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There are several threads on the topic of what is generally known as TMA. The big advantage that nuclear subs have over WW2 boats is teh ability to sustain a high speed underwater and therefore be able to perform the complete track and intercept in any tactical situation without surfacing.
On the other hand, if you do not expedite your attack with a WW2 boat you will miss many targets by trying to complete a full tma. In addition without modern sonar equipment you cannot be sure of the nationalilty of the target without visual confirmation Nonetheless towards the end of ww2 early forms of tma were in use, enough to give you the target relative course. Check out the plotting/nav section of this indispensible manual http://www.hnsa.org/doc/attack/index.htm I like the method outlined by Mittelwaechter too (but i see you know it) But most satisfying of all is the system described by me which doesn't even require you to stop, but does at least require visuals for the last few seconds. you can get the pdf guide i wrote for it on my filefront joe |
@pisces: re maneuvering board a.k.a. DMA 5090 MOBOARD.
They have been around in the USN before radar was introduced; however, see "War in the Boats: My WWII Submarine Battles By William J. Ruhe" p.180 where the MoBoard's use in battle conditions is discussed. I'm not sure what the Kreigsmarine was using, but I'm sure whatever they used was just as sexy. It's just a visual algebraic plotting solution using vectors. It's perfectly authentic to use the 5090 for plotting targets. I've always used my own, homemade versions since SH1. cheers, |
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Hmm, thinking about it for what OLC wanted, convoy trailing, hydrophone bearings to a convoy are almost impossible to make. Far to wide. Can't do it without radar or visual I fear. Quote:
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It's a thousand posts long, I think that makes it impossible to hijack. ;) Besides this is interesting for me and on-topic IMO.
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1.2.2 released. :cool:
*hides* |
Typical!
Typical... within hours of release, I have a small breakthrough.
I've discovered a property of colour called luminosity and a way to calculate it. This finally explains why I could never get the colours of the marking lines right - basically a silly assumption on my part. Long story short, I'll be releasing a minor update with marking lines which I hope people will agree are much easier to see. don1reed are you reading this? ;) |
1.2.2 re-released
The new colours are done. I've replaced 1.2.2 at FF, rather than releasing a 1.2.3 version, and I'm replacing 1.2.2 at BTS as I type this. If you already downloaded 1.2.2, please download it again to get the new marking lines - sorry for the inconvenience.
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You dang straight I am! :up:
...as far as I'm concerned, GWX, Jagd, & OLC Gui are to SH3 as what the Isle of Palms is to Dubai. Cheers |
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OLC check your first message again. One of the questions are truncated.
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Thanks guys, thanks Pisces - damnit I didn't have that saved anywhere :damn: now I'll have to type it out again.
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Hi!
I tried the OLC GUI 1.2.1 now once in the training mission... realizin that pesky freighter changes speed now and then... TOO often :damn: too dumb :nope: the GUI works fine! I guess I have the basics learned now... time to learn the finesses! Will try it in fight today and see.... So far..... GREAT WORK!!!! :up: But sad thing is I cannot use the doublemasttool.exe as my PC tells me to "get" or "download" a vrsion of -NET Framework.... I guess I don't have that.... EDIT: hang on... working on it.... EDIT 2: installing .NET version 2.0 right now...hope it works out good Works! :up: |
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I used already one of the first versions but the last one is a bettered one.
Again many thanks for this great mod. Can`t play without it. |
Glad you like it Java.
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While we're sortof on the subject... GWX 2.1 will include SB's camera mod, but the OLC GUI doesn't/won't. I don't like/use SB's camera mod, but I wouldn't mind making the GUI compatible with it if it didn't have any adverse effects. Unfortunately it does have an adverse effect: it destabilises the binoculars, which is a big problem for me because I like to shadow convoys at long range with a bit of TC, and this won't be possible if the binocs are rocking around at 32x speed. |
I had .NET 1.1 and needed 2.0 but that has been made clear already
well.. I did some testing and though the mod makes the game really a lot more realistic I miss some things from "stock" GWX 2 This mod just is different .. need to try around and see how I get along... sadly right now it is not as much fun as it used to be though I normaly get something out of more demanding mods/games. (from 10 shots I missed 2 I normaly do not miss with the help of my WO/WE/WA whatever... the guy on the weapon controls :lol: .... seems this is the little difference ;) ) I just miss the active map with the ships where I could see where and/or if my torp has hit or missed (like I have in GWX without sacrificing % realism :shifty: ) The first time I played with OLC in a big convoy I lost myself totally within the convoy not knowing what target to pic... taking the solution by hand takes still some time... :rotfl: This needs some extended testing :yep: Will report the next days. Still my oppinion this is a great improvement... I would just like to have the ships on the map like in GWX2 ... but that is just my little wish.... :oops: Keep the good work up!:up: |
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Grayson, if you want ships on the map just go into your realism options and enable them. The mod doesn't stop you doing that. Nor does it stop you using automatic targetting if you want that. :up: |
Just downloaded this and its great nice work... still trying to actually figure how to use it correctly, even after watching the video I'm still left scratching my head in places! Will have to watch the video a few more times I think!
Going for a 100% realism career tomorrow! Wish me luck! :arrgh!: |
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