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Captain Wolf 05-26-12 07:55 AM

Conning tower / Special missions
 
Quote:

Originally Posted by altoso99 (Post 1838333)
Ok now are you ignoring me for being new and foreigner? Or am I the only one with these problems? Or are these problems known bugs that I don't know about because I didn't read some hidden readme? I read the RFB manual and I didn't find anything about my problems.

thanks

Hi I have come across the same problem with the conning tower, was a sargo and i still had the 'bathtub' tower past the date when it should have been updated. Now in december 1942 it still hasn't, though i have just been given USS Gato itself with the 'bathtub' (though i can't remember when the refit should happen i don't think i have reached it yet). One thing though is that I think this is a problem with the game rather than with RFB, due to that with stock SH4 it was happening where like you I went through the entire war having never seen a refit.

On the special missions front i have just encounted my first with Gato on my first patrol with her to pick up downed pilots in the solumon's in janurary 1943, though its worth mentioning that i am with the task force that at the moment operates out of Brisbane Australia and don't quote me on this but I think that it is only the task forces that get the special mission (even though they seem very rare) while SubPac and the like only conduct anti-shipping.

Sorry for the wall of text and for the lack of any solution just info.

Captain Wolf

Runing RFB2.0
April 2010 patch
Latest RSRDC for RFB+patch

fitzcarraldo 05-26-12 08:32 AM

Mate: I recommend you TMO 25, or TMO 25 with RSRDC. RFB is an "oldie"; TMO 25 is actualized...

Sorry but I donīt know about your problem.

Regards.

Fitzcarraldo :salute:

Hylander_1314 05-26-12 08:37 AM

There is an issue with refits, and it is a stock bug. Some of it, is in the upc files for the different boats, and the dates shown for the months of the year. There a long discussion about it on the TMO thread, and Ducimus changed all the months to reflect their proper length in days. As a for instance, February showed having 31 days, which is absolutely ludicrous.

The other issue, was with the point system required for upgrading. That had to be modded down, because people were going through the war with a Gato boat with a 1941 tower.

Lastly, if you can avoid it, try not to refuel and re-arm at all during your patrol. I can't remember what it does, but it was discovered (if memory serves) that refueling and re-arming caused something to discount your renown when you ended your patrol.

In my latest campaign, I can confirm this. I had a Tambor class boat and I would refuel / rearm, before entering the base at the end of the patrol, and I never was offered an upgrade for a boat, or given an upgraded tower.

So here it was, November of 43, 8 months after the Balao became available, and over a year after the Gato was available, and the time I did not refuel / re-arm, before entering the base at Perth - Fremantle I was offered a new boat. Had I kept doing the latter, I would have gone through the entire war with a 1941 style Tambor boat.

But even with the adjustment made to TMO, the upgrade issues for the boats, is still kind of buggy, but it is the best the modder could figure out.

Captain Wolf 05-26-12 11:10 AM

Copy that I will bear these comments in mind. Thanks for the replies:up:.

Captain Wolf

stanger 05-26-12 07:35 PM

Quote:

Originally Posted by Hylander_1314 (Post 1889394)
There is an issue with refits, and it is a stock bug. Some of it, is in the upc files for the different boats, and the dates shown for the months of the year. There a long discussion about it on the TMO thread, and Ducimus changed all the months to reflect their proper length in days. As a for instance, February showed having 31 days, which is absolutely ludicrous.

The other issue, was with the point system required for upgrading. That had to be modded down, because people were going through the war with a Gato boat with a 1941 tower.

Lastly, if you can avoid it, try not to refuel and re-arm at all during your patrol. I can't remember what it does, but it was discovered (if memory serves) that refueling and re-arming caused something to discount your renown when you ended your patrol.

In my latest campaign, I can confirm this. I had a Tambor class boat and I would refuel / rearm, before entering the base at the end of the patrol, and I never was offered an upgrade for a boat, or given an upgraded tower.

So here it was, November of 43, 8 months after the Balao became available, and over a year after the Gato was available, and the time I did not refuel / re-arm, before entering the base at Perth - Fremantle I was offered a new boat. Had I kept doing the latter, I would have gone through the entire war with a 1941 style Tambor boat.

But even with the adjustment made to TMO, the upgrade issues for the boats, is still kind of buggy, but it is the best the modder could figure out.

This reminded me, that in my current career, 3rd with TMO, first with TMO+RSRD, I did get a refit to the Gato. I started with Sargo, after 3 patrols = game thinks it was 4 = I was given a Gato as usual with TMO (with changed upgrades classes to stock = much more sense), then my boat was upgraded with second CT (after 2 or 3 patrols, before the end of 1942, would need to check my patrols log), and then - beginning of 1943 - I was offered with Balao - accepted. So, the game didnt waited another 3 - 4 patrols to give me new boat = refit was a refit, new command - new command (if you get what I mean). Now, for this career, I did changed RankPatrolsUS in UPC.cfg from TMO's 4,6 to stock 4,5 - thinking that there might me a conflict when there is time (and right conditions) for a refit and new command offer the game will always choose new command except when those two dont 'happen' at the same time. Maybe its worth investigating, but maybe its RSRD that 'fixed' it, and if so, then the root of the problem might lay in Flotillas.upc file - only one changed by RSRD (other two cant have any influence on sub refits).

RFB has RankPatrolsUS set to 5, 5 ... I dont play RFB, but if people are having the same problem with RFB, and it has number of patrols between new commands offers and refits\rank advancement set this way... Someone would need to change those values to 4,6, and play the mod with it to confirm\refute the theory.

Fish40 05-28-12 11:44 AM

Ironicaly enough, I just received a conning tower fairwater upgrade for my Tambor. It's Oct. 42'. Last patrol I turned down a new Gato because I want to try to stick it out in a Tambor. As a side note, I'm sad that this Mod is slowly but surely falling by the wayside. I wish someone could take up the torch and continue work, even if for minor updates. If I had any modding skills I'd give it a try. I've played this mod since it's beginning when Beery worked on it. I'd hate to see it become an afterthought:nope:

stanger 05-28-12 01:07 PM

Maybe then its more of a problem with TMO where the mods settings causes the game to wait (for something) instead of giving an upgrade; and you know its should be available, but the game dont want to give it to you. It's not like subs refitting is completely disabled (Balao still can get its '44 upgrade - cause there is nothing else available) its the time between patrols needed is all messed up - that is my theory ;)

TorpX 05-29-12 09:49 PM

Quote:

Originally Posted by Fish40 (Post 1890356)
As a side note, I'm sad that this Mod is slowly but surely falling by the wayside. I wish someone could take up the torch and continue work, even if for minor updates. If I had any modding skills I'd give it a try. I've played this mod since it's beginning when Beery worked on it. I'd hate to see it become an afterthought:nope:

I feel the same way. For some reason, there seem to be 10 modders working on SH 3 for every one on SH 4. And God knows, there is plenty in SH 4 that needs to be fixed. :cry:

Hylander_1314 05-30-12 06:59 AM

Quote:

Originally Posted by TorpX (Post 1891113)
I feel the same way. For some reason, there seem to be 10 modders working on SH 3 for every one on SH 4. And God knows, there is plenty in SH 4 that needs to be fixed. :cry:

Some of it has to do with a lot of folks not caring for the American sub ops in WWII. Mostly, because as the war progresses, you have diminishing target choices, and that the IJN didn't have the same kind of ASW policies as the Royal, and US Navies did, so they see the Pacific as boring in comparison to operating U Boats.

So, there are more people to do more with SH3 than SH4. Also, with SH5 coming along, many have gone over to it instead of diving into SH4. Even with the U Boat add-on for SH4, it didn't attract as many as was hoped. But there were some folks who finally got into SH4 because of the add-on eventually. And that was the only reason they picked it up.

Eventually, I will pick up SH5, but I want to wait until I can really upgrade my graphics, and get more powerful ram. I had to wait 2 years to play SH4 because my old ailing computer couldn't handle it beyond the screen looking like a slideshow if a convoy or task force showed up. And that was even on the lowest graphic settings.

I really want a nice SLI or Crossfire setup with something along the lines of a 500 series vid-card, with a gig of ram on each.

Fish40 05-30-12 07:49 AM

I don't know if it's totally about more folks' desire to play U Boats. TMO seems to have a greater following, and has been updated. Modders are making more mods compatable with TMO, because that's what they play. Nothing at all against TMO, but I'm just a die hard RFB fan. ;)

Hylander_1314 05-30-12 09:28 AM

Just went off what I heard folks talk about.

TorpX 05-31-12 10:34 PM

Quote:

Originally Posted by Fish40 (Post 1891230)
I don't know if it's totally about more folks' desire to play U Boats. TMO seems to have a greater following, and has been updated. Modders are making more mods compatable with TMO, because that's what they play. Nothing at all against TMO, but I'm just a die hard RFB fan. ;)

I'm sure your right about the update aspect. I know Duci has come up with many good ideas for his mods, but I still prefer the game to be modeled for a historical level of difficulty. If I can ever finish the war though, I will probably give TMO a whirl.

Araxnid 06-01-12 08:09 AM

Hello.
Is there any way to add detected ship sigh on the map, when you zoom in?
I see only square and only when im zooming out.

Like in the stock game. And also line of the torpedo attack.
Any ways? -) I understand, this is mod for making game more reality, but anyway its too realistic for me.

Nbjackso 06-01-12 08:12 PM

Quote:

Originally Posted by Araxnid (Post 1892117)
Hello.
Is there any way to add detected ship sigh on the map, when you zoom in?
I see only square and only when im zooming out.

Like in the stock game. And also line of the torpedo attack.
Any ways? -) I understand, this is mod for making game more reality, but anyway its too realistic for me.

Try this mod - - -> http://www.subsim.com/radioroom/down...o=file&id=1820

By the way, Welcome aboard:salute:

Mister_Spok 06-03-12 04:37 AM

Greetings to all.

Today I tried RFB instead of TMO, because of it's realistic sinking mechanics and overall increased crew and submarine vulnerability. BUT!

I noticed that it uses MAP CONTACTS?! WTF?! It willingly draw cute little rectangles that represent position of the ship I have no range found yet! This you call a realism mod?

doulos05 06-03-12 04:57 AM

Quote:

Originally Posted by Mister_Spok (Post 1892802)
Greetings to all.

Today I tried RFB instead of TMO, because of it's realistic sinking mechanics and overall increased crew and submarine vulnerability. BUT!

I noticed that it uses MAP CONTACTS?! WTF?! It willingly draw cute little rectangles that represent position of the ship I have no range found yet! This you call a realism mod?

Maybe they pay the crewmen on the boat to do their jobs? I mean, any radar operator worth his berth on the boat can get you range and bearing to target.

Seriously, though. No Map Contacts at all is just as unrealistic. There were how many people in the Firing party for some of the attacks described in the Submarine TDC manual that all the big names here toss around? Isn't is something like 12 or 14? What are they doing? Why do I have to be sonarman AND navigator AND TDC operator AND periscope operator, etc, etc, etc when the 'role' I'm supposed to be assuming is that of either Captain or Approach Officer?

What we really need is No Map Contacts, Yes Map Contacts, and Crew Map Contacts.

What I'm thinking with Crew Map Contacts is that map contacts are updated, but with an error factor based on the relevant skill level of the crew members in question. Got a great sonarman? That bearing line will terminate a lot closer to the ship's actual position? Is the Officer of the Watch really good, those map contacts will update faster and will be closer to the ships actual position.

Then, I can correct my crew my changing the Map Contact (maybe clicking on it would bring up the data and I could use up or down arrows to adjust values).

Now, I'm doing my job (directing the approach, deciding if we have a good plot, averaging out the errors in the various observation methods so we have a good firing solution, etc) and my crew is doing their's...

doulos05 06-03-12 05:02 AM

Note: I realize the above is almost certainly impossible to accomplish with simple modding. It would have to be built in from the beginning into the stock game, but it would still be the 'most historically accurate' way. Then again, I can see the complaint's now...

"I keep missing targets because the stupid game doesn't even know where the ships are? How is that fair? I wants my booms and tonnages!!1!!"

Mister_Spok 06-03-12 05:42 AM

I mean, if I want to do all that you described myself, is it that bad? If I miss there is noone to blame except me, right? I plan the approach, I do the plot, I listen to what the sonarman has to say, and I sink that bastards.

About the radar operator - totally agree. But map contacts is just evil :) I want to update my target's position myself, and if you take the radar operator, I want him just to shout out bearing and distance when asked.

All the other aspects of RFB, they are just great. Brilliant and very, very hard work done here.

Carthaginian 06-03-12 11:52 AM

Quote:

Originally Posted by Mister_Spok
But map contacts is just evil :) I want to update my target's position myself, and if you take the radar operator, I want him just to shout out bearing and distance when asked.


If I DIDN'T have map contacts updated, then I would replace my entire control room crew when I got back. It means that my sonar and radar operators are lazy and that my XO is just picking his teeth while I do everything; since it doesn't seem like he does anything else except repeat my orders and stand there looking important... his sorry butt better be updating the positions of my targets!

Wilcke 06-03-12 01:41 PM

Quote:

Originally Posted by Mister_Spok (Post 1892802)
Greetings to all.

Today I tried RFB instead of TMO, because of it's realistic sinking mechanics and overall increased crew and submarine vulnerability. BUT!

I noticed that it uses MAP CONTACTS?! WTF?! It willingly draw cute little rectangles that represent position of the ship I have no range found yet! This you call a realism mod?

When you start your career just go into game settings and check no Contact Updates.

Happy Hunting!


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