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-   -   [REL] Open Horizons II (old thread) (https://www.subsim.com/radioroom/showthread.php?t=182964)

Jester_UK 08-25-11 03:28 PM

Quote:

Originally Posted by Trevally. (Post 1736267)


Thanks Trevally. Are there any plans to add this info to the in-game map at some stage? It'd be a huge help (especially when navigating the English east coast or approaching/ leaving the Cuxhaven area).

0rpheus 08-25-11 03:29 PM

Quote:

Originally Posted by Trevally. (Post 1736270)
CTDs can be caused by a lot of things, memory and mod conflict will count for most.

If anyone is having trouble with the ships - you should go with the base+enviro option:yep:

The campaign will work just as well as with full. All the new traffic and extras will still work.
Where the campaign pulls in ships for things like coastal - there are coastal ships in the stock game and they will show fine.
Atlantic convoys etc - will also be pulled from stock ships.
We know for sure that the stock ships look very good and work as they should with no ctds when attacked and can be heard on hydro.:up:



Uhh.. yeah. It's the mod conflict option I was suggesting might be worth investigating. As Magnum Opus already has these new ships, or at least some new ships, isn't it possible/likely that the new fixes etc for the new ships in OHII are conflicting with the older versions in MO and causing the crashes?

TDW would know more (I hope), but as a fair few are reporting ctds when attacking the new vessels, surely it's worth investigating? Same applies to the ships with no sonar etc - I saw one today, one of the ones from the earlier screens discussing the problem and bingo, plenty of sound on external cam but none on Sonar. I know you mentioned you were working on a patch for the sonar issues, but why not investigate the CTDs as well - or the Full version of OHII will gradually become more defunct as more CTD problems are reported. Happy to help however I can. :D

(EDIT: I appreciate you're probably a bit tired of tweaking this mod by now :) But I'm convinced that with 4gig of decent memory, any CTDs I get are not likely to be caused by my PC running out of memory... which leaves the mods... and if we can get the mods working properly it'll benefit everyone. :D)

Trevally. 08-25-11 03:45 PM

Quote:

Originally Posted by Jester_UK (Post 1736345)
Thanks Trevally. Are there any plans to add this info to the in-game map at some stage? It'd be a huge help (especially when navigating the English east coast or approaching/ leaving the Cuxhaven area).

Hi Jester,

Yes - Zedi is working on making a pull out map to show mine fields:up:
He is also playing through the game (using base and enviro) so he can look for areas where further improvements can be made to the missions.

Trevally. 08-25-11 04:10 PM

Quote:

Originally Posted by vlad29 (Post 1736331)
Hi Trevally! Thanks a lot for the patch:yeah:.
We understand Zedi and You have done the great job on this mod and may be little bit tied of fixing all issues coming from reports,

No - all reports are helpful. especially the ones about the campaign.

Quote:

so may be just to determine and post somewhere the minimal system requirements for the OHII-full when it running stable in order the other guys with "weak" PCstations who have entered the community recently should not even mess with it in vain in order not to be disappointed with CTD's?.
I have no idea what a min spec would be. 64bit OS would be good.
The bugs with the ships will be fixed at some stage, im sure.
Until then people should use base and enviro if they have problems


There is more to this mod than the new ships mod.
Using base + enviro will add the following:-

New campaign missions, flags, new political maps, more countries, coastal traffic, fishing grounds, more wolfpacks, better harbours, another u-boat base, more historical events, new terrain and gates for the canal, subnets, mines and a cool fly over when you leave Kiel:|\\ :D

0rpheus 08-25-11 04:25 PM

Quote:

Originally Posted by Trevally. (Post 1736372)
The bugs with the ships will be fixed at some stage, im sure.
Until then people should use base and enviro if they have problems

Not unless we spend some time trying to figure out the problem, surely? Until then I'll stop recommending people use OHII Full, but this really ought to be looked at more in depth to see if it can be fixed. Full works so well now apart from these new ship issues that it seems a shame to just let it sit broken. :-?

Maybe TDW can help?

Jester_UK 08-25-11 05:14 PM

Quote:

Originally Posted by Trevally. (Post 1736352)
Hi Jester,

Yes - Zedi is working on making a pull out map to show mine fields:up:
He is also playing through the game (using base and enviro) so he can look for areas where further improvements can be made to the missions.


Thanks again. I'm currently running base and new ships and find the mod brilliant.

I did have to remove OM though since I started getting graphics corruption with OH 1,2 and OM loaded together (either a complete corruption or aneon bright lime green wash over the entire screen (with the game visible behind it).

Strangely I tried reverting to OH 1.1 but the problems remained.

I'm wondering now about restarting with OHII full to include the environmental mod as well now that I know removing OM cured my GFX issues, but I'm wondering if my PC may be a little "weak" for the full mod. How do you think it'd run on the following specs?

AMD x2 240 @2.8GHz
2GB DDR2 Corsair RAM
nVidia GTX260 896MB GFX card

Thanks in advance for any advice.

mia389 08-25-11 05:54 PM

I started with using the base and environment mod and can confirm it being very stable. If I go back to that will I lose my current career? Or will I be able to uninstall OHII full then install Base + Enviroment and load my saved carreer?

edit: This was a stupid question and I can test it in 5mins lol. I will report back with my findings later when I get into game.

edit2: It did work!

0rpheus 08-25-11 11:19 PM

Further to the earlier post re conflicts, I've tried uninstalling Magnum Opus (as it has new ships too) to see if anything changes. So far I've been able to replicate the no hydrophone sound on the Hog Island freighter, but as yet haven't seen any gfx glitches on imported ships (lots of one type in the harbour, no issues).

I'll see if anything changes with the CTDs, hunt down an AOTD/MadMax Passenger and report back. Will also test Sober's suggestion re 'hydrophone uses crew efficiency'. :salute:

sidslotm 08-26-11 10:31 AM

http://img811.imageshack.us/img811/2107/formerit.jpg

Thanks to all involved for this mod, you are worthy of greater depths.

Poacher886 08-26-11 11:27 AM

Im still on my first patrol off East cost of England, here are my bug findings so far:

1.The much documented hydrophone issue with all new ships i've encounted.

2. All ships i've encountered are new. All but fishing boats and two others out of a total of about 15 ships have been neutral's, seems a bit much for the English coast at wartime.

3. With the exception of fishing boats all seem to be the new version of the small merchant (forget the name), and i've encountered a stuck flag on one of them.

4.With German voice installed (and fixes) when depth charged, "Flooding is under control" is repeated one after the other until over!!

5. Leaks in U-boat persist on venting both leak and sound even after all is fixed.

6.Had a radio message from BDU concerning my U-boat, to sail around England to area 2210 and form a screen....a. Do i continue with my mission or do as the message say's? b. where is sector 2210??


Thats it for the minute, obviously some arn't OH11 related but seeing as alot of mods are being put together, it might help when seeking combatability. I have no doubts when fine tuned this will be a winner!!!

...The hydrophone's the biggest annoyance though!

Trevally. 08-26-11 11:47 AM

Thanks for the report Poacher:up:

Re: no.6

Any message from the campaign will be highlighted in red.
See here http://www.subsim.com/radioroom/showthread.php?t=185397

Stormfly 08-26-11 12:22 PM

Quote:

Originally Posted by Poacher886 (Post 1736757)
4.With German voice installed (and fixes) when depth charged, "Flooding is under control" is repeated one after the other until over!!

5. Leaks in U-boat persist on venting both leak and sound even after all is fixed.

Hi...

4. this is a vanilla bug but fixed using SDBSM (i exchanged the voice sample with decend water leaks where the crew is on it)

5. right, also a vanilla bug not fixed until now, but loading a saved game after repairs will fix it.

Magic1111 08-26-11 04:10 PM

Bug Report
 
Hi Trevally !

"uekel" from german forum here on subsim reported me an CTD when he use the "zones.cfg" that is in OHII included.

He save the game before he attack an enemy ship with Deckgun and then he continue the attack. After 3-4 hits with deckgun > CTD !

Then he deleted the zones.cfg from OHII and he use the file from TDW´s newest FX_MOD (0.0.19). He loads the last savegame (before attack) and play the attack with deckgun again. No problems anymore ! Ship sunk and he could continue the patrol !

Hope that helps !

Best regards,
Magic

Lt_Werner 08-26-11 05:10 PM

Downloaded this great mod :). I am slightly confused though. When I start a new campaign in 1939 and accepted the mission. I am teleported straight to the sub without loading screen. I did as the readme file suggested and docked at Kiel and accepted the mission again. This time I am getting a loading screen. But I am leaving Kiel now 14 days later. I am just wondering, if this happens only if you start a new career and with the first patrol ?

DoveEgg 08-26-11 05:29 PM

Quote:

Originally Posted by Lt_Werner (Post 1737020)
Downloaded this great mod :). I am slightly confused though. When I start a new campaign in 1939 and accepted the mission. I am teleported straight to the sub without loading screen. I did as the readme file suggested and docked at Kiel and accepted the mission again. This time I am getting a loading screen. But I am leaving Kiel now 14 days later. I am just wondering, if this happens only if you start a new career and with the first patrol ?

You did the right thing. Sometimes the first mission of a career is messed up. When starting a new career head to sea without doing anything. And immediately end the patrol. Think of it as a shakedown patrol. The 14 days is the minimum amount of downtime between patrols.

I'd like to know where that 14 day variable is stored so that I could change it to suit my needs. There are times when I'd like to stay in port for several months because I'm out of campaign missions to do.

mia389 08-26-11 07:13 PM

Quote:

Originally Posted by DoveEgg (Post 1737026)
There are times when I'd like to stay in port for several months because I'm out of campaign missions to do.

I agree.

Trevally. 08-27-11 04:14 AM

Quote:

Originally Posted by Lt_Werner (Post 1737020)
Downloaded this great mod :). I am slightly confused though. When I start a new campaign in 1939 and accepted the mission. I am teleported straight to the sub without loading screen. I did as the readme file suggested and docked at Kiel and accepted the mission again. This time I am getting a loading screen. But I am leaving Kiel now 14 days later. I am just wondering, if this happens only if you start a new career and with the first patrol ?

What you can do is save load in the bunker and this will save you the 14 days.

This issue with the loading screen happens when you first start a new campaign or use silentotto

Trevally. 08-27-11 04:26 AM

Quote:

Originally Posted by Magic1111 (Post 1737000)
Hi Trevally !

"uekel" from german forum here on subsim reported me an CTD when he use the "zones.cfg" that is in OHII included.

He save the game before he attack an enemy ship with Deckgun and then he continue the attack. After 3-4 hits with deckgun > CTD !

Then he deleted the zones.cfg from OHII and he use the file from TDW´s newest FX_MOD (0.0.19). He loads the last savegame (before attack) and play the attack with deckgun again. No problems anymore ! Ship sunk and he could continue the patrol !

Hope that helps !

Best regards,
Magic

Thanks magic and Uekel:salute:

Yes the zone file has always been a problem for people using this and TDWs FX mod.

OH II v1.2 uses TDWs zone from FXv0.16
There has bee a few changes to the zone in FX 0.19

If anyone uses both these mods - use the zone file from FX0.19

Jannifredi 08-27-11 04:53 AM

Thx for all
 
This buggy original game is going to be a pearl.
Thanks to all modders.

Greetings from Germany and good hunting :arrgh!:

Lt_Werner 08-27-11 05:02 AM

Quote:

Originally Posted by DoveEgg (Post 1737026)
You did the right thing. Sometimes the first mission of a career is messed up. When starting a new career head to sea without doing anything. And immediately end the patrol. Think of it as a shakedown patrol. The 14 days is the minimum amount of downtime between patrols.

I'd like to know where that 14 day variable is stored so that I could change it to suit my needs. There are times when I'd like to stay in port for several months because I'm out of campaign missions to do.

Quote:

Originally Posted by Trevally. (Post 1737174)
What you can do is save load in the bunker and this will save you the 14 days.

This issue with the loading screen happens when you first start a new campaign or use silentotto

Thanks guys ! I can start hunting now :D


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