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This would need to be an in port change (like virtually all campaign changes).
The missions load when you go on patrol. tater |
Oh...bummer that :down:
Well cheers anyway, if you ever happen to be in Greece I'll buy you some ouzo :D |
Maybe when the kids get older we can take a long flight. West Coast to Kaua'i was about as far as I could hack it with a 4 YO and a 1.5 YO, lol.
:D |
Quick update: proposed fix worked as advertized. Now I just have to replay part of the mission, because my old, cranky graphics card threw a hissy fit on me when I tried to lower Particle Density while being zoomed in on a burning battleship (yes, the one I had just photographed...I just couldn't resist!), and I had to hard-reset. :damn: I think my computer has some strange ways of telling me to bugger off and go to bed already...especially after 3am!
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I thought I had stumbled upon another bug, but it's a vanilla (aka stock) bug. In any case, when you start working on this project again after the patch, check out Sink Gilbert Islands 01, the mission briefing is missing.
ETA: There's something fishy in my campaigns. I started a new one to confirm, and true enough: I keep getting the same starting mission over and over again, deploy to Marshal Islands. 4, no, 5 times in a row now. I get there, sink some merchants until I complete the mission, radio in, get another mission (usually patrol), complete, radio in, etc etc etc until I run out of torpedoes. By that time, when I radio in again I don't get a new mission message back, so I head for home and end my patrol. Now, here's where it gets interesting: 4 times now, upon return, I've been awarded a medal for completing MY FIRST PATROL. I always save when I'm back home, and I checked all my CareerTrack.upc files for the four patrols I've completed. In all of them, my Patrols are listed as 0. Also, I took a peek at the ActivePlayerSomething.upc, and they ALL list the same CurrentPlayerMissionTime, which is the same as the StartPlayerMissionTime! Something gives, but what? Any ideas? |
A small update: I saved just prior to getting within docking range on my 5th mission, docked, got ONE MORE First Mission medal, and quit. I then checked the ActiveUserPlayerUnits.upc file of the save prior to entering, and once again StartUserPlayerUnitMissionDateTime (SUPUMDT)was the same as
CurrentUserPlayerUnitMissionDateTime (CUPUMDT). Now, I copy/pasted over the correct CUPUMDT (from CareerTrack.upc), loaded the game, docked and hey! presto, an award for my 5th mission! I concluded then and there that something's wrong and reinstalled the game, making sure every trace of the game was gone on uninstall. I just finished my first patrol yesterday night, but I think this is happening again (Patrol count still shows as 0, SUPUMDT same as CUPUMDT...honestly, couldn't they come up with a shorter name? :P). At least now I'll get another mission (first one was Deploy to Honshu, this one will be Deploy to Marshall Islands...oh wait, this rings a foreboding bell! :damn:) Some additional info: WinXP user, patched to 1.3 (of course), started an early career (December '41), using this mod (duh!), not using my no-cd crack this time (and of course running a perfect chance to ruin this DVD too...you know, Murphy and his bloody laws!). Any input/comments would be much appreciated. |
On to my third patrol, and I'm seriously considering ditching this game. It's getting a royal PITA to have to exit the game, manually correct the CUPUMDT values, and then reload EVERY FREAKING TIME I end a patrol, only to get the same mission again! :damn::damn::damn:
Oh, and it's getting better! In the last 2 patrols, I radioed in after completing the first mission (yep...Patrol Marshall Islands...I swear, if I hear Marshall once again I'll go berserk!), and never got a follow-up mission! In the first of the two patrols this happened, I decided to cruise along anyway. After many days I stumbled upon a convoy, radioed in the contact, got a mission to sink the suckers, and when that was done, the mission generator seemed to have kickstarted! The second time it happened I sailed home, did the save/exit/correct/reload routine, docked, and got the same mission again. That's when I quit in disgust and decided to get some much-needed sleep. Meanwhile, I feel like talking upon deaf ears...3 posts on this subjects, and no comment. Honestly guys, a simple "we don't know, now go away or I shall taunt you a second time!" is enough. At least I'll know someone's read this. |
I recommend you use the Run Silent Run Deep Campaign mod. It incorporates some of Taters work found here and has historical traffic. No repeat missions and you are sent to logical places for the time of year that things were happening. It is quite good. This is just the first installment as Lurker is working on the shipping lanes from year to year. Personally, I love the mod and is a HUGE addition to the game.
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As I said, I'm waiting on the 1.4 patch to do much work. There seemed to be a rumor they fixed the repeat mission bug.
I'll have a look at the Marshalls again and see if anything leaps out at me. |
@AVGWarhawk: thanks, I'll keep it in mind. Btw, expect a PM requesting for instructions on how to get halo working on ATi graphics cards. Rumor has it you've accomplished it, and now that I've gotten a new baby I want to enjoy it to the maximum! :D
@tater: I'm well aware of that, I was asking in the hopes you had a clue on what the hell is wrong with my game. Cheers anyway. |
where is the fight?
I recieved a message that the Solomen Islands theater of operations was going to to go active in 6 days. So I tokk off for a 6 day trip that too me 2200nm out of my way. I showed up a couple of a hundred miles away on the day of, 15hrs later I was patroling off the west coast of the central islands.
Now there may have been a Fleet conflict out there, but I had no indiations, no reports, no radar contacts...only 2 IJN DDs patroling the NW inlet to the central islands. So my question... Does the campaign layers and Fox/Pac reports match up, or does the campaign layers follow their own time line? |
couple of comments bout these campaign layers. 2nd patrol mid feb i found 2 US merchants south of manilla sailing towards it. i followed them and they sailed right in, even though manilla had fallen 2 months previous.
also, how do u tell what ports belong to who? the doesnt seem to be any way of knowin who owns what? |
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Been a while, but I just found out that the "being awarded a medal for the 1st patrol ad infinitum" issue is, in fact, a known game bug.
Sorry for pestering you with this, tater. Now excuse me while I go bang my head on a wall a little more... :damn::damn::damn: |
Something I'm working on for the next eventual release
Improved patrol briefings:
http://img.photobucket.com/albums/v2...07_661_562.jpg This, among other things, will be some improvements coming along in future releases. |
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