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-   -   The Grey Wolves Supermod (official thread) (https://www.subsim.com/radioroom/showthread.php?t=90874)

Roger 03-19-06 06:00 PM

I have this mods enabled with Generic mod enabler:

Grey wolfes

Atmosphere mod 16 km 2.0 dark version

harbour mod 2

Improved insigna 1.0

NCVW

Mixed sound pack (myself)

:rock: :rock: :rock:

Herr Karl 03-19-06 06:01 PM

Quote:

Originally Posted by Cdre Gibs
Bit Torrent :

D/Ling @ 678Kb
U/Ling @ 227Kb

Isohunt and Torrent Portal have the tracker as well now.

These are the kind of speeds I should be achieving. I think the default rule sets are messing my speeds up(firewall). Irregardless, I've D/Led 83.4% so far at a variable download speed of 25kb/sec up to 90kb/sec.

Hell, I don't care...at least I'm downloading it. I'd tweak on my firewall some more but would hate to lose the connection Now!! :yep:

:rotfl:

panthercules 03-19-06 07:29 PM

Managed to get this downloaded and am looking forward to firing it up later tonight (gotta get back to port first).

Got some questions though:

1. Can you install this in mid career (while in port) or do you need to start a new career for some reason?

2. I see that the 8Km version is standard, but I'm pretty sure I've been using the 16Km version before and I really like the increased sighting ranges. I see that the 16Km versions are in the extra mods section, but I'm not real clear on how to activate these optional ones. I'll be using JSGME to activate GW - if I want to use one of the 16Km versions do I just install the standard GW mod first, and then copy the 16Km version folder I want into the Mods folder and activate it with JSGME next? Also, did any of these visibility mod-parts manage to achieve having shorter sighting ranges at night, or do you still have to have long-range sightings at night in order to get them in the daytime?

3. I did not see any mention of the "Navimap" mod in the readme (might have missed it), but I've been using that and I really like the draggable flag sheet, port minefields/nets map and speed charts that come with it - is there anything like those particular sheets/pages already in the GW mod or am I going to have to just try installing it on top of GW and see what happens? I remember having to use a different mine/net map someone did to conform to the changes that NYGM-TW made - did GW change the friendly harbor minefields/nets so that there would have to be a new map made for that to work with the Navimap thing?

Can't say enough about what a great effort this GW mod appears to be, and how much the efforts of modders like this team and all the others out there have contributed to making a fabulous game even more spectacular - kudos to you all :up:

Kpt. Lehmann 03-19-06 07:39 PM

Quote:

Originally Posted by panthercules
Managed to get this downloaded and am looking forward to firing it up later tonight (gotta get back to port first).

Got some questions though:

1. Can you install this in mid career (while in port) or do you need to start a new career for some reason?

2. I see that the 8Km version is standard, but I'm pretty sure I've been using the 16Km version before and I really like the increased sighting ranges. I see that the 16Km versions are in the extra mods section, but I'm not real clear on how to activate these optional ones. I'll be using JSGME to activate GW - if I want to use one of the 16Km versions do I just install the standard GW mod first, and then copy the 16Km version folder I want into the Mods folder and activate it with JSGME next?

3. I did not see any mention of the "Navimap" mod in the readme (might have missed it), but I've been using that and I really like the draggable flag sheet, port minefields/nets map and speed charts that come with it - is there anything like those particular sheets/pages already in the GW mod or am I going to have to just try installing it on top of GW and see what happens? I remember having to use a different mine/net map someone did to conform to the changes that NYGM-TW made - did GW change the friendly harbor minefields/nets so that there would have to be a new map made for that to work with the Navimap thing?

Can't say enough about what a great effort this GW mod appears to be, and how much the efforts of modders like this team and all the others out there have contributed to making a fabulous game even more spectacular - kudos to you all :up:

1) No... please delete your SH3 folder in "My Documents" and creat a fresh 1.4b patched install of SilentHunter III per the readme. Pop JGSME in there and enable the GW mod.

2)Yes exactly like that! :up:

3) The navimap mod by FLBSale9999 is in there. I've made some mis-steps in the credits and am going to correct all known mistakes tonight. (This was a big job and with 2800 files... I guess I flubbed a few times in the credits.)

Note to all, it is extremely important to me that I get all the right credits placed relative to the different included mods. Very often readmes in DL'd mods do not include the author's own nickname. If there is something you'd like to point out with the credits... please don't hesitate.

Krieg-Schwein 03-19-06 08:05 PM

I found this link for a torrent download for grey wolves but it is very slow because it needs more seeders


http://torrents.to/search/212/Grey+W...Supermod+.html

For those of you who are having a hard time getting it from http://u-boot.realsimulation.com/ because of the demand this would be a faster solution for every body that wants to get it.. the more down-loaders the better!!!!

Kpt. Lehmann 03-19-06 08:11 PM

Hey Krieg-Schwein mate! Haven't seen you in awhile. :up:

Thanks again to all who are helping distribute GW. My hat is off to you all. :up: :up: :up:

Herr Karl 03-19-06 08:15 PM

Quote:

Originally Posted by Krieg-Schwein
I found this link for a torrent download for grey wolves but it is very slow because it needs more seeders


http://torrents.to/search/212/Grey+W...Supermod+.html

For those of you who are having a hard time getting it from http://u-boot.realsimulation.com/ because of the demand this would be a faster solution for every body that wants to get it.. the more down-loaders the better!!!!

This is the torrent link Gizzmoe provided:

http://Grey_Wolves_Supermod_for_Sile...92.TPB.torrent

Tazzie 03-19-06 09:02 PM

Quote:

Originally Posted by Gizzmoe
Check if DHT is on: Options -> Advanced -> Connection -> Enable DHT Network. Otherwise, be patient! :)

How do you check DHT in Azureus?

Roger 03-19-06 10:04 PM

okey, one more question. Why i can´t choise the hollywood option "living crews holl", like IUB 103 in SH3 Commander, when I use fatigue modell? I know these files are in SH3 Commander.

Which fatigue modell should I use in Grey wolfes? Default SH3, or what?

Best regards,
Roger

wolfast 03-19-06 10:34 PM

OMG guys.... I LOVE this mod.... SH Commander and GW are the ones for me!!!!! :up:

Kpt. Lehmann 03-19-06 10:44 PM

Quote:

Originally Posted by wolfast
OMG guys.... I LOVE this mod.... SH Commander and GW are the ones for me!!!!! :up:

I swear, I have seen more first time posters here over the last couple of weeks than I can ever recall.

Welcome to Subsim wolfast! Sink them all!

VON_CAPO 03-19-06 10:55 PM

Downloading by Bittorrent, 86% done. :up:
I see 11 seeds and 14 peers.
Thank you Team.
:rock: :rock: :rock: :rock: :rock:

CWorth 03-19-06 11:01 PM

Kpt.Lehman

Quick question regarding SH3 Commander.

Do you forsee any problems with its use and the Grey Wolves mod?

I like particularly the random skins for the merchants.
That and I have my own fatigue model I like to use and a few other settings that I like in SH3 Commander.

Kpt. Lehmann 03-19-06 11:08 PM

Quote:

Originally Posted by CWorth
Kpt.Lehman

Quick question regarding SH3 Commander.

Do you forsee any problems with its use and the Grey Wolves mod?

I like particularly the random skins for the merchants.
That and I have my own fatigue model I like to use and a few other settings that I like in SH3 Commander.

I foresee no problems at all!

Krieg-Schwein 03-20-06 12:28 AM

Quote:

Originally Posted by Kpt. Lehmann
Hey Krieg-Schwinn mate! Haven't seen you in awhile. :up:

Thanks again to all who are helping distribute GW. My hat is off to you all. :up: :up: :up:


Good to see you again Too !! and congrats an a great mod :up: I just got the whole 100% downloaded.

NOTE: To those of you who are new to torrent files. please keep the file active in the torrent program even after 100% downloaded because the more people that are seeding the file the faster the download for the other people still downloading it also the more people that can get it at a fast download rate!

JonZ 03-20-06 12:49 AM

Ive ran the mod for an half hour.

I must say I'm pretty amazed by the sounds.

panthercules 03-20-06 01:05 AM

Quote:

Originally Posted by Roger
okey, one more question. Why i can´t choise the hollywood option "living crews holl", like IUB 103 in SH3 Commander, when I use fatigue modell? I know these files are in SH3 Commander.

Which fatigue modell should I use in Grey wolfes? Default SH3, or what?

Best regards,
Roger

I too am confused by this a bit - I saw a couple of brief references to 2 or 3 different 8 hour or 24 hour versions in the GW readme, but nothing in there about how to activate them and I do not see them as choices when I fire up SH3 Commander. Are the standard GW choices already hardcoded into the files so that you should leave the "use fatigue model" box unchecked in SH3 Commander (like I think you were supposed to with NYGM-TW)?

Oh, and BTW - I love that you included the draggable chrono (one of my all time favorite single mod achievements - way to go JonZ :up: ).. However, while I can see that the wooden case thingy took a lot of work and all, it just doesn't look right to me (not having a place for the stem/buttons on the watch) and it makes the whole thing a bit too big for my taste. I've been using the original stopwatch graphic since JonZ got this working, cause I downloaded and fixed the bits before he added the wooden box thing. However, I'm having some trouble finding out how to switch back from the box version to the plain version in GW (can't seem to find the old chrono graphic, and I'm not sure but it looks like even if I could I might have to make a variety of changes to the menu_1024_768.ini file as well). Is there a short and easy way to get the old/stock stopwatch graphic back for the GW draggable chrono?

panthercules 03-20-06 01:36 AM

Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by panthercules
Managed to get this downloaded and am looking forward to firing it up later tonight (gotta get back to port first).

Got some questions though:

1. Can you install this in mid career (while in port) or do you need to start a new career for some reason?

1) No... please delete your SH3 folder in "My Documents" and creat a fresh 1.4b patched install of SilentHunter III per the readme. Pop JGSME in there and enable the GW mod.

BTW - I just got back from my most successful patrol of what should soon (with a little luck) become my most successful career, so i thought I would try loading up GW while in port (despite the warning above) just to see if I could avoid having to start this career all over again. I backed up my SH3 folder in My Documents along with my previous SH3 game folders just in case this blew things up, and I figured worst case I'd just have to start over with a clean SH3 and GW install again, so what the heck.

Well, fingers crossed, it seems to be working OK so far - I did a new SH3 install, a new JSGME install, and a new SH3 Commander install, activated GW and fired up SH3 Commander with my current career. Everything loaded up just fine (love the new menu screens and movies, BTW), it let me load up my career/saved game and let me select my torpedo loadout and start my next patrol just fine (loved the new tune from the band in Lorient too :) )

It was getting late so I had to just quit out at that point, but so far so good - I'll take her out for a real shakedown cruise tomorrow and see if it seems to be able to handle being installed mid career despite your warning (I'm sure starting a new career would be safer, and I appreciate the warning, but I really don't want to start this career over unless I absolutely have to at this point).

Great work, Grey Wolves team :rock: :rock: :rock:

Gammel 03-20-06 01:38 AM

Downloaded successfully via Bittorrent!

:up:


I´ll keep on uploading the whole day. Lets take away stress from terrapins servers!

Kpt. Lehmann 03-20-06 02:00 AM

To all: I will be on duty for 24 hours very soon. I know there are questions still un-answered. I will get to them as soon as I can.
Please bear with me. I am required in real life to be at the station for many long hours every week and am away from internet access.
(24 hours every third day / 120 hours every two weeks.) Also since we are short-handed I'll have to work a couple extra shifts in the coming days.

Cheers all!


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