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And BTW i just noticed the new asigned key commands. I see snorkel depth and deploy snorkel .... Euhm since when is their a snorkel on a SH4 sub ? |
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I've tried editing values in the .SIM to be more or less singles, except for a few I thought were meant to be doubles or floats, like surface draft, but no dice. BTW, your crew changes in the latest release are wicked and much appreciated, no more boats filled to the gunnels with CPOs! I've also edited the Ranks.upc file so that only basic seamen types can be instantly promoted at sea. The rest have to be manually done in port. I'm not sure what ranks could be summarily promoted at sea once they finished their quals, but I'm pretty sure it wasn't officers and POs. |
I just downloaded this mod tonight, played (tried) but I cannot click on the navigation map, how do I plot a course??
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BTW, I only have this mod enabled. Is there a read me on how this mod works??
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There are two map tabs now. One for navigation and one for the attack map. Are you clicking the correct tab? Also F3 will take you to the navigation map. |
Im in the process of reinstalling the game, the mod was screwed up and not working like it should.
Lets see how a reinstall works out?? |
Ok, working now, didnt realize you had to 2x click on the map icon in order for it to go to the navigation map, though a lot of the icons operate in the same fashion.
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I keep dying for reasons unknown to me...HELP!!
I really want to like this mod but I keep dying during my first patrol. Fresh install. U-Boat add on installed and for mods I have the environment mod installed first then this mod.
Last patrol I was going along at 1kt speed, 100 or 150 feet down in a Gato class, nothing around when all of a sudden the CO meter icon shows up and stuff starts breaking around me. I press E to surface, check damage screen and I have severe flooding. two min later, Im dead. Can someone tell me what is going on? And that is just one example of how Im dying. Thanks |
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Are minefields and subnets represented in this mod?
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Never really played the game when it came out cause it was so buggy, not till UBoat expansion came out anyway. Now I play it every chance I get but in the stock version never ran into a minefied or subnet :hmm:
Like GWX, does this mod come with and instruction manual one can read that goes over how to play with this mod being that its almost an entire game rewrite? Another thing I have noticed is when I am in a Gato that had a test depth of 300 ft and a crush depth of 500 or 600 ft, if I am at 300ft, silent running, after a bit I start taking damage? Not going deaper, not getting depth charge, just cruising at 1kt speed my hull integrety will start counting up and I will hear lights breaking. Reason for this?? :hmm: |
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Thats just it, technically the Gato class could without damage to itself go below 300 ft, closer to 500 ft before damage would set in.
Is there or do you know of a file that we could change this? Thanks for all your help btw. |
It could go beyond 300 but it couldn't hang out there for very long without problems. (at least that is my understanding, I could be off on that) That is why we see damage below the test depth if we spend any period of time under it.
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When you are charging batteries, you use a lot more fuel and you are much more fuel efficient when on the surface so I only dive when necessary. You can use full or flank when doing an end around. Under the nav map tab, you'll find "range to waypoint" and "estimated range at current speed". You can plan your fuel management through that. Hope that helps some.:up: |
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