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-   -   [WIP] IRAI (Intelligent Random AI) (https://www.subsim.com/radioroom/showthread.php?t=171973)

jwilliams 09-08-10 03:00 AM

Quote:

Originally Posted by andritsos (Post 1487702)
question, i have put ur irai mod and the no hydrophone , in an order with others mods, what i noticed is that enemy planes in pedestal attack you ratehr the task force, second you say that there is a mission wolfpacks but in historical mission there is nothing, is my mod activated? i will give you my mod order later as i cant remember it now,
How to use and where when use teh debugger, thanks a lot


I had the same problem with the wolfpack mission showing.... I found that if i loaded an historical mission (eg. pedestal), then quit, then the wolfpack mission, 5 of em, showed up.

I'm guessing its a stock game bug. :hmmm:

Captain Joe 09-08-10 03:01 AM

possible help
 
I have noticed something strange on funnel smoke mission that if i torpido carrier even if i hit front of it then propellers drop off and no other hull damage.:hmmm:

Could be reason for speed drop to near 0 then eventually 0 and task force follows suite, Just something i found by chance will test more later.

The General 09-08-10 05:57 AM

Um, there is no 'Funnel-Smoke' Single mission in my download of v0.25 :hmmm:

Zedi 09-08-10 06:08 AM

Quote:

Originally Posted by jwilliams (Post 1487708)
I had the same problem with the wolfpack mission showing.... I found that if i loaded an historical mission (eg. pedestal), then quit, then the wolfpack mission, 5 of em, showed up.

I'm guessing its a stock game bug. :hmmm:

You can delete it and load it separate as a mod from here

TDW, can you make your older versions available again? Like v0.15-17. I really loved those and I miss them. At least until you figure out how to fix the current bugs.

Robin40 09-08-10 09:28 AM

I found CV Illustrious, 2 BB's and 11 dd's

I sank CV Illustrious, then 9 DD's began hunting me

I sat level at 146 mts and stopped

DD's went on hunting me for 36 hrs

Then I reverted to stock and evaded:)

However I think

Is it realistic that 9 DD'S stay on a silent sub for 36 hrs, leaving warships with only 2 DD's? How long do they stay on place?

Btw,when I evaded before surfacing I got peri depth and found 3 DD's waiting silent for me:woot:

Hartmann 09-08-10 01:54 PM

Quote:

Originally Posted by Robin40 (Post 1487852)
I found CV Illustrious, 2 BB's and 11 dd's

I sank CV Illustrious, then 9 DD's began hunting me

I sat level at 146 mts and stopped

DD's went on hunting me for 36 hrs

Then I reverted to stock and evaded:)

However I think

Is it realistic that 9 DD'S stay on a silent sub for 36 hrs, leaving warships with only 2 DD's? How long do they stay on place?

Btw,when I evaded before surfacing I got peri depth and found 3 DD's waiting silent for me:woot:

A perfect behaviour for a Hunter killer group :hmmm:

Btw two scorts for 2 battleships is not so bad. still had a good protection

BowfinSS287 09-08-10 05:46 PM

I think your work in the later versions will one day redefine AI as we know it, but until the kill leader bug gets fixed ,your earlier version .17 is the most playable imo...i will look forward to your announcement that you have figured it out or the dev's have informed you to how it supposed to work...Victory at all costs:yeah:

p.s. the help i can offer....testing and more testing

Ragtag 09-09-10 06:58 AM

i love the small surprises in your mods. Just sank a transport and she fired a red flare :D
Awesome!

TheDarkWraith 09-09-10 09:42 AM

Quote:

Originally Posted by Ragtag (Post 1488538)
i love the small surprises in your mods. Just sank a transport and she fired a red flare :D
Awesome!

Red flare is not from IRAI....it's from FX_Update mod :yep:

Ragtag 09-09-10 10:00 AM

Quote:

Originally Posted by TheDarkWraith (Post 1488614)
Red flare is not from IRAI....it's from FX_Update mod :yep:

Well, that one is your's to :)

Will-Rommel 09-09-10 11:00 AM

Hi, just ran into a cruisers task force in the mediteranean, escort of various destroyers and frigates. (Using IRAI 0.0.25)

I decided to let them spot me on the surface, and when 4-5 escorts turned to attack me i ordered crash dive. (the 3 cruisers and 2 escorts sailed away, wich sounds good to me)

Back to the action, i couldnt dive fast enough to avoid pinging so they kind of swarmed over me. The deptcharges runs were very accurate and perfectly orchestred, but somehow they would not drop DC, and if they did, only 1 or 2 at a time.

I guess i don't have to mention that this method was not exactly efficient, as i didnt suffer a single damage and managed to reach 190-220m depth at silent running. The other sad part now was that it seemed i couldnt shake them off, it's early 1941 and i dont have decoys, so i have to outmanoeuver them and it was impossible to do so. I finally suffocated, but we haven't been touched by DC. (Too bad because they were passing over right on target)

I don't know what the best solution would be to solve this, but i'm sure your great mind will get around this one ! :up:

Robin40 09-09-10 11:16 AM

Quote:

Originally Posted by Will-Rommel (Post 1488679)
Hi, just ran into a cruisers task force in the mediteranean, escort of various destroyers and frigates. (Using IRAI 0.0.25)

I decided to let them spot me on the surface, and when 4-5 escorts turned to attack me i ordered crash dive. (the 3 cruisers and 2 escorts sailed away, wich sounds good to me)

Back to the action, i couldnt dive fast enough to avoid pinging so they kind of swarmed over me. The deptcharges runs were very accurate and perfectly orchestred, but somehow they would not drop DC, and if they did, only 1 or 2 at a time.

I guess i don't have to mention that this method was not exactly efficient, as i didnt suffer a single damage and managed to reach 190-220m depth at silent running. The other sad part now was that it seemed i couldnt shake them off, it's early 1941 and i dont have decoys, so i have to outmanoeuver them and it was impossible to do so. I finally suffocated, but we haven't been touched by DC. (Too bad because they were passing over right on target)

I don't know what the best solution would be to solve this, but i'm sure your great mind will get around this one ! :up:

The same to me when I sank CV Illustrious

They sat down over me for 36 hrs...the I reverteed to stock and evaded

Ir appears they would remain over me for days

PL_Cmd_Jacek 09-11-10 12:31 PM

speed vs DD sensors
 
I have the question regarding DD sensors at your mod. I made an experiment. Prepare a mission to check hop w good are sensors of DDs. I put DDs with crew from Novice till Elite in one row and check the range of a sensors on a map.

Obviously, depended to the crew a range is different. But what suprised me was how my underwater speed inpact on DDs' sensors.

Look at the screen below:

on 1st speed the range is rather small - it is ok

http://img814.imageshack.us/img814/4...0911191507.jpg

on the 2nd the range is really larger

http://img801.imageshack.us/img801/9...0911191527.jpg

but the next level of speed do not influence on sensors anymore :down:

http://img96.imageshack.us/img96/972...0911191535.jpg

it is all the time the same.

I do not think that this is raelistic. How can I change it ?


edit:

WOOOW, I noticed that it is the same whaen you are surfaced. The visual sensor behave in the same way.

tonschk 09-11-10 02:03 PM

Very " intelligent " way to check the performance of the AI, well done :up: PL_Cmd_Jacek , unless is a random efficiency performance effect included into this AI, who knows ?

TheDarkWraith 09-11-10 02:21 PM

There is a 'knee' in the curve of where the AI sensors don't increase effectiveness anymore. I set the knee so that at very slow speeds of your sub you would be able to have some chance of escaping from the escorts. If I set the knee higher then you would be able to use higher bell speeds and your chances of being detected would be slim. Now that's not realistic. So the way I set it was the best compromise that I found during the development of the mod.


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