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You mentioned you DID save the game prior to the Torp issue. That just about goes along with the information weve been looking at. One thing we haven't had much feed back on is whether the problem will occur after a saved game that does not result in a reload. In other words you save the game, but you keep on playing without really reloading like you would if you left the game to return to Windows. A couple of conclusions have begun to materialize that we can share with you. 1. The problem is after a saved game reload (and could be just after a save is made to the game, but you play on after the save). 2. The problem is with the Mk 14's not the Mk 10's 3. The start date for an American campaign may be the critical link to the problem. Once the problem occurs it "follows" the player into different missions and even different years following the start date in question. |
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1) Itīs my 4th patrol. 2) Itīs a 1941 Pearl Harbor career. 3) It started happening after a reload. 4) I canīt remember if I saved while turning left. 5) I use the default equipped Mk14s. I hope that helps you find out whatīs the problem. PS: I also have a problem while equipping my sub with a bow deck gun. I canīt assign any crew members to the new gun, it doesnīt even appear in the crew menu. And when Iīm at the sea it seems like the game thinks I have a Bow AND a Stern deck gun. It happened with both a Porpoise-class and a Gato-class subs. |
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Go to post #730 for the patch link. |
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The deck gun problem persists too. |
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Hi, I have tried your mod, nice mod for sure, many interesting improvments. :hmm: :up:
Just one question please, I have loose the older keys to turn the radar at left or right side and I loose too the command to move the camera hight or down. It was the same keys in both cases... My olders keys was "Orig" and "end" (I hope they are calling like this in English!...:oops: ) Is there a file I could edit to refind the control of that keys please? oh, I have noticed tga miss for the rosette in nav map for the uboat. I have add it to my file, just a remark ;) A last one... What can I do if I want to keep the stock visual effects for sub, contacts ect on the nav map please ? Sorry I am not a good modder... :oops: |
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We're aware of the bearing indicator texture being messed up. It's just that fixing this torpedo issue is priority #1 right now.
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data\menu\gui/contline.dds data\menu/\gui/Dashline.dds The above should bring back everything except the ship silhuettes. In order to get the ship silhuettes back, too, go to the data\sea folder, search and delete the *_shp.dds files in each sub folder (I have 144 sub folders, yours may vary). After the above is done, re-enable the mod, and the stock contact markers should be back. Additionally, if you want to make sure to also have the stock contact symbols for aircraft, ship destroyed, land contact etc., you can easily make a little mod by making a copy of following folder of the stock game: data\menu\gui\units. Save that folder (with the path) into a new mod folder, say "stock contact marker". Then enable this new mod (stock contact marker\data\menu\gui\units) with JSGME after the big mod, and you should have back all stock contact markers, which however reduces the aspect of increased reality in the big mod.;) |
Hello RFB team,
concerns: my post 721 and your reply, about DDs not having stern DC rollers. I am really pleased, exept for the harmless escorts, with the mod.:up: So to get it possibly working with an challenge I did following: Deinstalled the whole game ran an reg cleaner Reinstalled (really) Refilled the mods folder fresh from the ZIPs At first ONLY activated RFB 1.5 140508, no other mods on SH4 v1.5 UM I noticed the following: (pardon my bad DD id, have to look better when I am back home) 1. There were DDs with Double stern rollers. Curiously, these showed an constant animation of DCs dropping without pause, with no end of supply, underwater ashcan sinking or DC explosion. When I had myself overrun deliberately at 80 feet with flank speed and no silent running, they still showed the animation, but no DC explosions or ashcans visible underwater. 2. There were other DDs without stern rollers, but with a Single lefthand eeeuhhh port DC roller near the stern. No animations and normal ashcans with normal explosions. The port offset created somewhat reduced accuracy. Hope this give ya a clue... Btw, without mods the clean game v1.5 showed no abnormals, but then it has none of the goodies we all feast on...:-? Cheers, Trebb |
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NSM 4.0 ROW/PE 3.3 ROW sea foam ROW sun flair RFB 1.5_051408 RFB Patch 052108 RSRD RFBv15 v395 RC5 Historical Air layer for RFB+RSRD Gus |
Hi, first of all, thanks for the great RFB-Mod, I'm enjoying it very much :up:
But I noticed a bug with the type IX-D2 Boat: If you are in the control room, and click on the back wall, the screen strangely turns green, instead of taking you to the back of the control room... This isn't the case in the normal game, so I suppose it's caused by RFB, since it's the only major mod I have... I suppose this minor bug is quite easy to fix? Please continue your great work :up: John_Doe_16 P.S.: An other suggestion: Would it be possible to add a helmsman in the German submarines (IX and XVIII?) This would add a lot of realism, having him sit in the Command room...; with his place already there in both submarines... Maybe you would have to reposition the CE, but it would make the whole interior much more realistic, as the lack of this important crew member always bothere me... (There was an other seat for him in the conning tower, but that was only used when the submarine was surfaced, as the conning tower was usually empty and its hatch to the Command room usually was closed while diving deep, as stated by literature and seen on real photos taken on uboats while diving...) |
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