different question: when I'm playing campaign it's impossible to modify realism (set at 38% by default), this also if I make a new campaign and setting a different realism before starting mission or campaign. The problem is not present in historical mission. That's very disappointing! |
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If not 7zip, I suggest you to use 7zip to extract all the mods.. 2. You can change your difficulty settings whenever you want, but only in the bunker.. press Esc and change.. |
Do we still need this if we want to use R.E.M 1.2 ?
Modified Ubooat_Sensors.sim file for Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2 mod This is not clear in first post as changelog doesn't indicate any change for R.E.M (and the link is down). |
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nobody have a solution to my problem ?
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have a nice day Sjizzle |
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2 The other prloblem (realism), after dozen of attempts in the bunker, seeems solved. |
A little confused .
So you can have 20 UserChart TDW files . For every TDW file you can have 20 DDS files ? So 400 DDS files max ? |
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Made fresh SH5 new install, and fresh mod install, and restarted career ---> all fixed now :up: Even my journal issue seems to be fixed!... |
Hey Guys, :salute:
Seem to be having a little issue, if i add NewUIs_TDC_7_3_0_jimimadrids_map_tools to my mods list then i loose my Depth gauge from the UI. As soon as i remove the map tools then it comes back, just wanted to know if anyone might have a workaround for this? Thanks all :) Edit Going to change mod list about and report back Edit: All fixed now guys,Im now using New UI SH3 Style so i have the depth gauge dial on the right :) |
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http://www.subsim.com/radioroom/show...postcount=9895 |
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Hey Mikemike47, :salute: I have changed my mods around and im now using New UI's SH3 Style which has the depth gauge dial on the bottom right of the screen. All sorted now and i prefer the SH3 layout better :yeah: |
reporting
Hi TDW,
In version 7-4-0 of file TheDarkWraithUserOptions.py at ligne 1227 i find : 1227 WatchOfficerCheckForContantsOnTCxSet = True I think there is a possible typo error, i was expecting : 1227 WatchOfficerCheckForContactsOnTCxSet = True I don't know if it has any influence at all, but I think it was worth mentioning it to your attention. On another point, the "time compression" block, begining line 694 is a little bit confusing, as variables set to value and variables mentioned in the comments aren't really matching. |
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This sounds especially funny to me, because in Italian the term "contanti" means "cash". I just hope that our WO is not accepting cash bribes from the enemy, with TDW's complicity :O: |
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maxim in 20 :( i tested with more charts and only 20 of them will show i think we must ask TDW to let us to put more charts :) |
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v7.4.1 released. See post #1 v7.4.1 - fixed bug of depth scales not rendering when using the add-on mod Jimmimadrid's map tools - inceased the number of user charts that user can define from 20 to 50 - fixed typo errors in names in TheDarkWraithUserOptions.py file (had no impact on gameplay or functionality) - fixed bug of stock air and ship destroyed icons not displaying on map when a ship or aircraft is destroyed (still rewriting the destroyed marks code and DLL needed for it) - fixed bug in TDWUserCharts.dll that could cause an exception to be thrown if a user chart was defined as not draggable |
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