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-   Dangerous Waters (https://www.subsim.com/radioroom/forumdisplay.php?f=181)
-   -   A neat little trick? (https://www.subsim.com/radioroom/showthread.php?t=93903)

swimsalot 06-10-06 05:25 PM

No, I thought the dolphins was funny!
It's the crap about apologizing that I was referring to

Molon Labe 06-11-06 08:43 AM

Quote:

Originally Posted by suBB
Quote:

Originally Posted by swimsalot
Fine by me, we call it a lag issue.
That sounds better than "this is a tactic that's in the Bluebook".:rotfl:
McFester used to have lag problems all the time, and, as you mentioned, what usually happened was that he died, but he showed himself as alive for another 5 minutes.
Ok, I'll just dive against people that don't have lag issues!

I think you owe worker an public apology, swims..

this thread has turned into a 2nd round of invalid assumptions, frustrations, anger, disrespect, embarrassment, challenge of integrity, redicule towards worker.. to say the least...

And to come from all this was unsuccessful efforts to reproduce ANYTHING and HIS ISP is to blame for 'a neat little trick'


Ha! Swimsalot has been very consistent through this whole process that he wasn't accusing him of cheating, but that he wanted to advise us of a possible bug and/or unrealistic tactic being used.

suBB 06-11-06 12:21 PM

Quote:

Originally Posted by Molon Labe
Quote:

Originally Posted by suBB
Quote:

Originally Posted by swimsalot
Fine by me, we call it a lag issue.
That sounds better than "this is a tactic that's in the Bluebook".:rotfl:
McFester used to have lag problems all the time, and, as you mentioned, what usually happened was that he died, but he showed himself as alive for another 5 minutes.
Ok, I'll just dive against people that don't have lag issues!

I think you owe worker an public apology, swims..

this thread has turned into a 2nd round of invalid assumptions, frustrations, anger, disrespect, embarrassment, challenge of integrity, redicule towards worker.. to say the least...

And to come from all this was unsuccessful efforts to reproduce ANYTHING and HIS ISP is to blame for 'a neat little trick'

Ha! Swimsalot has been very consistent through this whole process that he wasn't accusing him of cheating, but that he wanted to advise us of a possible bug and/or unrealistic tactic being used.

My reason for saying that is I think the tone of this thread over the course of time has casted a shadow over worker, yet and still there is no proof of anything or duplication of the mechanism. MHO, lag is a sorry excuse.

It’s the principal of the matter.

Mention his name in gs, 9 out of 10 people will avoid him like the plague(or could be the aftershave instead, i dunno hehe j/k).

Last I’ve heard from a high ranking official, because of kaptian vs worker he is deemed as a cheater and is banned from all ssn dives.

I wonder what kind of message the tone of this thread sends to those unaware of kap vs worker(since vBulletin upgrade) and are now monitoring this thread?

And anyone hasn’t even been able to reproduce anything – so tell me what has changed since kaptian vs worker in the fact finding process?? Results are still inconclusive – wasn’t lag your same reason then as it is now, molon? And you are the next best person to being qualified, or anyone else couldn’t even duplicate the matter, so you chalk it up as lag? I’m sorry but that’s not good enough.

I still think this is an issue that only SCS can resolve, and with accuracy.

Quote:

Originally Posted by swimsalot
I never saw the torps lock onto the SLMM, perhaps I missed that in the replay?
I too don't see signs of lag, but maybe I am missing that?
I am very open to learning about this valuable new tactic, although it doesn't seem to be one I can reproduce.

even swims isn’t sure of himself or conditions regarding this matter... so again.. with all these uncertainties and assumptions there is no possible way to draw an accurate conclusion.

I think the replays are very limited as its a one dimensional look at things – why not recreate the scenario with two divers and monitor the results, in this case two ‘lagless’ players.

@ molon

I fixed the helo bug.. seems to work just fine now in MP.. with all ai scripting included.

swimsalot 06-11-06 02:46 PM

I guess the bottom line for me is this:
I have over 100 kills, have played quite a few mp games, including with Mcfester, the former king-of-lag.
I have never seen anything like this happen before or since.
Other people have had similar "curious" situations with the same player.
Irregardless of what the cause is, it is understandable that people may not want to play against someone with this type of track record.
When you look at the amount of players involved on these forums, the odds of the SAME player being mentioned in more than 1 thread are quite small. Perhaps just coincidence.
Therefore, I really can't blame people for not wanting to dive.

My time online is limited, so why would I want to waste time playing against someone that might not have the same ideals as I do about how the game is played?
I don't go out to dinner with people I don't like, I don't invite people over for a beer if I don't trust them, I feel the same way about this.
I have agreed to call it lag, a tactic, or whatever, people are free to do what they want.
I thank all for their input.

LuftWolf 06-12-06 12:16 AM

Quote:

I fixed the helo bug.. seems to work just fine now in MP.. with all ai scripting included.
What bug?

suBB 06-12-06 01:51 AM

Quote:

Originally Posted by LuftWolf
Quote:

I fixed the helo bug.. seems to work just fine now in MP.. with all ai scripting included.
What bug?

ah yes...

in the map im making 5 player MP(LWAMI 3.02), there was a problem where player controlled ffg couldn't control ai scripted helo(which is also controllable)

edit: Helo is tasked to join up with ffg after taking off from an airbase, and help provide escort for a departing 688.

the problem was that i had waypoints assigned as tactics, and it would fly against the will of helo commands from ffg.

the solution was assigning helo tactic of sonobouy search over a wide area(OP area included and some parts in-land), but still the helo would be guided out to sea, and allowed 100% control from ffg :up:

and yes.. ill make maps that will support lwami.. ill post comment there :)

Molon Labe 06-12-06 06:50 AM

In all fairness, it isn't Swim's fault if others took an accusatory tone. He didn't.

Also, the lag in Kapitan's game was obvious, making it very likely that lag was the explanation. This game had very minor signs of lag. I can't say with any confidence that lag was the real reason; I can only say it's a reasonable explanation.

Even if no bug is being exploited here, a "shadow" on gamespy, etc. has been earned. If he was trying to use a mine as a decoy as he said he was, though not "cheating" in any real sense, is still unrealistic and qualifies as a good reason to play with someone else. I've got no more sympathy for him losing game time due to that than I do for sub drivers who use saturation attacks or airdales the lob torps from 30k feet. If you play like a douchebag, people may not want to join you next time, and that's a good thing.

Kurushio 06-13-06 09:38 AM

I still question the mindset of someone who uses such a tactic. I also question the mindset of someone continuing to use the tactic even though he's been made a pariah because of it. I thirdly question the mindset of a person who sends an ICQ message saying "...you don't like my tactic? Tough...hehehe".

Nobody can force him not to use the tactic but then again he can't force anyone to play with him. If he enjoys playing alone...:hmm:

People like this is why I've pretty much given up playing online. My opinion.

goldorak 06-13-06 09:44 AM

Quote:

Originally Posted by Kurushio
People like this is why I've pretty much given up playing online. My opinion.

Too bad, you're throwing the baby out with the bath water. :down:

Kurushio 06-13-06 11:51 AM

Quote:

Originally Posted by goldorak
Too bad, you're throwing the baby out with the bath water. :down:

I know...believe me I love the idea of online play...it's playing with other humans I don't like. People in general are not honest enough to play fair when they don't have to...that's the impression I got. How many games of mine were spoilt by idiots?...countless. FPS, RTS, Sims, you name it...all types of games...and some which don't appeal to kids (Aces High, for example) so it's not only immaturity to blame. Biggest heartache was Aces High...for sure. You'd be dogfighting for half an hour, classic fight...then the idiot cheats by using the warp exploit for example, when you've got the advantage. And it all went down in a big stats sheet for the month. :damn:

swimsalot 06-13-06 11:53 AM

Quote:

Originally Posted by Kurushio

People like this is why I've pretty much given up playing online. My opinion.

Look me up, I'll dive with ya any time!

And ML summed it up quite nicely.

Kurushio 06-13-06 12:02 PM

Quote:

Originally Posted by swimsalot
Quote:

Originally Posted by Kurushio

People like this is why I've pretty much given up playing online. My opinion.

Look me up, I'll dive with ya any time!

And ML summed it up quite nicely.

Thanks...I might do that. :yep:

LuftWolf 06-14-06 12:29 AM

I have played games with many people from subsim, and I've never had a problem.

swimsalot 06-14-06 12:34 AM

Quote:

Originally Posted by LuftWolf
I have played games with many people from subsim, and I've never had a problem.

Agree!
Gamespy for some reason seems to be where alot of "interesting" things happen. Don't know why.
ICQ is 249-548-432 by the way, look me up for a dive guys :)

Three14 06-25-06 03:50 PM

Quote:

Originally Posted by Fish
Agree with ML and Goldorak here.
About exploiting such things, I know in 688 all kinds of exploits are used, for example after six years of multiplayer someone found you could "easely" evade torpedos, going all back emergencie, using High Freq sonar to follow the torps.
Also you can go 40 knts at the surface following shallow torpedos with your radar.
I don't think we should punish a diver for using a SLMM as a decoy, in war you use all you have to survive. It's not a cheat in my opinion and when you don't like what he is doing your free to look for a other diver.
As ML< I tested the SLMM as decoy, but the torps won't be spoofed.
Remember the Chinees (Worker) are restricted in there internet use bij the Chinees covernment, I wonder if that has something to do with the problem. cq LAG.

I figured out the all back thing a long time before -- actually, the true mechanism has to do with the CM programming in multiplayer. Going backwards isn't necessary at all, unless you really lacked confidence. I wrote something and sent it through my fleet when I discovered it (while trying to time how long it took for CM to expire), but I guess nobody thought it was very big or they didn't want to upset the play anymore than it already was (probably the former).

Broke the game for me. I kept playing because of the nice people, but the game itself lost a lot. It wasn't much a submarine game before that, and it was less afterwards. Fortunately, although I freely explained what I was doing and why it worked (and why some evasion tactics worked when slight variations didn't), not many people digested it and so only some basic tactics came out of it (like driving backwards).

Three14 06-25-06 04:07 PM

Some random information:

I lived in China for awhile, and I'm actually involved with some cross-border research. I don't know if it bears on this, but we're doing something between Guangzhou and Texas and our pings are around 500ms. That's not great, but it's a sub game...

However, what is particularly bad between our two research centers is the packet loss. We don't have a good way to get around it, although our HK site connects to the US without problem. My guess, after looking at tracert, is that it's the Chinese backbone that is giving us trouble. We might try calling HK and connecting via dialup.

--

I haven't read Bluebook in awhile, but the SLMM tactic I remember (born in the 688 days) was to use the SLMM to blow up the incoming torps. I didn't find this method that useful, myself, since evasion was always very easy in that game, but blowing things up had other uses (like masking firing).

What did stick out about the Bluebook was that it involved tactics for a game. Some tactics were from real life that worked in the game (and some probably didn't but nobody knew for sure), but the best ones were for the game. So, in the game world, an SLMM is not metal. There is no water. The stuff on the screen in active is probably just randomly generated with a blip for real contacts (which explains why you could mark targets when you see nothing, but not mark nothing if the noise looked good). It may or may not register as a contact to torpedoes. If, in reality, an ADCAP torpedo could not differentiate between a WW2 era torpedo and a 300+ foot-long submarine, I'd say that somebody owes me a tax refund.

Anyway, it's a game, and there are different reasons to play. Playing to win, or get kills, is nice, but I would then not expect the "winning" way to play to correspond to a Tom Clancy (or even cheesier) novel.

Kurushio 06-25-06 04:57 PM

Can we stop with the Tom Clancy bashing? :stare: He's my hero. :88)

jason taylor 11-18-06 03:00 PM

"forum sonobuoy"
 
I have no comment here. However I have been looking for this thread for a long time so I thought an easy way to mark it was to make an irrelevant post and look it up when I want to read more. A "sonobuoy" if you will.

Pisces 11-19-06 12:21 PM

How about just using the search option on this forum. If everyone does this it sure is goint to clutter.

jason taylor 11-20-06 12:55 AM

I didn't remember the threads title


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