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-   -   [REL] RFB/Real Fleet Boat for 1.5 (https://www.subsim.com/radioroom/showthread.php?t=125529)

MDV_4life 07-03-08 07:21 PM

Quote:

Originally Posted by LukeFF
Quote:

Originally Posted by Galanti
I too am encountering massive savegame files, like about 900 megs for one save. I've spent the afternoon digging, and I've come up this this possible cause:
http://forum.kickinbak.com/viewtopic.php?t=538&start=20. As this is from your own forum to begin with, I figure you've seen this and have addressed the issue within the .SIM files. But is it possible the same issue (calculating on fractional numbers) is present in other files?

With what submarine are you encountering these large save files? We thought we had this fixed in the last release, but apparently it's still a problem.

Hi, i saw that the RFB has some changes to the crewman (clothing and cetera). But the germans still look the same. Can you remove the uniform file because i'm playing a german carreer right now and i would like to have the john Hamm's uniform mod to be active. Maybe i should activate the uniform mod AFTER RFB. Should that help? so it will be overwriten ..


And BTW i just noticed the new asigned key commands. I see snorkel depth and deploy snorkel ....
Euhm since when is their a snorkel on a SH4 sub ?

Galanti 07-03-08 07:31 PM

Quote:

Originally Posted by LukeFF
Quote:

Originally Posted by Galanti
I too am encountering massive savegame files, like about 900 megs for one save. I've spent the afternoon digging, and I've come up this this possible cause:
http://forum.kickinbak.com/viewtopic.php?t=538&start=20. As this is from your own forum to begin with, I figure you've seen this and have addressed the issue within the .SIM files. But is it possible the same issue (calculating on fractional numbers) is present in other files?

With what submarine are you encountering these large save files? We thought we had this fixed in the last release, but apparently it's still a problem.

Yeah, sorry, should've mentioned. It's a Sargo, out of Freemantle in early 1942. Also using the latest RSRD for RFB, but to be honest, I'm figuring RFB to be the culprit.:D

I've tried editing values in the .SIM to be more or less singles, except for a few I thought were meant to be doubles or floats, like surface draft, but no dice.

BTW, your crew changes in the latest release are wicked and much appreciated, no more boats filled to the gunnels with CPOs! I've also edited the Ranks.upc file so that only basic seamen types can be instantly promoted at sea. The rest have to be manually done in port. I'm not sure what ranks could be summarily promoted at sea once they finished their quals, but I'm pretty sure it wasn't officers and POs.

simsurfer 07-04-08 12:17 AM

I just downloaded this mod tonight, played (tried) but I cannot click on the navigation map, how do I plot a course??

simsurfer 07-04-08 12:26 AM

BTW, I only have this mod enabled. Is there a read me on how this mod works??

AVGWarhawk 07-04-08 07:34 AM

Quote:

Originally Posted by simsurfer
BTW, I only have this mod enabled. Is there a read me on how this mod works??

Yes, if you enable the mod through JSGM it should kick out the readme and readme for the new key commands. In a nutshell, the ingame functions to get things done are basically the same, what has been done is making the subs/ships/timeline of availability more realistic. Some texture changes and how the submarine was manned in reality was looked into and corrected. Damage models looked at and addressed. Things of that nature. Load the mod and give it a test run.

AVGWarhawk 07-04-08 07:35 AM

Quote:

Originally Posted by simsurfer
I just downloaded this mod tonight, played (tried) but I cannot click on the navigation map, how do I plot a course??


There are two map tabs now. One for navigation and one for the attack map. Are you clicking the correct tab? Also F3 will take you to the navigation map.

simsurfer 07-04-08 10:23 AM

Im in the process of reinstalling the game, the mod was screwed up and not working like it should.

Lets see how a reinstall works out??

simsurfer 07-04-08 02:47 PM

Ok, working now, didnt realize you had to 2x click on the map icon in order for it to go to the navigation map, though a lot of the icons operate in the same fashion.

simsurfer 07-05-08 02:38 PM

I keep dying for reasons unknown to me...HELP!!
 
I really want to like this mod but I keep dying during my first patrol. Fresh install. U-Boat add on installed and for mods I have the environment mod installed first then this mod.

Last patrol I was going along at 1kt speed, 100 or 150 feet down in a Gato class, nothing around when all of a sudden the CO meter icon shows up and stuff starts breaking around me. I press E to surface, check damage screen and I have severe flooding. two min later, Im dead.

Can someone tell me what is going on?
And that is just one example of how Im dying.
Thanks

LukeFF 07-06-08 12:04 AM

Quote:

Originally Posted by simsurfer
I really want to like this mod but I keep dying during my first patrol. Fresh install. U-Boat add on installed and for mods I have the environment mod installed first then this mod.

Last patrol I was going along at 1kt speed, 100 or 150 feet down in a Gato class, nothing around when all of a sudden the CO meter icon shows up and stuff starts breaking around me. I press E to surface, check damage screen and I have severe flooding. two min later, Im dead.

Can someone tell me what is going on?

Are you near enemy waters? You may have hit a mine or a subnet.

simsurfer 07-06-08 04:29 AM

Are minefields and subnets represented in this mod?

kylesplanet 07-06-08 11:26 AM

Quote:

Originally Posted by simsurfer
Are minefields and subnets represented in this mod?

Yes. They're in the stock game and probably even more so in RFB. I learned it the hard way. :shifty:

simsurfer 07-06-08 11:38 AM

Never really played the game when it came out cause it was so buggy, not till UBoat expansion came out anyway. Now I play it every chance I get but in the stock version never ran into a minefied or subnet :hmm:

Like GWX, does this mod come with and instruction manual one can read that goes over how to play with this mod being that its almost an entire game rewrite?

Another thing I have noticed is when I am in a Gato that had a test depth of 300 ft and a crush depth of 500 or 600 ft, if I am at 300ft, silent running, after a bit I start taking damage? Not going deaper, not getting depth charge, just cruising at 1kt speed my hull integrety will start counting up and I will hear lights breaking.

Reason for this?? :hmm:

kylesplanet 07-06-08 12:04 PM

Quote:

Originally Posted by simsurfer
Never really played the game when it came out cause it was so buggy, not till UBoat expansion came out anyway. Now I play it every chance I get but in the stock version never ran into a minefied or subnet :hmm:

Like GWX, does this mod come with and instruction manual one can read that goes over how to play with this mod being that its almost an entire game rewrite?

Another thing I have noticed is when I am in a Gato that had a test depth of 300 ft and a crush depth of 500 or 600 ft, if I am at 300ft, silent running, after a bit I start taking damage? Not going deaper, not getting depth charge, just cruising at 1kt speed my hull integrety will start counting up and I will hear lights breaking.

Reason for this?? :hmm:

I don't know of a manual but as far as depth, the longer you stay under your test depth, the more damage you take to the hull. That is designed to work that way. The Balao will hold up better. (thicker skin)

simsurfer 07-06-08 12:27 PM

Thats just it, technically the Gato class could without damage to itself go below 300 ft, closer to 500 ft before damage would set in.

Is there or do you know of a file that we could change this?

Thanks for all your help btw.

kylesplanet 07-06-08 12:43 PM

It could go beyond 300 but it couldn't hang out there for very long without problems. (at least that is my understanding, I could be off on that) That is why we see damage below the test depth if we spend any period of time under it.

Marbakka 07-06-08 01:48 PM

Quote:

Fuel management is now even more of a crucial item you simply cannot ignore. In RFB, every sub has been configured to obtain its best balance between speed and range with the Ahead Standard bell. Any higher and your fuel efficiency will drop; at lower speeds your range will increase, but it will take you that much longer to reach your objective. In conjunction with this, your navigator will tell you what your maxiumum range is at your current speed; look for the button on the menu bar. With thoughtful and rational use of your boat's speed settings, you can complete 4-week-plus patrols easily without having to re-fuel. If you run out of fuel, you did something wrong.
This is giving me some serious grief. I'm new to SH4 but I like to dive into these things head first. I've already installed RFB and RSRD along with PE (I think). Anyway, so far aside from my horrific inability to hit things with torpedoes, my only real big problem is fuel management. I've tried all sorts of things but I never seem to have any fuel remaining after going from the port to the patrol area, conducting search patterns, and attacking merchants. I've gotten to where I start heading back toward Manilla at half tank because I know that Manilla will be taken before I get there and if my battery was damaged (and it often is) then I can't make it to Borneo in time either. As the above quote says, I'm doing something wrong. I'd been using Ahead Standard both above and below - charging the batteries 100%, diving till they got to about 10-20%, surfacing to charge and so forth. I've tried using diesel ONLY to charge the batteries (stopping, surfacing, charging, submerging, proceeding), but its just too painful to do that the entire trip. I ran a forum search on this topic but a) I couldn't find any tips specific to RFB and b) the tips I did find were all contradictory. Any tips for fuel management in RFB?

kylesplanet 07-06-08 02:06 PM

Quote:

Originally Posted by Marbakka
Quote:

Fuel management is now even more of a crucial item you simply cannot ignore. In RFB, every sub has been configured to obtain its best balance between speed and range with the Ahead Standard bell. Any higher and your fuel efficiency will drop; at lower speeds your range will increase, but it will take you that much longer to reach your objective. In conjunction with this, your navigator will tell you what your maxiumum range is at your current speed; look for the button on the menu bar. With thoughtful and rational use of your boat's speed settings, you can complete 4-week-plus patrols easily without having to re-fuel. If you run out of fuel, you did something wrong.
This is giving me some serious grief. I'm new to SH4 but I like to dive into these things head first. I've already installed RFB and RSRD along with PE (I think). Anyway, so far aside from my horrific inability to hit things with torpedoes, my only real big problem is fuel management. I've tried all sorts of things but I never seem to have any fuel remaining after going from the port to the patrol area, conducting search patterns, and attacking merchants. I've gotten to where I start heading back toward Manilla at half tank because I know that Manilla will be taken before I get there and if my battery was damaged (and it often is) then I can't make it to Borneo in time either. As the above quote says, I'm doing something wrong. I'd been using Ahead Standard both above and below - charging the batteries 100%, diving till they got to about 10-20%, surfacing to charge and so forth. I've tried using diesel ONLY to charge the batteries (stopping, surfacing, charging, submerging, proceeding), but its just too painful to do that the entire trip. I ran a forum search on this topic but a) I couldn't find any tips specific to RFB and b) the tips I did find were all contradictory. Any tips for fuel management in RFB?

Stay on the surface as much as possible and run at ahead standard. When submerged, I use 2/3 unless I'm trying to get into position.

When you are charging batteries, you use a lot more fuel and you are much more fuel efficient when on the surface so I only dive when necessary. You can use full or flank when doing an end around.

Under the nav map tab, you'll find "range to waypoint" and "estimated range at current speed". You can plan your fuel management through that. Hope that helps some.:up:

RFB Team 07-06-08 03:43 PM

Quote:

Originally Posted by Marbakka
This is giving me some serious grief. I'm new to SH4 but I like to dive into these things head first. I've already installed RFB and RSRD along with PE (I think). Anyway, so far aside from my horrific inability to hit things with torpedoes, my only real big problem is fuel management. I've tried all sorts of things but I never seem to have any fuel remaining after going from the port to the patrol area, conducting search patterns, and attacking merchants. I've gotten to where I start heading back toward Manilla at half tank because I know that Manilla will be taken before I get there and if my battery was damaged (and it often is) then I can't make it to Borneo in time either. As the above quote says, I'm doing something wrong. I'd been using Ahead Standard both above and below - charging the batteries 100%, diving till they got to about 10-20%, surfacing to charge and so forth. I've tried using diesel ONLY to charge the batteries (stopping, surfacing, charging, submerging, proceeding), but its just too painful to do that the entire trip. I ran a forum search on this topic but a) I couldn't find any tips specific to RFB and b) the tips I did find were all contradictory. Any tips for fuel management in RFB?

Just highlighting that one point. It may be still be that, with 1.5, the "battery recharging" mode will not automatically shut off if your batteries are damaged (even if they are repaired, they will have less than 100% capacity). Best thing to do is, if your batteries are damaged, watch how far they recharge and then manually shut off the "battery recharge" mode when your battery capacity isn't going any farther. Otherwise, if you just leave it on, the game thinks you are still recharging your batteries, and your fuel economy will be extremely low.

RFB Team 07-06-08 03:46 PM

Quote:

Originally Posted by simsurfer
does this mod come with and instruction manual one can read that goes over how to play with this mod being that its almost an entire game rewrite?

It's something we need to do at some point and are looking to do in the near future.


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