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-   -   [REL]ROW Pacific Environments 3.3 (https://www.subsim.com/radioroom/showthread.php?t=133365)

Defiance 05-09-08 07:58 PM

Heya K2 :)

Glad it seems sorted ;)

I think as you say making 1 main install or at least merging the small patches into what they patch will help peoples install order somewhat (hope that makes sense)

Hey if you ever feel stressed or down because it seems people can't wait or things aren't going to plan/speed just chill and relax !!! Nothing and i mean nothing means more in this life than health whether it be mental or physical, Stress eats away at you i know i've been there and it aint nice

Dang i'm gonna dig out some nice sunny pics to post to give you a boost he he (i do love the storms though in PE :) )

Take Care and Relax !!! Take a breather as we here lol

Rome wasn't built in a day ;)

Ciao

Def

Defiance 05-09-08 08:10 PM

Pics he he

http://i159.photobucket.com/albums/t...ilosttrack.jpg

http://i159.photobucket.com/albums/t...icecolours.jpg

http://i159.photobucket.com/albums/t...oursgalore.jpg

http://i159.photobucket.com/albums/t.../explosion.jpg

Gotta Love PE :up:

Ciao

Def

NoiR 05-10-08 01:53 AM

Quote:

Originally Posted by kriller2
I think it's because you need the RSRD that works with TM, RSRDC_TMOv15_V371 maybe?

Ah, sorry, a typing error from my part. I am using RSRDC_TMOv15_V371 and RSRDC_V371_Patch7. WIll try to uninstall all the mods again and install them again if that would help...

edit/ no help installing again. Still missing the explosion graphical effect and sound

Husksubsky 05-10-08 05:47 AM

I just put some new scopes and everything seem to work fine xpt new cameraangles inside the sub.it s called optics 2 over TM and is fairly new..made for TM 1.5 but released in march I think (before latest TM)
I get this message from JSGME:

Cameras.dat" has already been altered by the "REL_TriggerMaru_Overhaul_15B" mod.
"Cameras.dat" has already been altered by the "ROW PE3 Install #1" mod.
"Cameras.dat" has already been altered by the "PE3_2 patch for TM" mod.
"menu_1024_768.ini" has already been altered by the "REL_TriggerMaru_Overhaul_15B" mod.
"Periscope_Mask_1024.dds" has already been altered by the "REL_TriggerMaru_Overhaul_15B" mod.

Does anyone know if there are other stuff that I don t know about that get altered?
and if I take it away will things go back to normal ormust I reinstall all mods?

btw I don t get deck gun impact graphics either..regardless of the new scope.
is there any of the special effects from PE3 I must put in the end?after the PE3_2patch for TM?

My list now is:

my list now is
TMO 15_b
RSDS 371
RSDS 371 patch
ROW PE 3 install#1
ROW PE 3 install sunflare
ROW PE 3 install less floater
PE3_1 ship_debris_SH4_fixed_with bodies
PE3_1 sky and reflection controls and texture
PE3_2 reflection mod for harbour and objects
PE3_2 patch for TM
PE3_2 submarine bubblesand caustics and roll pitch for TM
optics 2 for TM

anyways I will fiddle around with the mods and tell if I get the deck gun impact sorted
happy huntings
regards

kriller2 05-10-08 06:15 AM

PE3.3 is uploading now
 
Updating mod to PE3.3, which will be one big download with everything included and an easy to follow guide with pictures of the installation process, no other updates since PE3_2 other than making the installation easier to avoid conflicts with TM and RSRD etc.

EDIT:

Here it is PE3.3 download here
PE3.3 Filefront mirror

Anyone having troubles with PE3 and TM or RSRD, should uninstall all mods and download the file above and follow the guideline.

NoiR 05-10-08 08:28 AM

Quote:

Originally Posted by kriller2
Updating mod to PE3.3, which will be one big download with everything included and an easy to follow guide with pictures of the installation process, no other updates since PE3_2 other than making the installation easier to avoid conflicts with TM and RSRD etc.

EDIT:

Here it is PE3.3 download here
PE3.3 Filefront mirror

Anyone having troubles with PE3 and TM or RSRD, should uninstall all mods and download the file above and follow the guideline.

Thank you. This sure is easy to install package and documentation is perfect too. Too bad it didn't solve my deck gun effects problem. :cry: I have the mods installed just as you told in the documentation and even left the RSRDC patch uninstalled, because you did not mention it in your documentation. The problem remains. I am beginning to wonder if this is a hardware/driver/whatever issue. The only thing I can think of trying is uninstall the whole SH4+uboats and do a clean reinstall. Won't get my hopes up though, but let's see what happens...

edit/ typo

ReallyDedPoet 05-10-08 08:57 AM

Nice work on the new d-l kriller, should be very helpful to folks here :yep::up:
PE is simply awesome work.

By the way, hope all those wedding plans are going well for you and your betrothed :p


RDP

Husksubsky 05-10-08 09:27 AM

graphic problems..same as Noir:

tried without rsds and it works fine.
wierd since it worked fine before too just not after the PE3_2 TM patch
my list now is exect copy of PE3_3 manual..without RSDS atm.
maybe I ll do something crazy and install RSDS in the end? any proof that it won t work?
again thx for all your work on this Kriller
:)

EDIT: put rsds 371 for TMO and patch last in the mod list and I cant see any problems so far.look great .just started a career..only thing is that I m not really sure if I m ready for all this realism .. sonar gear doesn t detect further than 5000 yards and hydrophones 10 000 (whatever the difference is) I patrol forever and first to detect is my deckwatch not the sonar guy...maybe I ll just skip RSDS hehe

edit2: are you getting married Kriller? grats:D

Syxx_Killer 05-10-08 09:39 AM

Thanks for the update, kriller! That sure is a slick and easy installation procedure you came up with! :up::rock:

NoiR 05-10-08 05:24 PM

I tried a clean install of SH4 and u-boats. Then mods installed in a way Kriller wrote in the readme, problem's still there. Then tried the RSRDC last in the list and the explosion is still missing. Oh well, game and mods still rock :rock:Gotta sink 'em silently then... hey wait...thats the whole point! :hmm:

Quote:

Originally Posted by Husksubsky
graphic problems..same as Noir:

tried without rsds and it works fine.
wierd since it worked fine before too just not after the PE3_2 TM patch
my list now is exect copy of PE3_3 manual..without RSDS atm.
maybe I ll do something crazy and install RSDS in the end? any proof that it won t work?
again thx for all your work on this Kriller
:)

EDIT: put rsds 371 for TMO and patch last in the mod list and I cant see any problems so far.look great .just started a career..only thing is that I m not really sure if I m ready for all this realism .. sonar gear doesn t detect further than 5000 yards and hydrophones 10 000 (whatever the difference is) I patrol forever and first to detect is my deckwatch not the sonar guy...maybe I ll just skip RSDS hehe

edit2: are you getting married Kriller? grats:D


akdavis 05-10-08 05:54 PM

I decided to try Trigger Maru, and I can confirm the loss of the shell impact effects. I get only flash and a small fire ball at impact point. This is with Trigger Maru, RSRDC for TM and RSRDC for TM patch, and latest PE3 release with appropiate selections for TM. I'd be surprised if RSRDC is the issue, as I'd been using RSRDC for 1.5+patch with PE3 before without loss of this effect.

Trigger Maru apparently uses the ROW sounds mod. The lack of or fragmentary shell impact sounds is because this sound mod is buggy when used with realtime sound travel. Uninstall Trigger Maru and delete the sound folder before reinstalling and you will have stock sounds. Or you can go in and delete that sound and other troubled sounds before reinstalling.

fireship4 05-10-08 08:51 PM

Im now sure PE is causing the problem, after uninstalling everything other than RFB, NSM, RSRD and a couple of textures; the problem was gone - trying the new 3.3 my problem is back. In a standard dive the ship unintentionally goes past crush depth and i die. Even a manual one some distnce from the red line...

akdavis 05-10-08 09:45 PM

Okay, here is what a little more testing reveals:

On deck gun sound issues, TM is the source. Even with the "sound" folder removed from TM, deck gun impact sounds play slightly truncated. Here is the thing: install PE3.3 over TM and the impact sound issue becomes much worse. Sound either doesn't play at many ranges (realistic sound travel enabled) or plays only a small part before stopping (realistic sound travel disabled). Is this a memory issue perhaps?

On deck gun graphics issue, TM or TM + RSRDC, the shell impact shows a flash and large fireball. TM + PE3.3 or TM + RSRDC + PE3.3, shell impact shows flash (sometimes not in optics) and the small, stock 1.5 fireball. PE3.3 or PE3.3 + RSRDC, shell impact shows flash and full PE3 hit effects.

NoiR 05-11-08 01:37 AM

This is exactly what happens to me akdavis. Also, i'd like to point out that even if it's TM what is causing this, the problem showed up after installing PE patch for TM. If you remove this patch at least the graphics effect is back to normal. Maybe this narrows down the possible files/code what are causing the missing effects...

Nisgeis 05-11-08 01:52 AM

Quote:

Originally Posted by akdavis
On deck gun graphics issue, TM or TM + RSRDC, the shell impact shows a flash and large fireball. TM + PE3.3 or TM + RSRDC + PE3.3, shell impact shows flash (sometimes not in optics) and the small, stock 1.5 fireball. PE3.3 or PE3.3 + RSRDC, shell impact shows flash and full PE3 hit effects.

All the smoke, fire, explosion and water splash effects are defined in particles.dat and materials.dat. Whatever mod overwrites these files and removes the effects is the cause. I'll have a look at the TNM patch and see wht it contains.


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