SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   SH3 Commander R2.6 NOW AVAILABLE! (https://www.subsim.com/radioroom/showthread.php?t=95448)

HEMISENT 07-09-06 10:48 AM

*Note. For those using Commander 2.6 along with the latest NYGM version.

SH3 Commander comes with the Thermal Layers mod (introduced in Commander 2.5) works fine/no issues with NYGM

SH3 Commander 2.6 comes with the Malfunctions & Sabotage mods available as a merged set or individually(see the read me)

In both of these mods there is are randomized files dealing with the crash depths. The purpose of this was to simulate a problem when ordering a crash dive. There are a number of mechanical and human reasons for a boat heading down out of control. jammed dive planes, stuck/jammed valves, toilet being incorrectly flushed etc. These occurrences are not common but they do exist.

As previously discussed in depth on other posts when you interrupt a crash dive in NYGM it nullifies the NYGM anti hummingbird effect. The player has two options:
1. let the boat continue to it's depth whatever it happens to be and therefore the anti-hummingbird effect will stay as advertized.
2. Interrupt the crash dive as there obviously is something wrong with the boat (you have no idea what depth the boat will finally settle at)and make a decision to monitor the depth under keel very closely. The anti-hummingbird effect will be voided for you but then again your boat does have a problem and it's up to the Captain and crew to compensate.

Thanks to Observer for finding this one and bringing it to my attention during the final testing stages of testing. I've been testing this area particularly in numerous campaign patrols and find no other problems or concerns.

The Sabotage/Malfunctions files don't "break" anything but they do nullify the anti-humming bird effect for that single patrol only.

Onkel Neal 07-09-06 11:30 AM

I've gone through this thread and cleaned up any off-topic discussions. Please take care of these by e-mail or PM. Thank you.

Neal

Jager 07-10-06 12:36 AM

Awesome! I love this mod so much, great job JScones! If you don't have SH3 Commander and want a more exciting and realistic career in SH3 then I highly recommend you get it.

cobalt 07-10-06 12:47 AM

someones gonna get in trouble for their sig :hmm:

Jager 07-10-06 12:50 AM

Quote:

Originally Posted by cobalt
someones gonna get in trouble for their sig :hmm:

And whys that ? The flag used in my signature is in SH3 and is historical. I'm not a facist and don't plan on becoming one either :smug: I also reread the terms and conditions for this forum and aside from one mention of "objectionable material" it refers mainly to illegal software so I'm well within bounds here.

cobalt 07-10-06 12:57 AM

can i install this over my existing sh3commander while im in port using GW ? or will it screw my career up...

Jager 07-10-06 01:06 AM

Quote:

Originally Posted by cobalt
can i install this over my existing sh3commander while im in port using GW ? or will it screw my career up...

I don't run any major altering mods via "JSGME" but I would disable them. I also unistalled the previous SH3 Commander and deleted the old folder to start fresh. So far I have not noticed any problems so I hope this helps.

JScones 07-10-06 01:35 AM

Quote:

Originally Posted by Mau
I am in the process of installing GW and SH Commander2.6
I am fairlay new to this game.

Now since it is the first time that I will be doing that, do I have to do anything special (been reading posts lately in that regards) like deleting lines or doing any ''rollback'' thing.

I didn't start a career yet or didn't saved anything game/sceanrios.

So can I just install GW adn install after SH Commander 2.6 with any surprises?

You should be fine. If you have never used SH3Cmdr, you can ignore the rollback step.

Simply:
a) install SH3
b) install the SH3 v1.4b patch
c) install GW1.1a
d) install SH3Cmdr
e) read the SH3Cmdr Help and FAQ files
f) OPTIONAL STEP: if you have NEVER ran SH3 before, you must run it first to create the save game folder structure
g) run SH3Cmdr

JScones 07-10-06 01:44 AM

Quote:

Originally Posted by cobalt
can i install this over my existing sh3commander while im in port using GW ? or will it screw my career up...

Well, you can install it without screwing your current career up, but please don't install it over your current copy of SH3Cmdr. Follow the steps outlined in http://www.subsim.com/radioroom/show...0&postcount=15 (from page 1 of this thread).

JScones 07-10-06 01:48 AM

Quote:

Originally Posted by HEMISENT
Thanks, ended up having to make two seperate SH3 Commanders due to NYGM. Working like a champ once I got the path format correct.

What will be the problem with the ini.files. What should I expect?

Well, if you keep your careers totally exclusive, there won't be any problems. Just remember that "Oblt Hemi" is your GW campaign and "ObLt Sent" is your NYGM campaign.

It's only an issue if you go into your NYGM installation of SH3Cmdr and try to create a Personnel File for your GW Commander - the details will not be as up-to-date as if you had gone into your GW installation of SH3Cmdr and created a Personnel File for your GW Commander. That's all.

But this is nothing compared to the rollback hassles you have now avoided. :up:

JScones 07-10-06 01:59 AM

Quote:

Originally Posted by Payoff
Thanks for the help with CSP. I guess I asked two questions in one sentence. Can you explain how to include various officer skins into SH3 Commander so they appear randomly? In one of your posts a few months ago you mentioned putting different skins in a random folder and they could even change mid patrol, after saving of course. Is this even possible? Thanks again.

Yes it is possible. You add them to the Random file structure. That is...

C:\Games\SH3 Commander\Random\0\Date\19390901\data\Crew\Body\Body01\OFF_TGA\<01_O FF_Body01_D.tga etc files>
C:\Games\SH3 Commander\Random\1\Date\19390901\data\Crew\Body\Body01\OFF_TGA\<01_O FF_Body01_D.tga etc files>
C:\Games\SH3 Commander\Random\2\Date\19390901\data\Crew\Body\Body01\OFF_TGA\<01_O FF_Body01_D.tga etc files>

repeat as many times as desired (you can add more random folders). Each Random folder should include all skins (ie 01 through 04 tga files), but it doesn't really matter. In fact, not doing so will provide even more variation.

If you want you can also change the skins based on date within each Random folder, ie adding
C:\Games\SH3 Commander\Random\0\Date\19410101\data\Crew\Body\Bo dy01\OFF_TGA\<01_OFF_Body01_D.tga etc files>

means that IF SH3Cmdr selects 0 as the random folder, one set of skins will be used UP TO 31/12/1940 and another set of skins FROM 1/1/1941. In essence, this doubles your randomisation chances. If you want, you could have daily changes of uniforms, but I'd suggest that as a tad bit excessive!

Play around with it and you'll see that you can do many things to vary your game from patrol to patrol.

JScones 07-10-06 02:00 AM

Quote:

Originally Posted by Neal Stevens
I've gone through this thread and cleaned up any off-topic discussions. Please take care of these by e-mail or PM. Thank you.

Neal

Thank you Neal.

Phylacista 07-10-06 02:35 AM

Hello,

is there any chance I can exceed 100 days when setting days spent in base?

Or another way to adjust starting date of next patrol?

I missed one W@W patrol and now its 150 days to spend in base so that the date is corresponding.

Thanks

JScones 07-10-06 03:37 AM

Quote:

Originally Posted by Phylacista
is there any chance I can exceed 100 days when setting days spent in base?

Yep. Open up SH3Cmdr.ini (in the root SH3 Commander installation folder) and change the "DaysInBaseValue" setting to 150. Save and close.

JScones 07-10-06 05:56 AM

Quote:

Originally Posted by Jager
Quote:

Originally Posted by cobalt
someones gonna get in trouble for their sig :hmm:

And whys that ? The flag used in my signature is in SH3 and is historical. I'm not a facist and don't plan on becoming one either :smug: I also reread the terms and conditions for this forum and aside from one mention of "objectionable material" it refers mainly to illegal software so I'm well within bounds here.

I'll think you'll find he simply means size wise. Onkel Neals' edict being 120H x 400W (http://www.subsim.com/phpBB/viewtopi...age+size+limit or http://www.subsim.com/radioroom/showthread.php?t=81920 if you can't access the first thread).

Onkel Neal 07-10-06 08:38 AM

It's more of a request than an edict :)

Yeah, Jager, could you make you sig a little smaller, it would help people with smaller monitors :up:

Sir Big Jugs 07-10-06 08:42 AM

Quote:

Originally Posted by Neal Stevens
It's more of a request than an edict :)

Yeah, Jager, could you make you sig a little smaller, it would help people with smaller monitors :up:

Why that? It's allowed on the Ubizoo where the restrictions are even more tight!

I love his sig, and I think it is a beautiful work of art that should remain in the size it is.

Phylacista 07-10-06 10:40 AM

Quote:

Originally Posted by JScones
Quote:

Originally Posted by Phylacista
is there any chance I can exceed 100 days when setting days spent in base?

Yep. Open up SH3Cmdr.ini (in the root SH3 Commander installation folder) and change the "DaysInBaseValue" setting to 150. Save and close.

Thanks a lot JScones. As always your work is very appreciated - even more so seeing you responding so quickly :up:.
We owe you

Payoff 07-10-06 11:23 AM

Many Thanks. This is a great piece of work. Oh, and the Nightclub is a sight for sore eyes. :sunny:

baxter 07-10-06 07:27 PM

Thanks JScones for version 2.6. I especially like being able to have crews start with varied amounts of experience.


All times are GMT -5. The time now is 10:21 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.