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Ah, not that bad, would have expected more with 6...million...polygons...
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I toned the subd down for that render, so it was 'only' 2.5 million polys or so.
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GOOD GORRAM CHRIST!!! 12 MILLION POLYS IN THE THE TRACKS ALONE?!?!?
and only 20 min to render? you must have a MONSTER machine ... mine whimpers thinking about it. very nice work, btw. with that many polys, you could zoom right down in there and get some awesome detail shots. stream of thought here .... are you still able to interact with models at this resolution on your machine? if so, fricken awesome! Anyhow .. another more recent image, again digital, intended print size of 24" but just on my machine right now. Entitled: There Is No Enemy Anywhere ~~~~~~~~~~~~~~ http://www.facebook.com/home.php?ref...00000427940388http://www.facebook.com/home.php?ref...00000427940388http://img197.imageshack.us/img197/2...myanywhere.jpg ============================ also, just put several more up on my facebook photos if your interested at all ...... don't want to spam the board with my post. http://www.facebook.com/home.php?ref...00000427940388 Not sure if you have to have a fb account to see this ... it should be public ...:hmmm: - |
I believe modo's rendering engine has been optimised for the SubD. Like Vue for example, I think the most polys I've had in one scene was 3-4 billion, add to that wind effects on trees, lighting and shadows, yet it rendered it in less than an hour... animated scene was a different story. :haha:
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Quick (and hopefully the last) update on the tracks. I think I'm finished with them, with the exception actually having the spacing etc. correct. But that's going to happen when I have the hull done. Managed to cut the polycount to ~2.1 million per side, can squeeze 400k or so off by reducing the wheel count to 8 from 16 per side (need to see how it looks when the hull is ready).
http://i230.photobucket.com/albums/e...Materiaali.jpg |
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Blimey! An art topic. Maybe I should scavenge my HD and post some stuff that I've done over the years and have your retinas fried :hmmm:
Or is this just for 3D stuff? |
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Very nice! Just one question, what do you plan on doing with it once completed? Just a study in 3D creation perhaps?
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Today I took a break from penguins and made a Wright Twin Cyclone 14 R-2600.
Still a WIP, but I'm not making it as an engine display. No materials/textures yet. http://www.b3tards.com/u/57a418c694b...3/wc_r1600.jpg Good job with the Tiger Dowly. |
@letum -- VERY nice .... wondering what techniques you used to assemble the bits .... barely needs any texturing I'd say, just a nice metallic surface ... poly count? :03:
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Cheers.
The only mildly complex bit was the heat sink fins on the top of the piston heads. First I polly modeled the basic shape. It quickly became apparent that it was going to be impossible to model such complex fins so I used a displacement map instead. It still needs work; some of the fins should be longer, some shorter. The gearbox is a polly modeled sub-D. Tubes are all splines and the lower part of the cylinders are lathed splines. I could get away with chucking some metallic surfaces at it, but I need the practice texturing and the result is always better. Besides, Textures are fun. It's all 21st century Airfix. 165,418 Pollys total so far, but the render engine adds a few more when it calculates the displacement maps. First textures underway: http://www.b3tards.com/u/57a418c694bc7c6296b3/plate.jpg If anyone is interested at taking a look I can box it all up as a .obj or Max9 scene. |
Wow..
I have a lot to learn with MAX. Syaing tha I am chugging away with version 4.2 Fingers crossed work will get me Solidworks and a beast to run it on. Anyway after I have finished making my kit Kilo, I'm going to use it to get some sizes and then make a new 3D one in MAX. |
Getting to know the Modo's animation tools. :hmmm:
http://i230.photobucket.com/albums/e...eels_Plane.gif |
like the creative use of disp-map .... i was thinking an object array with a scale-curve applied along the z axis ..... disp-map prolly results in fewer polys and cleaner workflow tho.
I use blender, haven't been in max in YEARS :O: good stuff - |
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